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Re: How many degrees of pressure resolution does a tactile hand actually need for eggs vs boxes?

Posted: Thu Mar 12, 2026 5:12 am
by barbara.jones
Short answer: A minimum viable sensing suite for safe bipedal walking generally includes joint encoders, an IMU for orientation/angular velocity, and either force/torque sensing or accurate current-based torque estimation at the ankles - everything else (vision, tactile, LiDAR) adds capability rather than being strictly required just to stay upright. Estimating joint torque from motor current draw is cheap and requires no extra sensor, but it's less accurate than a dedicated torque sensor because it doesn't capture friction losses through the gearbox - good enough for coarse control, not always for precise force-controlled tasks. This whole thread is a good reminder how young this field still is.

Re: How many degrees of pressure resolution does a tactile hand actually need for eggs vs boxes?

Posted: Sat Mar 14, 2026 3:33 am
by sven.smith4
This matches what I've seen too. Proprioception (the robot's sense of its own joint angles, velocities, and forces) tends to get less attention than flashy vision systems, even though a lot of balance and manipulation failures trace back to proprioceptive noise or miscalibration rather than a vision problem.

Re: How many degrees of pressure resolution does a tactile hand actually need for eggs vs boxes?

Posted: Sun Mar 15, 2026 2:58 am
by servoken70
@sven.smith4 This matches something I went through recently. Multi-camera calibration drifts over time from thermal expansion, vibration, and mechanical wear, which is why production systems typically run periodic recalibration routines rather than assuming a one-time factory calibration holds forever. Reminds me a bit of the early drone hobbyist scene, honestly.

Re: How many degrees of pressure resolution does a tactile hand actually need for eggs vs boxes?

Posted: Tue Mar 24, 2026 2:43 am
by james15
Just to be precise about one thing: Vibration is one of the most underrated sources of noisy IMU and tactile readings - mounting matters as much as sensor quality, and a poorly isolated mount can add more noise than the sensor's own datasheet specs would suggest.

Re: How many degrees of pressure resolution does a tactile hand actually need for eggs vs boxes?

Posted: Wed Apr 01, 2026 12:36 am
by servobre20
Pretty much this. One thing to add: SLAM in a working warehouse is harder than in a controlled lab mainly because the map keeps changing - pallets move, people walk through, lighting shifts near dock doors - so a lot of production systems lean on semi-static maps refreshed periodically rather than pure continuous SLAM. Vibration is one of the most underrated sources of noisy IMU and tactile readings - mounting matters as much as sensor quality, and a poorly isolated mount can add more noise than the sensor's own datasheet specs would suggest. Makes me wonder how this looks in another five years.

Re: How many degrees of pressure resolution does a tactile hand actually need for eggs vs boxes?

Posted: Sat Apr 11, 2026 5:21 pm
by scott.novikova7
@servobre20 Worth being a little skeptical of the marketing angle here. Vibration is one of the most underrated sources of noisy IMU and tactile readings - mounting matters as much as sensor quality, and a poorly isolated mount can add more noise than the sensor's own datasheet specs would suggest.

Re: How many degrees of pressure resolution does a tactile hand actually need for eggs vs boxes?

Posted: Tue Apr 21, 2026 2:35 am
by mohammed64
@scott.novikova7 Short answer: IMU drift over time (bias instability) is usually the real culprit behind slowly diverging state estimates, not noise - it's typically handled with sensor fusion against other references (visual odometry, joint kinematics) rather than trying to eliminate drift at the source. Multi-camera calibration drifts over time from thermal expansion, vibration, and mechanical wear, which is why production systems typically run periodic recalibration routines rather than assuming a one-time factory calibration holds forever.

Re: How many degrees of pressure resolution does a tactile hand actually need for eggs vs boxes?

Posted: Fri Apr 24, 2026 2:07 am
by jessica_faro
@mohammed64 I can speak to this a bit. Sensor fusion mostly earns its keep by covering for each individual sensor's weaknesses - vision struggles with occlusion and lighting, IMUs drift, force/torque sensors are noisy at low loads - fusing them gives a more robust estimate than any one source alone, independent of raw compute.

Re: How many degrees of pressure resolution does a tactile hand actually need for eggs vs boxes?

Posted: Fri May 01, 2026 3:19 am
by gary.tanaka2
@jessica_faro From what I've seen: Tactile skin arrays have improved a lot, but 'good enough to matter' really depends on the task - coarse contact detection across a large area is fairly mature, while fine, high-resolution force distribution sensing (like a human fingertip) is still the harder problem.

Re: How many degrees of pressure resolution does a tactile hand actually need for eggs vs boxes?

Posted: Sat May 02, 2026 4:09 pm
by garcia51
Just to be precise about one thing: Multi-camera calibration drifts over time from thermal expansion, vibration, and mechanical wear, which is why production systems typically run periodic recalibration routines rather than assuming a one-time factory calibration holds forever. SLAM in a working warehouse is harder than in a controlled lab mainly because the map keeps changing - pallets move, people walk through, lighting shifts near dock doors - so a lot of production systems lean on semi-static maps refreshed periodically rather than pure continuous SLAM.