Anyone tried fusing tactile and vision for grasp confidence estimation?
Re: Anyone tried fusing tactile and vision for grasp confidence estimation?
@pierregreen Counterpoint:
IMU drift over time (bias instability) is usually the real culprit behind slowly diverging state estimates, not noise - it's typically handled with sensor fusion against other references (visual odometry, joint kinematics) rather than trying to eliminate drift at the source. Event cameras (which report per-pixel brightness changes rather than full frames) are still more of a research curiosity than a production sensor for humanoids, mainly because the software ecosystem and processing pipelines around them are far less mature than for standard frame-based cameras.
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zoeanderson
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Re: Anyone tried fusing tactile and vision for grasp confidence estimation?
@vyoung One nitpick -
Estimating joint torque from motor current draw is cheap and requires no extra sensor, but it's less accurate than a dedicated torque sensor because it doesn't capture friction losses through the gearbox - good enough for coarse control, not always for precise force-controlled tasks.
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jessica_faro
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Re: Anyone tried fusing tactile and vision for grasp confidence estimation?
@zoeanderson From what I've seen:
LiDAR gives reliable, lighting-independent range data but is heavier, pricier, and gives sparser point clouds up close than stereo or depth cameras, which is why a lot of humanoids lean on stereo/depth cameras for near-field manipulation and reserve LiDAR (if present at all) for longer-range navigation. Latency between a perceived event (like a slip) and a corrective control response matters enormously for balance - even 50-100ms of extra perception latency can be the difference between a smooth recovery and a fall, which is part of why a lot of balance-critical sensing is proprioceptive rather than vision-based.
they/them
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williams84
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Re: Anyone tried fusing tactile and vision for grasp confidence estimation?
@jessica_faro Speaking from personal experience here,
Sensor fusion mostly earns its keep by covering for each individual sensor's weaknesses - vision struggles with occlusion and lighting, IMUs drift, force/torque sensors are noisy at low loads - fusing them gives a more robust estimate than any one source alone, independent of raw compute.
"The best actuator is the one that doesn't overheat."
Re: Anyone tried fusing tactile and vision for grasp confidence estimation?
@williams84 Appreciate the detailed answer.
Tactile skin arrays have improved a lot, but 'good enough to matter' really depends on the task - coarse contact detection across a large area is fairly mature, while fine, high-resolution force distribution sensing (like a human fingertip) is still the harder problem.
Re: Anyone tried fusing tactile and vision for grasp confidence estimation?
@lbianchi Small correction on one detail:
Sensor fusion mostly earns its keep by covering for each individual sensor's weaknesses - vision struggles with occlusion and lighting, IMUs drift, force/torque sensors are noisy at low loads - fusing them gives a more robust estimate than any one source alone, independent of raw compute. Multi-camera calibration drifts over time from thermal expansion, vibration, and mechanical wear, which is why production systems typically run periodic recalibration routines rather than assuming a one-time factory calibration holds forever.
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betty.king
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Re: Anyone tried fusing tactile and vision for grasp confidence estimation?
Slightly off-topic, but related:
Unitree's Dex3-1 dexterous hand packs around 33 pressure/tactile sensors per hand across the fingers and palm, capable of sensing pressure roughly in the 10g-2500g range - a useful reference point for what 'production tactile sensing' looks like right now.
Watching this space closely since 2019.
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ethan.lewis5
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Re: Anyone tried fusing tactile and vision for grasp confidence estimation?
@betty.king To answer this directly:
Unitree's Dex3-1 dexterous hand packs around 33 pressure/tactile sensors per hand across the fingers and palm, capable of sensing pressure roughly in the 10g-2500g range - a useful reference point for what 'production tactile sensing' looks like right now. Sensor fusion mostly earns its keep by covering for each individual sensor's weaknesses - vision struggles with occlusion and lighting, IMUs drift, force/torque sensors are noisy at low loads - fusing them gives a more robust estimate than any one source alone, independent of raw compute.
Makes me wonder how this looks in another five years.
Opinions my own, not my employer's.
Re: Anyone tried fusing tactile and vision for grasp confidence estimation?
Sorry if this is a basic question, but
Estimating joint torque from motor current draw is cheap and requires no extra sensor, but it's less accurate than a dedicated torque sensor because it doesn't capture friction losses through the gearbox - good enough for coarse control, not always for precise force-controlled tasks.
he/him | robotics hobbyist since the DARPA Grand Challenge days
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pierregreen
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Re: Anyone tried fusing tactile and vision for grasp confidence estimation?
@ramirez77 Short answer:
Depth sensing range and reliability both degrade outdoors in direct sunlight for most structured-light and active stereo cameras, since the ambient IR washes out the projected pattern - it's a real limitation for humanoids intended for anything beyond indoor, controlled environments.
she/her