How many degrees of pressure resolution does a tactile hand actually need for eggs vs boxes?

IMUs, force/torque sensors, depth cameras, LiDAR, tactile skin, SLAM, and state estimation.
barbara.jones
Posts: 164
Joined: Fri Feb 28, 2025 6:12 pm

Re: How many degrees of pressure resolution does a tactile hand actually need for eggs vs boxes?

Post by barbara.jones »

Short answer: A minimum viable sensing suite for safe bipedal walking generally includes joint encoders, an IMU for orientation/angular velocity, and either force/torque sensing or accurate current-based torque estimation at the ankles - everything else (vision, tactile, LiDAR) adds capability rather than being strictly required just to stay upright. Estimating joint torque from motor current draw is cheap and requires no extra sensor, but it's less accurate than a dedicated torque sensor because it doesn't capture friction losses through the gearbox - good enough for coarse control, not always for precise force-controlled tasks. This whole thread is a good reminder how young this field still is.
he/him | robotics hobbyist since the DARPA Grand Challenge days
sven.smith4
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Joined: Sat Feb 28, 2026 3:48 pm

Re: How many degrees of pressure resolution does a tactile hand actually need for eggs vs boxes?

Post by sven.smith4 »

This matches what I've seen too. Proprioception (the robot's sense of its own joint angles, velocities, and forces) tends to get less attention than flashy vision systems, even though a lot of balance and manipulation failures trace back to proprioceptive noise or miscalibration rather than a vision problem.
Opinions my own, not my employer's.
servoken70
Posts: 179
Joined: Sun Nov 17, 2024 5:05 am

Re: How many degrees of pressure resolution does a tactile hand actually need for eggs vs boxes?

Post by servoken70 »

@sven.smith4 This matches something I went through recently. Multi-camera calibration drifts over time from thermal expansion, vibration, and mechanical wear, which is why production systems typically run periodic recalibration routines rather than assuming a one-time factory calibration holds forever. Reminds me a bit of the early drone hobbyist scene, honestly.
Watching this space closely since 2019.
james15
Posts: 90
Joined: Sun Oct 26, 2025 3:39 am

Re: How many degrees of pressure resolution does a tactile hand actually need for eggs vs boxes?

Post by james15 »

Just to be precise about one thing: Vibration is one of the most underrated sources of noisy IMU and tactile readings - mounting matters as much as sensor quality, and a poorly isolated mount can add more noise than the sensor's own datasheet specs would suggest.
servobre20
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Joined: Fri Mar 13, 2026 6:16 am

Re: How many degrees of pressure resolution does a tactile hand actually need for eggs vs boxes?

Post by servobre20 »

Pretty much this. One thing to add: SLAM in a working warehouse is harder than in a controlled lab mainly because the map keeps changing - pallets move, people walk through, lighting shifts near dock doors - so a lot of production systems lean on semi-static maps refreshed periodically rather than pure continuous SLAM. Vibration is one of the most underrated sources of noisy IMU and tactile readings - mounting matters as much as sensor quality, and a poorly isolated mount can add more noise than the sensor's own datasheet specs would suggest. Makes me wonder how this looks in another five years.
Ex-automotive, now full-time robots.
scott.novikova7
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Joined: Fri Aug 08, 2025 1:06 am

Re: How many degrees of pressure resolution does a tactile hand actually need for eggs vs boxes?

Post by scott.novikova7 »

@servobre20 Worth being a little skeptical of the marketing angle here. Vibration is one of the most underrated sources of noisy IMU and tactile readings - mounting matters as much as sensor quality, and a poorly isolated mount can add more noise than the sensor's own datasheet specs would suggest.
mohammed64
Posts: 99
Joined: Mon Jul 28, 2025 9:56 am

Re: How many degrees of pressure resolution does a tactile hand actually need for eggs vs boxes?

Post by mohammed64 »

@scott.novikova7 Short answer: IMU drift over time (bias instability) is usually the real culprit behind slowly diverging state estimates, not noise - it's typically handled with sensor fusion against other references (visual odometry, joint kinematics) rather than trying to eliminate drift at the source. Multi-camera calibration drifts over time from thermal expansion, vibration, and mechanical wear, which is why production systems typically run periodic recalibration routines rather than assuming a one-time factory calibration holds forever.
he/him | robotics hobbyist since the DARPA Grand Challenge days
jessica_faro
Posts: 95
Joined: Sat Oct 11, 2025 5:26 am

Re: How many degrees of pressure resolution does a tactile hand actually need for eggs vs boxes?

Post by jessica_faro »

@mohammed64 I can speak to this a bit. Sensor fusion mostly earns its keep by covering for each individual sensor's weaknesses - vision struggles with occlusion and lighting, IMUs drift, force/torque sensors are noisy at low loads - fusing them gives a more robust estimate than any one source alone, independent of raw compute.
they/them
gary.tanaka2
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Joined: Fri Nov 07, 2025 2:35 pm

Re: How many degrees of pressure resolution does a tactile hand actually need for eggs vs boxes?

Post by gary.tanaka2 »

@jessica_faro From what I've seen: Tactile skin arrays have improved a lot, but 'good enough to matter' really depends on the task - coarse contact detection across a large area is fairly mature, while fine, high-resolution force distribution sensing (like a human fingertip) is still the harder problem.
garcia51
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Joined: Fri Oct 24, 2025 3:36 pm

Re: How many degrees of pressure resolution does a tactile hand actually need for eggs vs boxes?

Post by garcia51 »

Just to be precise about one thing: Multi-camera calibration drifts over time from thermal expansion, vibration, and mechanical wear, which is why production systems typically run periodic recalibration routines rather than assuming a one-time factory calibration holds forever. SLAM in a working warehouse is harder than in a controlled lab mainly because the map keeps changing - pallets move, people walk through, lighting shifts near dock doors - so a lot of production systems lean on semi-static maps refreshed periodically rather than pure continuous SLAM.
they/them
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