What's the deal with soft robotic grippers for humanoids specifically?

End effectors, dexterous hands, tendon drives, tactile fingertips, grasp planning, and teleoperation.
williams84
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What's the deal with soft robotic grippers for humanoids specifically?

Post by williams84 »

Genuinely split on this one, wanted outside opinions. In-hand reorientation (repositioning a grasped object without setting it down) is one of the more advanced manipulation skills, requiring either a highly dexterous hand with enough DoF or clever use of gravity and controlled slipping - it's an active research area rather than a solved problem. Wet, oily, or otherwise low-friction objects are still a genuine edge case for most current hands, since tactile sensing and grasp-force controllers are typically tuned and validated on dry, higher-friction test objects. Interested in both agreement and pushback here.
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carlossanchez
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Re: What's the deal with soft robotic grippers for humanoids specifically?

Post by carlossanchez »

@williams84 Agreed, and I'd add: Payload-to-hand-weight ratio varies a lot across current dexterous hands, and it's a meaningful tradeoff - more DoF and finer sensing generally means more actuators and mass in the hand itself, which eats into the arm's usable payload budget.
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mia_lars
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Re: What's the deal with soft robotic grippers for humanoids specifically?

Post by mia_lars »

@carlossanchez I dealt with almost this exact situation. Object occlusion by the robot's own hand during the final approach to a grasp is a common and annoying perception problem - the closer the hand gets to a good grasp position, the more it blocks the camera's view of exactly what it's about to grab.
Watching this space closely since 2019.
barbara.jones
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Re: What's the deal with soft robotic grippers for humanoids specifically?

Post by barbara.jones »

@mia_lars One nitpick - Tendon-driven fingers let you move the heavier actuators back into the palm or forearm, keeping the fingers themselves light and fast, but they introduce cable routing, tensioning, and long-term wear problems that direct-actuated fingers don't have.
he/him | robotics hobbyist since the DARPA Grand Challenge days
park44
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Re: What's the deal with soft robotic grippers for humanoids specifically?

Post by park44 »

@barbara.jones Related question - Figure's fourth-generation Dexterous Hand (on Figure 02/03) reportedly offers 16 degrees of freedom per hand with sensors integrated into each finger, aimed at fine force control tasks like handling small electronic components without crushing them.
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noah_pate
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Re: What's the deal with soft robotic grippers for humanoids specifically?

Post by noah_pate »

One nitpick - Vision-based grasp confidence estimation (predicting success before attempting a grasp) and tactile-based confirmation (confirming after contact) are complementary rather than competing - vision helps you choose a grasp, tactile tells you if it actually worked. Underactuated hands (fewer actuators than joints, using mechanical coupling to shape the grasp) are a reasonable engineering compromise for robust power grasps on a budget, but they generally can't do fine in-hand manipulation the way a fully actuated hand can.
choi98
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Re: What's the deal with soft robotic grippers for humanoids specifically?

Post by choi98 »

@noah_pate From what I've seen: Palm sensing gets less attention than fingertip sensing, but a lot of power grasps (holding a box, a tool handle) rely more on palm and lateral finger contact than fingertip contact, so under-sensing the palm can leave a real blind spot in grasp confidence.
Watching this space closely since 2019.
scott21
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Re: What's the deal with soft robotic grippers for humanoids specifically?

Post by scott21 »

@choi98 Here's the relevant bit as far as I understand it: Bimanual manipulation - two arms coordinating on one task - is harder than it looks mostly because of the added degrees of freedom and the timing/force coordination required; a lot of 'two-handed' demos are actually closer to two independent single-hand tasks done in sequence.
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pierregreen
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Re: What's the deal with soft robotic grippers for humanoids specifically?

Post by pierregreen »

@scott21 Appreciate the detailed answer. Imitation learning from human demonstration video (without robot teleoperation data) is an appealing way to scale up training data cheaply, but it runs into the embodiment gap - human hand kinematics and force profiles don't map directly onto a robot hand's very different mechanism. Grasp planning for deformable or non-rigid objects (bags, cables, cloth) remains one of the genuinely unsolved problems in manipulation - rigid-body grasp models simply don't capture how the object will behave once contact starts.
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ethan_fisc
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Re: What's the deal with soft robotic grippers for humanoids specifically?

Post by ethan_fisc »

@pierregreen This is exactly the kind of context I was looking for. A lot of the manipulation shown in production demos still leans heavily on teleoperation, particularly for anything involving fine force control or novel objects - autonomous grasp success rates on genuinely unstructured, previously-unseen clutter are still well below what teleoperation can achieve. Compliant wrists that absorb impact during a bad approach or misjudged contact reduce mechanical stress on the whole arm, which matters a lot for long-term reliability even though it's a less visible feature than the hand itself.
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