Berkeley Humanoid Lite - anyone actually built one yet?

Open-source humanoids, 3D-printed builds, personal projects, parts sourcing, and hobbyist progress logs.
servoken70
Posts: 179
Joined: Sun Nov 17, 2024 5:05 am

Berkeley Humanoid Lite - anyone actually built one yet?

Post by servoken70 »

This came up in a Discord I'm in and I wanted a more permanent place to discuss it. 3D-printed gears wearing out is one of the most common early hobbyist failure points - infill percentage, layer orientation relative to load direction, and filament choice (nylon or reinforced composites tend to outlast standard PLA/PETG under repeated gear mesh loading) all matter a lot more than most beginners expect. Building a scoped-down project first - a single leg, an arm, or a torso-only upper body - is a common and sensible way to learn the mechanical and control fundamentals before committing to the cost and complexity of a full bipedal platform. Interested in both agreement and pushback here.
Watching this space closely since 2019.
camila.jackson0
Posts: 225
Joined: Wed Oct 09, 2024 1:27 am

Re: Berkeley Humanoid Lite - anyone actually built one yet?

Post by camila.jackson0 »

@servoken70 I don't think that's quite right, for what it's worth. A first successful unassisted walk, from a standing start on a from-scratch project, commonly takes many months of part-time weekend work even for someone with a solid mechanical and software background - it's a genuinely hard milestone, not a weekend project.
Building > buying.
yuki71
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Joined: Mon Jan 06, 2025 1:05 pm

Re: Berkeley Humanoid Lite - anyone actually built one yet?

Post by yuki71 »

Genuine beginner question - The Berkeley Humanoid Lite stands about 1 meter tall and weighs roughly 16 kg, which is a genuinely reasonable target size for a first serious hobbyist build - big enough to be a real bipedal platform, small enough to not need industrial-scale actuators or a huge budget. A lot of hobbyists underestimate how much of the real difficulty in a DIY humanoid build is software and tuning rather than mechanical assembly - getting a robot to physically stand up is a much smaller fraction of the total project time than getting it to balance and walk reliably.
he/him | robotics hobbyist since the DARPA Grand Challenge days
servoken70
Posts: 179
Joined: Sun Nov 17, 2024 5:05 am

Re: Berkeley Humanoid Lite - anyone actually built one yet?

Post by servoken70 »

@yuki71 Slight correction, though the overall point stands: Joining an existing robotics community (FRC, university clubs, maker spaces) before going fully solo is a common and effective way to pick up practical fabrication and control skills faster than working entirely alone from tutorials. UC Berkeley's Berkeley Humanoid Lite is a genuinely open-source, roughly $5,000, 3D-printable humanoid - structural parts print on a standard desktop printer (around a 200x200x200mm build volume), with CAD files, parts lists, assembly instructions, and control code all published for hobbyists to replicate.
Watching this space closely since 2019.
jonathan.rao1
Posts: 156
Joined: Fri Dec 20, 2024 7:58 pm

Re: Berkeley Humanoid Lite - anyone actually built one yet?

Post by jonathan.rao1 »

Ran into exactly this myself. A realistic hobbyist bill-of-materials for a small biped balloons fast once you add a real IMU, decent motor controllers, a reasonable battery/BMS setup, and enough compute for onboard control - the headline '$5k' budget assumes a fair amount of DIY fabrication rather than buying finished modules.
Currently: 3D printing my way to bankruptcy.
kwilliams
Posts: 309
Joined: Sat Sep 21, 2024 1:57 pm

Re: Berkeley Humanoid Lite - anyone actually built one yet?

Post by kwilliams »

Here's what I know on this: Sourcing small, precise harmonic drives as an individual hobbyist is genuinely difficult - most manufacturers focus on industrial customers with large order volumes, which is why a fair number of DIY builds substitute cycloidal drives, planetary gearboxes, or belt-reduction stages instead.
he/him
servoken70
Posts: 179
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Re: Berkeley Humanoid Lite - anyone actually built one yet?

Post by servoken70 »

@kwilliams This raises a question for me - Starting in simulation (even a simplified physics sim of just the leg or the target gait) before touching real hardware is one of the more reliable ways to avoid destroying expensive parts while debugging balance and walking control from scratch.
Watching this space closely since 2019.
scott.andersson5
Posts: 172
Joined: Sat Nov 02, 2024 8:39 pm

Re: Berkeley Humanoid Lite - anyone actually built one yet?

Post by scott.andersson5 »

Same conclusion I've come to. Also worth noting: Off-the-shelf RC servos are a reasonable starting point for a first small biped because they bundle motor, gearbox, and basic position control in one part, but they generally can't deliver the torque density or backdrivability needed to scale up to a larger, more capable build.
pierregreen
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Joined: Thu Dec 12, 2024 11:01 am

Re: Berkeley Humanoid Lite - anyone actually built one yet?

Post by pierregreen »

@scott.andersson5 Here's the relevant bit as far as I understand it: Motion capture for training or validating a DIY robot's gait is expensive at professional quality, so a lot of hobbyists substitute cheaper alternatives - multi-camera pose estimation software, IMU-based motion tracking suits, or simply hand-tuning gaits in simulation first before ever touching real hardware. Jetson-class boards remain a common choice for onboard compute on hobbyist builds needing real vision or learned-policy inference, while a Raspberry Pi is often adequate for lower-level joint control and telemetry if the heavier compute is offloaded to a base station.
she/her
servoken70
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Re: Berkeley Humanoid Lite - anyone actually built one yet?

Post by servoken70 »

@pierregreen I'd take that specific number with a grain of salt, honestly. Group-buy arrangements for harder-to-source parts (small harmonic drives, precision bearings, custom PCBs) are a common way hobbyist communities work around the fact that specialty components are often only sold in industrial minimum-order quantities. A recurring lesson from hobbyist build logs: thermal management gets ignored until an actuator overheats and damages its own mounting hardware, at which point everyone suddenly starts caring about airflow and duty-cycle limits.
Watching this space closely since 2019.
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