Anyone comparing two-finger vs three-finger grippers for pure throughput tasks?
Re: Anyone comparing two-finger vs three-finger grippers for pure throughput tasks?
@sarah.santos3 I'd frame this differently.
Compliant wrists that absorb impact during a bad approach or misjudged contact reduce mechanical stress on the whole arm, which matters a lot for long-term reliability even though it's a less visible feature than the hand itself.
Makes me wonder how this looks in another five years.
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mohammed.rossi
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Re: Anyone comparing two-finger vs three-finger grippers for pure throughput tasks?
Worth being a little skeptical of the marketing angle here.
Tendon-driven fingers let you move the heavier actuators back into the palm or forearm, keeping the fingers themselves light and fast, but they introduce cable routing, tensioning, and long-term wear problems that direct-actuated fingers don't have. Palm sensing gets less attention than fingertip sensing, but a lot of power grasps (holding a box, a tool handle) rely more on palm and lateral finger contact than fingertip contact, so under-sensing the palm can leave a real blind spot in grasp confidence.
Re: Anyone comparing two-finger vs three-finger grippers for pure throughput tasks?
@mohammed.rossi Respectfully, I think this undersells it a bit.
Grasp planning for deformable or non-rigid objects (bags, cables, cloth) remains one of the genuinely unsolved problems in manipulation - rigid-body grasp models simply don't capture how the object will behave once contact starts. Imitation learning from human demonstration video (without robot teleoperation data) is an appealing way to scale up training data cheaply, but it runs into the embodiment gap - human hand kinematics and force profiles don't map directly onto a robot hand's very different mechanism.
they/them
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sarah.santos3
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Re: Anyone comparing two-finger vs three-finger grippers for pure throughput tasks?
@dubois35 Side note that might be relevant:
Bimanual manipulation - two arms coordinating on one task - is harder than it looks mostly because of the added degrees of freedom and the timing/force coordination required; a lot of 'two-handed' demos are actually closer to two independent single-hand tasks done in sequence.
they/them
Re: Anyone comparing two-finger vs three-finger grippers for pure throughput tasks?
I'd frame this differently.
Object occlusion by the robot's own hand during the final approach to a grasp is a common and annoying perception problem - the closer the hand gets to a good grasp position, the more it blocks the camera's view of exactly what it's about to grab. Payload-to-hand-weight ratio varies a lot across current dexterous hands, and it's a meaningful tradeoff - more DoF and finer sensing generally means more actuators and mass in the hand itself, which eats into the arm's usable payload budget.
"Torque is a lifestyle."
Re: Anyone comparing two-finger vs three-finger grippers for pure throughput tasks?
@byang Follow-up question though -
Grasp planning for deformable or non-rigid objects (bags, cables, cloth) remains one of the genuinely unsolved problems in manipulation - rigid-body grasp models simply don't capture how the object will behave once contact starts.
she/her
Re: Anyone comparing two-finger vs three-finger grippers for pure throughput tasks?
@scott21 Tangent, but worth mentioning:
Payload-to-hand-weight ratio varies a lot across current dexterous hands, and it's a meaningful tradeoff - more DoF and finer sensing generally means more actuators and mass in the hand itself, which eats into the arm's usable payload budget.
Watching this space closely since 2019.
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joseph_sing
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Re: Anyone comparing two-finger vs three-finger grippers for pure throughput tasks?
Short answer:
In-hand reorientation (repositioning a grasped object without setting it down) is one of the more advanced manipulation skills, requiring either a highly dexterous hand with enough DoF or clever use of gravity and controlled slipping - it's an active research area rather than a solved problem. Imitation learning from human demonstration video (without robot teleoperation data) is an appealing way to scale up training data cheaply, but it runs into the embodiment gap - human hand kinematics and force profiles don't map directly onto a robot hand's very different mechanism.
"The best actuator is the one that doesn't overheat."
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sarah.santos3
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Re: Anyone comparing two-finger vs three-finger grippers for pure throughput tasks?
@joseph_sing Minor factual note:
Payload-to-hand-weight ratio varies a lot across current dexterous hands, and it's a meaningful tradeoff - more DoF and finer sensing generally means more actuators and mass in the hand itself, which eats into the arm's usable payload budget. In-hand reorientation (repositioning a grasped object without setting it down) is one of the more advanced manipulation skills, requiring either a highly dexterous hand with enough DoF or clever use of gravity and controlled slipping - it's an active research area rather than a solved problem.
Totally unrelated but has anyone else noticed how fast component costs are dropping this year.
they/them
Re: Anyone comparing two-finger vs three-finger grippers for pure throughput tasks?
This matches something I went through recently.
Payload-to-hand-weight ratio varies a lot across current dexterous hands, and it's a meaningful tradeoff - more DoF and finer sensing generally means more actuators and mass in the hand itself, which eats into the arm's usable payload budget. Vision-based grasp confidence estimation (predicting success before attempting a grasp) and tactile-based confirmation (confirming after contact) are complementary rather than competing - vision helps you choose a grasp, tactile tells you if it actually worked.