What did you wish someone told you before starting your first humanoid build?

Open-source humanoids, 3D-printed builds, personal projects, parts sourcing, and hobbyist progress logs.
nicole57
Posts: 208
Joined: Wed Dec 04, 2024 1:29 am

What did you wish someone told you before starting your first humanoid build?

Post by nicole57 »

Been thinking about this a lot lately. Jetson-class boards remain a common choice for onboard compute on hobbyist builds needing real vision or learned-policy inference, while a Raspberry Pi is often adequate for lower-level joint control and telemetry if the heavier compute is offloaded to a base station. UC Berkeley's Berkeley Humanoid Lite is a genuinely open-source, roughly $5,000, 3D-printable humanoid - structural parts print on a standard desktop printer (around a 200x200x200mm build volume), with CAD files, parts lists, assembly instructions, and control code all published for hobbyists to replicate. Happy to be told I'm wrong on any of this.
she/her | grad student, biped locomotion
barbara50
Posts: 178
Joined: Thu Dec 19, 2024 12:19 pm

Re: What did you wish someone told you before starting your first humanoid build?

Post by barbara50 »

One nitpick - A first successful unassisted walk, from a standing start on a from-scratch project, commonly takes many months of part-time weekend work even for someone with a solid mechanical and software background - it's a genuinely hard milestone, not a weekend project.
Opinions my own, not my employer's.
scott.andersson5
Posts: 172
Joined: Sat Nov 02, 2024 8:39 pm

Re: What did you wish someone told you before starting your first humanoid build?

Post by scott.andersson5 »

This raises a question for me - Starting in simulation (even a simplified physics sim of just the leg or the target gait) before touching real hardware is one of the more reliable ways to avoid destroying expensive parts while debugging balance and walking control from scratch.
ivan22
Posts: 160
Joined: Mon Mar 31, 2025 11:13 am

Re: What did you wish someone told you before starting your first humanoid build?

Post by ivan22 »

@scott.andersson5 Slight correction, though the overall point stands: Building a scoped-down project first - a single leg, an arm, or a torso-only upper body - is a common and sensible way to learn the mechanical and control fundamentals before committing to the cost and complexity of a full bipedal platform. Totally unrelated but has anyone else noticed how fast component costs are dropping this year.
they/them
gimbalmar65
Posts: 86
Joined: Sun Jul 13, 2025 4:14 am

Re: What did you wish someone told you before starting your first humanoid build?

Post by gimbalmar65 »

I dealt with almost this exact situation. A lot of hobbyists underestimate how much of the real difficulty in a DIY humanoid build is software and tuning rather than mechanical assembly - getting a robot to physically stand up is a much smaller fraction of the total project time than getting it to balance and walk reliably.
Currently: 3D printing my way to bankruptcy.
kim37
Posts: 109
Joined: Mon Jul 21, 2025 11:21 pm

Re: What did you wish someone told you before starting your first humanoid build?

Post by kim37 »

Same conclusion I've come to. Also worth noting: A realistic hobbyist bill-of-materials for a small biped balloons fast once you add a real IMU, decent motor controllers, a reasonable battery/BMS setup, and enough compute for onboard control - the headline '$5k' budget assumes a fair amount of DIY fabrication rather than buying finished modules.
mohammed64
Posts: 99
Joined: Mon Jul 28, 2025 9:56 am

Re: What did you wish someone told you before starting your first humanoid build?

Post by mohammed64 »

I'd frame this differently. Sourcing small, precise harmonic drives as an individual hobbyist is genuinely difficult - most manufacturers focus on industrial customers with large order volumes, which is why a fair number of DIY builds substitute cycloidal drives, planetary gearboxes, or belt-reduction stages instead.
he/him | robotics hobbyist since the DARPA Grand Challenge days
giulia.roberts4
Posts: 109
Joined: Wed Jun 25, 2025 1:06 pm

Re: What did you wish someone told you before starting your first humanoid build?

Post by giulia.roberts4 »

@mohammed64 This lines up with my experience. Joining an existing robotics community (FRC, university clubs, maker spaces) before going fully solo is a common and effective way to pick up practical fabrication and control skills faster than working entirely alone from tutorials. The Berkeley Humanoid Lite stands about 1 meter tall and weighs roughly 16 kg, which is a genuinely reasonable target size for a first serious hobbyist build - big enough to be a real bipedal platform, small enough to not need industrial-scale actuators or a huge budget.
"The best actuator is the one that doesn't overheat."
lbianchi
Posts: 81
Joined: Mon Sep 15, 2025 6:56 pm

Re: What did you wish someone told you before starting your first humanoid build?

Post by lbianchi »

I'd take that specific number with a grain of salt, honestly. 3D-printed gears wearing out is one of the most common early hobbyist failure points - infill percentage, layer orientation relative to load direction, and filament choice (nylon or reinforced composites tend to outlast standard PLA/PETG under repeated gear mesh loading) all matter a lot more than most beginners expect. Totally unrelated but has anyone else noticed how fast component costs are dropping this year.
barbara50
Posts: 178
Joined: Thu Dec 19, 2024 12:19 pm

Re: What did you wish someone told you before starting your first humanoid build?

Post by barbara50 »

Slightly off-topic, but related: Off-the-shelf RC servos are a reasonable starting point for a first small biped because they bundle motor, gearbox, and basic position control in one part, but they generally can't deliver the torque density or backdrivability needed to scale up to a larger, more capable build.
Opinions my own, not my employer's.
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