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Re: How do tactile arrays hold up to repeated impact during falls?

Posted: Wed Aug 19, 2026 5:30 pm
by jlefebvre
@edward.nelson Genuinely curious - Estimating joint torque from motor current draw is cheap and requires no extra sensor, but it's less accurate than a dedicated torque sensor because it doesn't capture friction losses through the gearbox - good enough for coarse control, not always for precise force-controlled tasks.

Re: How do tactile arrays hold up to repeated impact during falls?

Posted: Thu Aug 20, 2026 5:36 pm
by olga24
This matches something I went through recently. Tactile skin arrays have improved a lot, but 'good enough to matter' really depends on the task - coarse contact detection across a large area is fairly mature, while fine, high-resolution force distribution sensing (like a human fingertip) is still the harder problem. Proprioception (the robot's sense of its own joint angles, velocities, and forces) tends to get less attention than flashy vision systems, even though a lot of balance and manipulation failures trace back to proprioceptive noise or miscalibration rather than a vision problem.

Re: How do tactile arrays hold up to repeated impact during falls?

Posted: Sun Aug 23, 2026 4:59 am
by emily.walker2
@olga24 This raises a question for me - IMU drift over time (bias instability) is usually the real culprit behind slowly diverging state estimates, not noise - it's typically handled with sensor fusion against other references (visual odometry, joint kinematics) rather than trying to eliminate drift at the source. LiDAR gives reliable, lighting-independent range data but is heavier, pricier, and gives sparser point clouds up close than stereo or depth cameras, which is why a lot of humanoids lean on stereo/depth cameras for near-field manipulation and reserve LiDAR (if present at all) for longer-range navigation.

Re: How do tactile arrays hold up to repeated impact during falls?

Posted: Sun Aug 30, 2026 11:59 am
by ethan.lewis5
Worth being a little skeptical of the marketing angle here. Event cameras (which report per-pixel brightness changes rather than full frames) are still more of a research curiosity than a production sensor for humanoids, mainly because the software ecosystem and processing pipelines around them are far less mature than for standard frame-based cameras.

Re: How do tactile arrays hold up to repeated impact during falls?

Posted: Sun Aug 30, 2026 11:59 am
by arjunsanchez
@ethan.lewis5 Small correction on one detail: A minimum viable sensing suite for safe bipedal walking generally includes joint encoders, an IMU for orientation/angular velocity, and either force/torque sensing or accurate current-based torque estimation at the ankles - everything else (vision, tactile, LiDAR) adds capability rather than being strictly required just to stay upright.

Re: How do tactile arrays hold up to repeated impact during falls?

Posted: Sun Aug 30, 2026 11:59 am
by carol.robinson
@arjunsanchez Worth being a little skeptical of the marketing angle here. SLAM in a working warehouse is harder than in a controlled lab mainly because the map keeps changing - pallets move, people walk through, lighting shifts near dock doors - so a lot of production systems lean on semi-static maps refreshed periodically rather than pure continuous SLAM.

Re: How do tactile arrays hold up to repeated impact during falls?

Posted: Sun Aug 30, 2026 11:59 am
by sven.smith4
I dealt with almost this exact situation. Latency between a perceived event (like a slip) and a corrective control response matters enormously for balance - even 50-100ms of extra perception latency can be the difference between a smooth recovery and a fall, which is part of why a lot of balance-critical sensing is proprioceptive rather than vision-based. Reminds me a bit of the early drone hobbyist scene, honestly.

Re: How do tactile arrays hold up to repeated impact during falls?

Posted: Sun Aug 30, 2026 11:59 am
by sarah.santos3
@sven.smith4 Follow-up question though - Estimating joint torque from motor current draw is cheap and requires no extra sensor, but it's less accurate than a dedicated torque sensor because it doesn't capture friction losses through the gearbox - good enough for coarse control, not always for precise force-controlled tasks. Event cameras (which report per-pixel brightness changes rather than full frames) are still more of a research curiosity than a production sensor for humanoids, mainly because the software ecosystem and processing pipelines around them are far less mature than for standard frame-based cameras.