What sim fidelity actually matters for successful transfer - contact dynamics or visuals?

Whole-body control, RL policies, VLA models, sim-to-real, ROS2, and the software stack that makes a humanoid actually walk and act.
ssantos
Posts: 105
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What sim fidelity actually matters for successful transfer - contact dynamics or visuals?

Post by ssantos »

This has been on my mind since a conversation I had last week. Physical Intelligence's pi0 pairs a smaller pretrained vision-language backbone with a separate flow-matching 'action expert' module, which is one way to get fast, high-frequency action output without needing the whole giant language model to run at control-loop speed. Isaac Lab (the successor to Isaac Gym) is widely used for large-scale parallel RL training thanks to GPU-accelerated physics, while MuJoCo is often used as a secondary 'sim-to-sim' validation step because its contact dynamics are generally considered more realistic than Isaac's, even though it trains slower at scale. Genuinely not sure where I land on this, so discuss.
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edward.nelson
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Re: What sim fidelity actually matters for successful transfer - contact dynamics or visuals?

Post by edward.nelson »

Respectfully, I think this undersells it a bit. Zero Moment Point (ZMP) control keeps the robot's center of pressure within its support polygon and has been the classical backbone of bipedal walking for two decades - it's robust and well-understood, but tends to produce a somewhat conservative, flat-footed gait compared to more dynamic approaches. OpenVLA is a notable open-source VLA model - roughly 7 billion parameters, trained on hundreds of thousands of real-world robot demonstrations - and has been shown to outperform much larger closed models on some manipulation benchmarks, which says a lot about how much of VLA performance comes from data curation rather than raw scale.
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william.moreau6
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Re: What sim fidelity actually matters for successful transfer - contact dynamics or visuals?

Post by william.moreau6 »

Follow-up question though - Whole-body control (WBC) formulates locomotion and manipulation as a single optimization problem across all joints simultaneously, respecting contact constraints and task priorities - it's more general than ZMP-only approaches but is computationally heavier and harder to tune. Vision-Language-Action (VLA) models like RT-2, OpenVLA, and Physical Intelligence's pi0 unify a vision-language backbone with an action-output head, letting a robot map a camera image and a text instruction directly to motor commands instead of hand-coding separate perception and planning stages.
yuki71
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Re: What sim fidelity actually matters for successful transfer - contact dynamics or visuals?

Post by yuki71 »

New to this, so forgive me if this is obvious - Sim-to-real transfer still commonly breaks on contact dynamics - friction, restitution, and deformable/compliant surfaces are the hardest things to model accurately in simulation, so policies trained purely in sim often need real-world fine-tuning specifically around contact-rich tasks.
he/him | robotics hobbyist since the DARPA Grand Challenge days
forgecam45
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Re: What sim fidelity actually matters for successful transfer - contact dynamics or visuals?

Post by forgecam45 »

Related question - ROS2 remains common in research and early-stage products for its tooling and ecosystem, but a number of production humanoid companies run custom, more tightly-optimized middleware for their real-time control loops, using ROS2-like tooling mainly for development, visualization, and non-real-time subsystems.
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karen.chen3
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Re: What sim fidelity actually matters for successful transfer - contact dynamics or visuals?

Post by karen.chen3 »

@forgecam45 Just to be precise about one thing: Balance-recovery controllers are usually evaluated with push-recovery tests (a known, repeatable lateral push) in demos, but real-world robustness also depends on recovering from unstructured events like uneven flooring, unexpected contact, or a dropped payload shifting the center of mass mid-stride - which is a much harder, less demo-friendly test.
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rtorres
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Re: What sim fidelity actually matters for successful transfer - contact dynamics or visuals?

Post by rtorres »

@karen.chen3 I don't think that's quite right, for what it's worth. Diffusion policies model the distribution of possible actions and sample from it, which handles multimodal manipulation tasks (multiple valid ways to grasp something) more naturally than a single deterministic action output, at the cost of slower inference.
Opinions my own, not my employer's.
barbara50
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Re: What sim fidelity actually matters for successful transfer - contact dynamics or visuals?

Post by barbara50 »

@rtorres Counterpoint: Cross-embodiment training (training one policy across data from multiple different robot bodies) has shown some real transfer benefits for high-level behaviors, but low-level control (exact joint torques, timing) still tends to need embodiment-specific fine-tuning.
Opinions my own, not my employer's.
camila.jackson0
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Re: What sim fidelity actually matters for successful transfer - contact dynamics or visuals?

Post by camila.jackson0 »

Just to be precise about one thing: Domain randomization - varying friction, mass, sensor noise, and even visual textures during training - is one of the more reliable tricks for improving sim-to-real transfer, but overdoing it can make training slower to converge and produce overly conservative policies.
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zoeanderson
Posts: 243
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Re: What sim fidelity actually matters for successful transfer - contact dynamics or visuals?

Post by zoeanderson »

@camila.jackson0 From what I've seen: A lot of what reads as 'full autonomy' in public demos is closer to a mix of scripted state machines, teleoperation for the hardest sub-tasks, and autonomous execution for the easier, well-rehearsed parts - transparency about this mix varies a lot between companies.
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