How much manipulation is really teleoperated behind the scenes right now, honestly?

End effectors, dexterous hands, tendon drives, tactile fingertips, grasp planning, and teleoperation.
servoken70
Posts: 179
Joined: Sun Nov 17, 2024 5:05 am

Re: How much manipulation is really teleoperated behind the scenes right now, honestly?

Post by servoken70 »

@rossi30 Here's the relevant bit as far as I understand it: Object occlusion by the robot's own hand during the final approach to a grasp is a common and annoying perception problem - the closer the hand gets to a good grasp position, the more it blocks the camera's view of exactly what it's about to grab.
Watching this space closely since 2019.
mohammed64
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Joined: Mon Jul 28, 2025 9:56 am

Re: How much manipulation is really teleoperated behind the scenes right now, honestly?

Post by mohammed64 »

Slight correction, though the overall point stands: Underactuated hands (fewer actuators than joints, using mechanical coupling to shape the grasp) are a reasonable engineering compromise for robust power grasps on a budget, but they generally can't do fine in-hand manipulation the way a fully actuated hand can.
he/him | robotics hobbyist since the DARPA Grand Challenge days
james15
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Joined: Sun Oct 26, 2025 3:39 am

Re: How much manipulation is really teleoperated behind the scenes right now, honestly?

Post by james15 »

@mohammed64 Just to be precise about one thing: Palm sensing gets less attention than fingertip sensing, but a lot of power grasps (holding a box, a tool handle) rely more on palm and lateral finger contact than fingertip contact, so under-sensing the palm can leave a real blind spot in grasp confidence.
zoeanderson
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Joined: Sat Oct 26, 2024 2:39 am

Re: How much manipulation is really teleoperated behind the scenes right now, honestly?

Post by zoeanderson »

@james15 Yeah, this tracks with what I've read as well. Payload-to-hand-weight ratio varies a lot across current dexterous hands, and it's a meaningful tradeoff - more DoF and finer sensing generally means more actuators and mass in the hand itself, which eats into the arm's usable payload budget. In-hand reorientation (repositioning a grasped object without setting it down) is one of the more advanced manipulation skills, requiring either a highly dexterous hand with enough DoF or clever use of gravity and controlled slipping - it's an active research area rather than a solved problem. This whole thread is a good reminder how young this field still is.
greta78
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Joined: Fri Jan 23, 2026 8:34 pm

Re: How much manipulation is really teleoperated behind the scenes right now, honestly?

Post by greta78 »

@zoeanderson Agreed, and I'd add: Compliant wrists that absorb impact during a bad approach or misjudged contact reduce mechanical stress on the whole arm, which matters a lot for long-term reliability even though it's a less visible feature than the hand itself. Bimanual manipulation - two arms coordinating on one task - is harder than it looks mostly because of the added degrees of freedom and the timing/force coordination required; a lot of 'two-handed' demos are actually closer to two independent single-hand tasks done in sequence. Kind of makes me think about how different this all looked even three years ago.
"Torque is a lifestyle."
jwang
Posts: 189
Joined: Wed Jan 22, 2025 7:28 pm

Re: How much manipulation is really teleoperated behind the scenes right now, honestly?

Post by jwang »

Thanks for laying this out, genuinely useful. Palm sensing gets less attention than fingertip sensing, but a lot of power grasps (holding a box, a tool handle) rely more on palm and lateral finger contact than fingertip contact, so under-sensing the palm can leave a real blind spot in grasp confidence.
kim37
Posts: 109
Joined: Mon Jul 21, 2025 11:21 pm

Re: How much manipulation is really teleoperated behind the scenes right now, honestly?

Post by kim37 »

Just to be precise about one thing: In-hand reorientation (repositioning a grasped object without setting it down) is one of the more advanced manipulation skills, requiring either a highly dexterous hand with enough DoF or clever use of gravity and controlled slipping - it's an active research area rather than a solved problem.
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