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Re: Anyone measured real-world tactile sensor degradation over months of use?
Posted: Wed Jul 29, 2026 3:53 am
by byang
I'd push back on this a bit.
Sensor fusion mostly earns its keep by covering for each individual sensor's weaknesses - vision struggles with occlusion and lighting, IMUs drift, force/torque sensors are noisy at low loads - fusing them gives a more robust estimate than any one source alone, independent of raw compute.
Re: Anyone measured real-world tactile sensor degradation over months of use?
Posted: Fri Jul 31, 2026 7:19 am
by forgesve15
New to this, so forgive me if this is obvious -
A minimum viable sensing suite for safe bipedal walking generally includes joint encoders, an IMU for orientation/angular velocity, and either force/torque sensing or accurate current-based torque estimation at the ankles - everything else (vision, tactile, LiDAR) adds capability rather than being strictly required just to stay upright.
Re: Anyone measured real-world tactile sensor degradation over months of use?
Posted: Sun Aug 02, 2026 4:24 pm
by thomas65
Counterpoint:
Proprioception (the robot's sense of its own joint angles, velocities, and forces) tends to get less attention than flashy vision systems, even though a lot of balance and manipulation failures trace back to proprioceptive noise or miscalibration rather than a vision problem. Tactile skin arrays have improved a lot, but 'good enough to matter' really depends on the task - coarse contact detection across a large area is fairly mature, while fine, high-resolution force distribution sensing (like a human fingertip) is still the harder problem.
Re: Anyone measured real-world tactile sensor degradation over months of use?
Posted: Thu Aug 13, 2026 2:15 am
by michaelroberts
Short answer:
Latency between a perceived event (like a slip) and a corrective control response matters enormously for balance - even 50-100ms of extra perception latency can be the difference between a smooth recovery and a fall, which is part of why a lot of balance-critical sensing is proprioceptive rather than vision-based. A minimum viable sensing suite for safe bipedal walking generally includes joint encoders, an IMU for orientation/angular velocity, and either force/torque sensing or accurate current-based torque estimation at the ankles - everything else (vision, tactile, LiDAR) adds capability rather than being strictly required just to stay upright.
Re: Anyone measured real-world tactile sensor degradation over months of use?
Posted: Sat Aug 22, 2026 3:34 pm
by sven.smith4
This matches what I've seen too.
LiDAR gives reliable, lighting-independent range data but is heavier, pricier, and gives sparser point clouds up close than stereo or depth cameras, which is why a lot of humanoids lean on stereo/depth cameras for near-field manipulation and reserve LiDAR (if present at all) for longer-range navigation.
Re: Anyone measured real-world tactile sensor degradation over months of use?
Posted: Tue Aug 25, 2026 10:48 pm
by jchen
@sven.smith4 Not sure I fully agree here.
Vibration is one of the most underrated sources of noisy IMU and tactile readings - mounting matters as much as sensor quality, and a poorly isolated mount can add more noise than the sensor's own datasheet specs would suggest. SLAM in a working warehouse is harder than in a controlled lab mainly because the map keeps changing - pallets move, people walk through, lighting shifts near dock doors - so a lot of production systems lean on semi-static maps refreshed periodically rather than pure continuous SLAM.
Re: Anyone measured real-world tactile sensor degradation over months of use?
Posted: Sun Aug 30, 2026 11:59 am
by edward.nelson
Can I ask a dumb follow-up -
Unitree's Dex3-1 dexterous hand packs around 33 pressure/tactile sensors per hand across the fingers and palm, capable of sensing pressure roughly in the 10g-2500g range - a useful reference point for what 'production tactile sensing' looks like right now. Proprioception (the robot's sense of its own joint angles, velocities, and forces) tends to get less attention than flashy vision systems, even though a lot of balance and manipulation failures trace back to proprioceptive noise or miscalibration rather than a vision problem.
Re: Anyone measured real-world tactile sensor degradation over months of use?
Posted: Sun Aug 30, 2026 11:59 am
by james15
@edward.nelson I dealt with almost this exact situation.
Estimating joint torque from motor current draw is cheap and requires no extra sensor, but it's less accurate than a dedicated torque sensor because it doesn't capture friction losses through the gearbox - good enough for coarse control, not always for precise force-controlled tasks. LiDAR gives reliable, lighting-independent range data but is heavier, pricier, and gives sparser point clouds up close than stereo or depth cameras, which is why a lot of humanoids lean on stereo/depth cameras for near-field manipulation and reserve LiDAR (if present at all) for longer-range navigation.
Re: Anyone measured real-world tactile sensor degradation over months of use?
Posted: Sun Aug 30, 2026 11:59 am
by joseph_sing
@james15 Short answer:
Estimating joint torque from motor current draw is cheap and requires no extra sensor, but it's less accurate than a dedicated torque sensor because it doesn't capture friction losses through the gearbox - good enough for coarse control, not always for precise force-controlled tasks.
Re: Anyone measured real-world tactile sensor degradation over months of use?
Posted: Sun Aug 30, 2026 11:59 am
by brian.campbell
@joseph_sing I'd push back on this a bit.
Latency between a perceived event (like a slip) and a corrective control response matters enormously for balance - even 50-100ms of extra perception latency can be the difference between a smooth recovery and a fall, which is part of why a lot of balance-critical sensing is proprioceptive rather than vision-based. Multi-camera calibration drifts over time from thermal expansion, vibration, and mechanical wear, which is why production systems typically run periodic recalibration routines rather than assuming a one-time factory calibration holds forever.