<t>Genuine beginner question -
SLAM in a working warehouse is harder than in a controlled lab mainly because the map keeps changing - pallets move, people walk through, lighting shifts near dock doors - so a lot of production systems lean on semi-static maps refreshed periodically rather than ...
Search found 146 matches
- Sun Aug 30, 2026 11:59 am
- Forum: Sensors & Perception Systems
- Topic: Anyone measured real-world tactile sensor degradation over months of use?
- Replies: 22
- Views: 186
- Sun Aug 30, 2026 11:59 am
- Forum: DIY & Hobbyist Builds
- Topic: What CAD software are people actually using for their builds?
- Replies: 23
- Views: 437
Re: What CAD software are people actually using for their builds?
<t>New to this, so forgive me if this is obvious -
3D-printed gears wearing out is one of the most common early hobbyist failure points - infill percentage, layer orientation relative to load direction, and filament choice (nylon or reinforced composites tend to outlast standard PLA/PETG under ...
3D-printed gears wearing out is one of the most common early hobbyist failure points - infill percentage, layer orientation relative to load direction, and filament choice (nylon or reinforced composites tend to outlast standard PLA/PETG under ...
- Sun Aug 30, 2026 11:59 am
- Forum: Careers, Research & Academia
- Topic: What's the biggest skill gap you see in new grads applying to robotics roles?
- Replies: 22
- Views: 327
Re: What's the biggest skill gap you see in new grads applying to robotics roles?
<t>Sorry if this is a basic question, but
Remote work remains genuinely limited for most hands-on humanoid hardware roles, given the need for physical access to robots and test environments, though software-only roles (simulation, perception algorithms, offline learning) increasingly do offer ...
Remote work remains genuinely limited for most hands-on humanoid hardware roles, given the need for physical access to robots and test environments, though software-only roles (simulation, perception algorithms, offline learning) increasingly do offer ...
- Sun Aug 30, 2026 11:59 am
- Forum: Manipulation, Grippers & Dexterous Hands
- Topic: Anyone using simulation-only training for grasp policies with zero real data?
- Replies: 38
- Views: 460
Re: Anyone using simulation-only training for grasp policies with zero real data?
<t>@benjaminsanchez Pretty much this. One thing to add:
Tendon-driven fingers let you move the heavier actuators back into the palm or forearm, keeping the fingers themselves light and fast, but they introduce cable routing, tensioning, and long-term wear problems that direct-actuated fingers don ...
Tendon-driven fingers let you move the heavier actuators back into the palm or forearm, keeping the fingers themselves light and fast, but they introduce cable routing, tensioning, and long-term wear problems that direct-actuated fingers don ...
- Sun Aug 30, 2026 11:59 am
- Forum: Manipulation, Grippers & Dexterous Hands
- Topic: Anyone tried fully passive compliant fingers with no active sensing at all?
- Replies: 45
- Views: 574
Re: Anyone tried fully passive compliant fingers with no active sensing at all?
<t>Not to derail, but this reminds me of something adjacent:
Tendon-driven fingers let you move the heavier actuators back into the palm or forearm, keeping the fingers themselves light and fast, but they introduce cable routing, tensioning, and long-term wear problems that direct-actuated ...
Tendon-driven fingers let you move the heavier actuators back into the palm or forearm, keeping the fingers themselves light and fast, but they introduce cable routing, tensioning, and long-term wear problems that direct-actuated ...
- Sun Aug 30, 2026 11:59 am
- Forum: Manipulation, Grippers & Dexterous Hands
- Topic: Anyone tried fully passive compliant fingers with no active sensing at all?
- Replies: 45
- Views: 574
Re: Anyone tried fully passive compliant fingers with no active sensing at all?
<t>@kwameivanov Appreciate the detailed answer.
Underactuated hands (fewer actuators than joints, using mechanical coupling to shape the grasp) are a reasonable engineering compromise for robust power grasps on a budget, but they generally can't do fine in-hand manipulation the way a fully ...
Underactuated hands (fewer actuators than joints, using mechanical coupling to shape the grasp) are a reasonable engineering compromise for robust power grasps on a budget, but they generally can't do fine in-hand manipulation the way a fully ...
- Sun Aug 30, 2026 11:59 am
- Forum: DIY & Hobbyist Builds
- Topic: What's your actual weekly time commitment to keep a solo build moving?
- Replies: 41
- Views: 507
Re: What's your actual weekly time commitment to keep a solo build moving?
<t>Sorry if this is a basic question, but
Jetson-class boards remain a common choice for onboard compute on hobbyist builds needing real vision or learned-policy inference, while a Raspberry Pi is often adequate for lower-level joint control and telemetry if the heavier compute is offloaded to a ...
Jetson-class boards remain a common choice for onboard compute on hobbyist builds needing real vision or learned-policy inference, while a Raspberry Pi is often adequate for lower-level joint control and telemetry if the heavier compute is offloaded to a ...
- Sun Aug 30, 2026 11:59 am
- Forum: DIY & Hobbyist Builds
- Topic: Anyone built custom PCBs for motor control instead of buying drivers?
- Replies: 27
- Views: 256
Re: Anyone built custom PCBs for motor control instead of buying drivers?
<t>Sorry if this is a basic question, but
UC Berkeley's Berkeley Humanoid Lite is a genuinely open-source, roughly $5,000, 3D-printable humanoid - structural parts print on a standard desktop printer (around a 200x200x200mm build volume), with CAD files, parts lists, assembly instructions, and ...
UC Berkeley's Berkeley Humanoid Lite is a genuinely open-source, roughly $5,000, 3D-printable humanoid - structural parts print on a standard desktop printer (around a 200x200x200mm build volume), with CAD files, parts lists, assembly instructions, and ...
- Sun Aug 30, 2026 11:59 am
- Forum: Careers, Research & Academia
- Topic: How do you evaluate company culture at a hardware startup before joining?
- Replies: 51
- Views: 935
Re: How do you evaluate company culture at a hardware startup before joining?
<t>I dealt with almost this exact situation.
Robotics engineers in the US were reportedly seeing $150k-$205k total comp at mid-level and $205k-$300k at senior level in 2026, with humanoid- and foundation-model-specialist roles clearing $280k-$475k - a meaningful premium over general robotics ...
Robotics engineers in the US were reportedly seeing $150k-$205k total comp at mid-level and $205k-$300k at senior level in 2026, with humanoid- and foundation-model-specialist roles clearing $280k-$475k - a meaningful premium over general robotics ...
- Fri Aug 28, 2026 5:40 pm
- Forum: General Humanoid Robotics Discussion
- Topic: What's your take on humanoid robots getting their own trading cards/hype culture online?
- Replies: 20
- Views: 395
Re: What's your take on humanoid robots getting their own trading cards/hype culture online?
<t>@jlefebvre Worth being a little skeptical of the marketing angle here.
The 'humanoid' form factor mostly wins on infrastructure compatibility, not raw efficiency - stairs, doors, and tools were all built for a human body plan, so a legged, two-armed robot slots into existing spaces without ...
The 'humanoid' form factor mostly wins on infrastructure compatibility, not raw efficiency - stairs, doors, and tools were all built for a human body plan, so a legged, two-armed robot slots into existing spaces without ...