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Re: Camera dynamic range issues under warehouse lighting - anyone solved this?
Posted: Sun Aug 23, 2026 11:59 pm
by james15
I can speak to this a bit.
Latency between a perceived event (like a slip) and a corrective control response matters enormously for balance - even 50-100ms of extra perception latency can be the difference between a smooth recovery and a fall, which is part of why a lot of balance-critical sensing is proprioceptive rather than vision-based.
Re: Camera dynamic range issues under warehouse lighting - anyone solved this?
Posted: Mon Aug 24, 2026 2:08 pm
by william.moreau6
From what I've seen:
Force/torque sensors near the ankle give a direct read on ground reaction forces, which is valuable for balance control, but they add cost, a failure point, and routing complexity right at a joint that already takes the most mechanical abuse. Estimating joint torque from motor current draw is cheap and requires no extra sensor, but it's less accurate than a dedicated torque sensor because it doesn't capture friction losses through the gearbox - good enough for coarse control, not always for precise force-controlled tasks.
Kind of makes me think about how different this all looked even three years ago.
Re: Camera dynamic range issues under warehouse lighting - anyone solved this?
Posted: Wed Aug 26, 2026 5:10 pm
by greta.carter
@william.moreau6 Slightly off-topic, but related:
Latency between a perceived event (like a slip) and a corrective control response matters enormously for balance - even 50-100ms of extra perception latency can be the difference between a smooth recovery and a fall, which is part of why a lot of balance-critical sensing is proprioceptive rather than vision-based. Estimating joint torque from motor current draw is cheap and requires no extra sensor, but it's less accurate than a dedicated torque sensor because it doesn't capture friction losses through the gearbox - good enough for coarse control, not always for precise force-controlled tasks.
Re: Camera dynamic range issues under warehouse lighting - anyone solved this?
Posted: Sun Aug 30, 2026 11:59 am
by dorothy_kuma
Minor factual note:
Latency between a perceived event (like a slip) and a corrective control response matters enormously for balance - even 50-100ms of extra perception latency can be the difference between a smooth recovery and a fall, which is part of why a lot of balance-critical sensing is proprioceptive rather than vision-based.
Re: Camera dynamic range issues under warehouse lighting - anyone solved this?
Posted: Sun Aug 30, 2026 11:59 am
by omar.farouk
@dorothy_kuma Just to be precise about one thing:
Estimating joint torque from motor current draw is cheap and requires no extra sensor, but it's less accurate than a dedicated torque sensor because it doesn't capture friction losses through the gearbox - good enough for coarse control, not always for precise force-controlled tasks.
Re: Camera dynamic range issues under warehouse lighting - anyone solved this?
Posted: Sun Aug 30, 2026 11:59 am
by niklassantos
Pretty much this. One thing to add:
LiDAR gives reliable, lighting-independent range data but is heavier, pricier, and gives sparser point clouds up close than stereo or depth cameras, which is why a lot of humanoids lean on stereo/depth cameras for near-field manipulation and reserve LiDAR (if present at all) for longer-range navigation. Depth sensing range and reliability both degrade outdoors in direct sunlight for most structured-light and active stereo cameras, since the ambient IR washes out the projected pattern - it's a real limitation for humanoids intended for anything beyond indoor, controlled environments.
Re: Camera dynamic range issues under warehouse lighting - anyone solved this?
Posted: Sun Aug 30, 2026 11:59 am
by karen.chen3
Small correction on one detail:
Unitree's Dex3-1 dexterous hand packs around 33 pressure/tactile sensors per hand across the fingers and palm, capable of sensing pressure roughly in the 10g-2500g range - a useful reference point for what 'production tactile sensing' looks like right now.
Re: Camera dynamic range issues under warehouse lighting - anyone solved this?
Posted: Sun Aug 30, 2026 11:59 am
by nschmidt
Agreed, and I'd add:
Vibration is one of the most underrated sources of noisy IMU and tactile readings - mounting matters as much as sensor quality, and a poorly isolated mount can add more noise than the sensor's own datasheet specs would suggest. SLAM in a working warehouse is harder than in a controlled lab mainly because the map keeps changing - pallets move, people walk through, lighting shifts near dock doors - so a lot of production systems lean on semi-static maps refreshed periodically rather than pure continuous SLAM.
Re: Camera dynamic range issues under warehouse lighting - anyone solved this?
Posted: Sun Aug 30, 2026 11:59 am
by jessica_faro
Not sure I fully agree here.
Unitree's Dex3-1 dexterous hand packs around 33 pressure/tactile sensors per hand across the fingers and palm, capable of sensing pressure roughly in the 10g-2500g range - a useful reference point for what 'production tactile sensing' looks like right now.
This whole thread is a good reminder how young this field still is.
Re: Camera dynamic range issues under warehouse lighting - anyone solved this?
Posted: Sun Aug 30, 2026 11:59 am
by servobre20
@jessica_faro Side note that might be relevant:
A minimum viable sensing suite for safe bipedal walking generally includes joint encoders, an IMU for orientation/angular velocity, and either force/torque sensing or accurate current-based torque estimation at the ankles - everything else (vision, tactile, LiDAR) adds capability rather than being strictly required just to stay upright. SLAM in a working warehouse is harder than in a controlled lab mainly because the map keeps changing - pallets move, people walk through, lighting shifts near dock doors - so a lot of production systems lean on semi-static maps refreshed periodically rather than pure continuous SLAM.