How close are we to a humanoid recovering from a genuinely novel trip/stumble?

Whole-body control, RL policies, VLA models, sim-to-real, ROS2, and the software stack that makes a humanoid actually walk and act.
mohammed.rossi
Posts: 88
Joined: Fri Nov 07, 2025 9:46 pm

Re: How close are we to a humanoid recovering from a genuinely novel trip/stumble?

Post by mohammed.rossi »

+1 to this. Worth adding: Physical Intelligence's pi0 pairs a smaller pretrained vision-language backbone with a separate flow-matching 'action expert' module, which is one way to get fast, high-frequency action output without needing the whole giant language model to run at control-loop speed. Model predictive control (MPC) is still very much alive in production humanoids, often working alongside or underneath learned policies - MPC handles short-horizon dynamically-consistent trajectory optimization while learned components handle perception, task-level decisions, or recovery behaviors that are hard to hand-model.
deborahperez
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Re: How close are we to a humanoid recovering from a genuinely novel trip/stumble?

Post by deborahperez »

@mohammed.rossi Respectfully, I think this undersells it a bit. Isaac Lab (the successor to Isaac Gym) is widely used for large-scale parallel RL training thanks to GPU-accelerated physics, while MuJoCo is often used as a secondary 'sim-to-sim' validation step because its contact dynamics are generally considered more realistic than Isaac's, even though it trains slower at scale.
lukas.singh1
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Joined: Fri May 29, 2026 11:20 pm

Re: How close are we to a humanoid recovering from a genuinely novel trip/stumble?

Post by lukas.singh1 »

I dealt with almost this exact situation. Sim-to-real transfer still commonly breaks on contact dynamics - friction, restitution, and deformable/compliant surfaces are the hardest things to model accurately in simulation, so policies trained purely in sim often need real-world fine-tuning specifically around contact-rich tasks. Reminds me a bit of the early drone hobbyist scene, honestly.
samuel.campbell8
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Joined: Fri May 08, 2026 10:50 pm

Re: How close are we to a humanoid recovering from a genuinely novel trip/stumble?

Post by samuel.campbell8 »

I'd take that specific number with a grain of salt, honestly. Balance-recovery controllers are usually evaluated with push-recovery tests (a known, repeatable lateral push) in demos, but real-world robustness also depends on recovering from unstructured events like uneven flooring, unexpected contact, or a dropped payload shifting the center of mass mid-stride - which is a much harder, less demo-friendly test. Vision-Language-Action (VLA) models like RT-2, OpenVLA, and Physical Intelligence's pi0 unify a vision-language backbone with an action-output head, letting a robot map a camera image and a text instruction directly to motor commands instead of hand-coding separate perception and planning stages.
Watching this space closely since 2019.
johnrossi
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Joined: Thu Jun 19, 2025 2:39 am

Re: How close are we to a humanoid recovering from a genuinely novel trip/stumble?

Post by johnrossi »

Agreed, and I'd add: Model predictive control (MPC) is still very much alive in production humanoids, often working alongside or underneath learned policies - MPC handles short-horizon dynamically-consistent trajectory optimization while learned components handle perception, task-level decisions, or recovery behaviors that are hard to hand-model. Diffusion policies model the distribution of possible actions and sample from it, which handles multimodal manipulation tasks (multiple valid ways to grasp something) more naturally than a single deterministic action output, at the cost of slower inference. Makes me wonder how this looks in another five years.
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james15
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Re: How close are we to a humanoid recovering from a genuinely novel trip/stumble?

Post by james15 »

@johnrossi That's the official framing, at least - reality tends to lag a bit. OpenVLA is a notable open-source VLA model - roughly 7 billion parameters, trained on hundreds of thousands of real-world robot demonstrations - and has been shown to outperform much larger closed models on some manipulation benchmarks, which says a lot about how much of VLA performance comes from data curation rather than raw scale. Domain randomization - varying friction, mass, sensor noise, and even visual textures during training - is one of the more reliable tricks for improving sim-to-real transfer, but overdoing it can make training slower to converge and produce overly conservative policies.
rebecca_lefe
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Joined: Sun Nov 23, 2025 6:36 am

Re: How close are we to a humanoid recovering from a genuinely novel trip/stumble?

Post by rebecca_lefe »

@james15 Tangent, but worth mentioning: Model predictive control (MPC) is still very much alive in production humanoids, often working alongside or underneath learned policies - MPC handles short-horizon dynamically-consistent trajectory optimization while learned components handle perception, task-level decisions, or recovery behaviors that are hard to hand-model.
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