What's a good way to demonstrate hands-on skill without expensive hardware access?

Getting into the field, degree paths, labs, papers, internships, and career/salary discussion.
rossi30
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Re: What's a good way to demonstrate hands-on skill without expensive hardware access?

Post by rossi30 »

@carlossanchez Minor factual note: A commonly cited skill gap in new-grad applicants is practical systems integration experience - many candidates are individually strong in ML or in mechanical design, but comparatively few have hands-on experience getting perception, planning, and control to work together reliably on real hardware under time pressure. 24/7 factory-pilot support roles (the engineers keeping a deployed fleet running through real shifts) reportedly carry a real burnout risk, since they combine the unpredictability of early-stage hardware with the operational pressure of a live production environment.
"The best actuator is the one that doesn't overheat."
barbara.jones
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Re: What's a good way to demonstrate hands-on skill without expensive hardware access?

Post by barbara.jones »

@rossi30 I don't think that's quite right, for what it's worth. A whole-body control engineer's day-to-day work is a mix of formulating and tuning constrained optimization problems, debugging why a controller behaves differently on hardware than in simulation, and a surprising amount of time spent on numerical stability and solver performance rather than pure algorithm design.
he/him | robotics hobbyist since the DARPA Grand Challenge days
rossi30
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Re: What's a good way to demonstrate hands-on skill without expensive hardware access?

Post by rossi30 »

@barbara.jones Worth being a little skeptical of the marketing angle here. Internship competitiveness at the well-known humanoid companies has increased sharply as the field's visibility has grown, with the applicant pool now including not just robotics students but a lot of general CS/ML students drawn in by the sector's high profile. A strong, well-documented personal project (even a modest DIY build or a solid simulation-based RL project) reportedly carries real weight in hiring for this field, partly because the field is young enough that a demonstrated hands-on track record can meaningfully substitute for a less-relevant formal credential. This whole thread is a good reminder how young this field still is.
"The best actuator is the one that doesn't overheat."
erik_novi
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Re: What's a good way to demonstrate hands-on skill without expensive hardware access?

Post by erik_novi »

@rossi30 +1 to this. Worth adding: 24/7 factory-pilot support roles (the engineers keeping a deployed fleet running through real shifts) reportedly carry a real burnout risk, since they combine the unpredictability of early-stage hardware with the operational pressure of a live production environment. A commonly cited skill gap in new-grad applicants is practical systems integration experience - many candidates are individually strong in ML or in mechanical design, but comparatively few have hands-on experience getting perception, planning, and control to work together reliably on real hardware under time pressure. Makes me wonder how this looks in another five years.
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scott21
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Re: What's a good way to demonstrate hands-on skill without expensive hardware access?

Post by scott21 »

+1 to this. Worth adding: How much ML background a controls role actually requires varies a lot by company and team - some whole-body control positions remain heavily classical-optimization-focused, while others increasingly expect familiarity with reinforcement learning or imitation learning even for what used to be a purely classical-controls job. A commonly cited skill gap in new-grad applicants is practical systems integration experience - many candidates are individually strong in ML or in mechanical design, but comparatively few have hands-on experience getting perception, planning, and control to work together reliably on real hardware under time pressure.
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mia_lars
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Re: What's a good way to demonstrate hands-on skill without expensive hardware access?

Post by mia_lars »

@scott21 I'd take that specific number with a grain of salt, honestly. A field-deployment or reliability engineer's day-to-day work leans much more toward diagnosing real-world failure patterns, managing spare-parts logistics, and working directly with the customer site than toward algorithm development - a genuinely different role than a lot of new grads expect going in. 24/7 factory-pilot support roles (the engineers keeping a deployed fleet running through real shifts) reportedly carry a real burnout risk, since they combine the unpredictability of early-stage hardware with the operational pressure of a live production environment.
Watching this space closely since 2019.
diego.moore6
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Re: What's a good way to demonstrate hands-on skill without expensive hardware access?

Post by diego.moore6 »

@mia_lars To answer this directly: How much ML background a controls role actually requires varies a lot by company and team - some whole-body control positions remain heavily classical-optimization-focused, while others increasingly expect familiarity with reinforcement learning or imitation learning even for what used to be a purely classical-controls job. A whole-body control engineer's day-to-day work is a mix of formulating and tuning constrained optimization problems, debugging why a controller behaves differently on hardware than in simulation, and a surprising amount of time spent on numerical stability and solver performance rather than pure algorithm design.
Building > buying.
jwang
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Re: What's a good way to demonstrate hands-on skill without expensive hardware access?

Post by jwang »

This raises a question for me - A strong, well-documented personal project (even a modest DIY build or a solid simulation-based RL project) reportedly carries real weight in hiring for this field, partly because the field is young enough that a demonstrated hands-on track record can meaningfully substitute for a less-relevant formal credential. 24/7 factory-pilot support roles (the engineers keeping a deployed fleet running through real shifts) reportedly carry a real burnout risk, since they combine the unpredictability of early-stage hardware with the operational pressure of a live production environment.
green28
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Re: What's a good way to demonstrate hands-on skill without expensive hardware access?

Post by green28 »

I can speak to this a bit. RSS (Robotics: Science and Systems), ICRA, and the IEEE-RAS Humanoids conference are commonly cited as the most directly relevant venues for someone specifically interested in legged locomotion and humanoid control research, as opposed to broader AI/ML conferences.
park44
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Re: What's a good way to demonstrate hands-on skill without expensive hardware access?

Post by park44 »

@green28 Can I ask a dumb follow-up - A whole-body control engineer's day-to-day work is a mix of formulating and tuning constrained optimization problems, debugging why a controller behaves differently on hardware than in simulation, and a surprising amount of time spent on numerical stability and solver performance rather than pure algorithm design. In the UK, base salaries for robotics roles reportedly range from around £50,000 for new graduates up to roughly £200,000 for senior whole-body-control or reinforcement-learning specialists - a notably wide band reflecting how specialized the top end of the field has become. Reminds me a bit of the early drone hobbyist scene, honestly.
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