Depth sensing range limitations indoors vs outdoors

IMUs, force/torque sensors, depth cameras, LiDAR, tactile skin, SLAM, and state estimation.
kim37
Posts: 109
Joined: Mon Jul 21, 2025 11:21 pm

Re: Depth sensing range limitations indoors vs outdoors

Post by kim37 »

@barbara.jones Same conclusion I've come to. Also worth noting: Vibration is one of the most underrated sources of noisy IMU and tactile readings - mounting matters as much as sensor quality, and a poorly isolated mount can add more noise than the sensor's own datasheet specs would suggest.
yuki71
Posts: 163
Joined: Mon Jan 06, 2025 1:05 pm

Re: Depth sensing range limitations indoors vs outdoors

Post by yuki71 »

Genuine beginner question - LiDAR gives reliable, lighting-independent range data but is heavier, pricier, and gives sparser point clouds up close than stereo or depth cameras, which is why a lot of humanoids lean on stereo/depth cameras for near-field manipulation and reserve LiDAR (if present at all) for longer-range navigation.
he/him | robotics hobbyist since the DARPA Grand Challenge days
arjunsanchez
Posts: 74
Joined: Sun Nov 23, 2025 3:20 am

Re: Depth sensing range limitations indoors vs outdoors

Post by arjunsanchez »

To answer this directly: Proprioception (the robot's sense of its own joint angles, velocities, and forces) tends to get less attention than flashy vision systems, even though a lot of balance and manipulation failures trace back to proprioceptive noise or miscalibration rather than a vision problem.
he/him | robotics hobbyist since the DARPA Grand Challenge days
carol38
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Joined: Thu Aug 28, 2025 1:48 am

Re: Depth sensing range limitations indoors vs outdoors

Post by carol38 »

@arjunsanchez I'll believe the stronger version of that claim when it's independently verified. IMU drift over time (bias instability) is usually the real culprit behind slowly diverging state estimates, not noise - it's typically handled with sensor fusion against other references (visual odometry, joint kinematics) rather than trying to eliminate drift at the source.
yuki71
Posts: 163
Joined: Mon Jan 06, 2025 1:05 pm

Re: Depth sensing range limitations indoors vs outdoors

Post by yuki71 »

New to this, so forgive me if this is obvious - Sensor fusion mostly earns its keep by covering for each individual sensor's weaknesses - vision struggles with occlusion and lighting, IMUs drift, force/torque sensors are noisy at low loads - fusing them gives a more robust estimate than any one source alone, independent of raw compute. Proprioception (the robot's sense of its own joint angles, velocities, and forces) tends to get less attention than flashy vision systems, even though a lot of balance and manipulation failures trace back to proprioceptive noise or miscalibration rather than a vision problem.
he/him | robotics hobbyist since the DARPA Grand Challenge days
dubois35
Posts: 280
Joined: Mon Sep 09, 2024 12:01 pm

Re: Depth sensing range limitations indoors vs outdoors

Post by dubois35 »

Worth being a little skeptical of the marketing angle here. A minimum viable sensing suite for safe bipedal walking generally includes joint encoders, an IMU for orientation/angular velocity, and either force/torque sensing or accurate current-based torque estimation at the ankles - everything else (vision, tactile, LiDAR) adds capability rather than being strictly required just to stay upright. Multi-camera calibration drifts over time from thermal expansion, vibration, and mechanical wear, which is why production systems typically run periodic recalibration routines rather than assuming a one-time factory calibration holds forever.
they/them
wei_ross
Posts: 104
Joined: Wed Jul 16, 2025 2:40 am

Re: Depth sensing range limitations indoors vs outdoors

Post by wei_ross »

@dubois35 Worth being a little skeptical of the marketing angle here. Sensor fusion mostly earns its keep by covering for each individual sensor's weaknesses - vision struggles with occlusion and lighting, IMUs drift, force/torque sensors are noisy at low loads - fusing them gives a more robust estimate than any one source alone, independent of raw compute.
"The best actuator is the one that doesn't overheat."
vyoung
Posts: 51
Joined: Thu Mar 26, 2026 12:05 pm

Re: Depth sensing range limitations indoors vs outdoors

Post by vyoung »

I'd frame this differently. LiDAR gives reliable, lighting-independent range data but is heavier, pricier, and gives sparser point clouds up close than stereo or depth cameras, which is why a lot of humanoids lean on stereo/depth cameras for near-field manipulation and reserve LiDAR (if present at all) for longer-range navigation.
deborahperez
Posts: 279
Joined: Sat Aug 31, 2024 4:22 am

Re: Depth sensing range limitations indoors vs outdoors

Post by deborahperez »

Same conclusion I've come to. Also worth noting: SLAM in a working warehouse is harder than in a controlled lab mainly because the map keeps changing - pallets move, people walk through, lighting shifts near dock doors - so a lot of production systems lean on semi-static maps refreshed periodically rather than pure continuous SLAM. IMU drift over time (bias instability) is usually the real culprit behind slowly diverging state estimates, not noise - it's typically handled with sensor fusion against other references (visual odometry, joint kinematics) rather than trying to eliminate drift at the source.
sven.smith4
Posts: 60
Joined: Sat Feb 28, 2026 3:48 pm

Re: Depth sensing range limitations indoors vs outdoors

Post by sven.smith4 »

@deborahperez Here's what I know on this: Unitree's Dex3-1 dexterous hand packs around 33 pressure/tactile sensors per hand across the fingers and palm, capable of sensing pressure roughly in the 10g-2500g range - a useful reference point for what 'production tactile sensing' looks like right now. Proprioception (the robot's sense of its own joint angles, velocities, and forces) tends to get less attention than flashy vision systems, even though a lot of balance and manipulation failures trace back to proprioceptive noise or miscalibration rather than a vision problem. Kind of makes me think about how different this all looked even three years ago.
Opinions my own, not my employer's.
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