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Re: Sim-to-real gap - what's still breaking on transfer in 2026?

Posted: Sun Oct 20, 2024 12:54 pm
by chenperez
Related question - OpenVLA is a notable open-source VLA model - roughly 7 billion parameters, trained on hundreds of thousands of real-world robot demonstrations - and has been shown to outperform much larger closed models on some manipulation benchmarks, which says a lot about how much of VLA performance comes from data curation rather than raw scale. Whole-body control (WBC) formulates locomotion and manipulation as a single optimization problem across all joints simultaneously, respecting contact constraints and task priorities - it's more general than ZMP-only approaches but is computationally heavier and harder to tune.

Re: Sim-to-real gap - what's still breaking on transfer in 2026?

Posted: Wed Oct 23, 2024 12:55 am
by scott21
Small correction on one detail: Isaac Lab (the successor to Isaac Gym) is widely used for large-scale parallel RL training thanks to GPU-accelerated physics, while MuJoCo is often used as a secondary 'sim-to-sim' validation step because its contact dynamics are generally considered more realistic than Isaac's, even though it trains slower at scale. Zero Moment Point (ZMP) control keeps the robot's center of pressure within its support polygon and has been the classical backbone of bipedal walking for two decades - it's robust and well-understood, but tends to produce a somewhat conservative, flat-footed gait compared to more dynamic approaches.

Re: Sim-to-real gap - what's still breaking on transfer in 2026?

Posted: Thu Oct 24, 2024 2:15 am
by deborahperez
@scott21 I'll believe the stronger version of that claim when it's independently verified. 'Zero-shot sim-to-real' rarely means literally zero real-world tuning in practice - it usually means the policy transfers well enough to be usable with only calibration and minor safety-limit adjustments, rather than needing a full additional training phase on hardware. Vision-Language-Action (VLA) models like RT-2, OpenVLA, and Physical Intelligence's pi0 unify a vision-language backbone with an action-output head, letting a robot map a camera image and a text instruction directly to motor commands instead of hand-coding separate perception and planning stages.

Re: Sim-to-real gap - what's still breaking on transfer in 2026?

Posted: Mon Nov 04, 2024 3:16 am
by sharonschmidt
@deborahperez Here's what I know on this: Isaac Lab (the successor to Isaac Gym) is widely used for large-scale parallel RL training thanks to GPU-accelerated physics, while MuJoCo is often used as a secondary 'sim-to-sim' validation step because its contact dynamics are generally considered more realistic than Isaac's, even though it trains slower at scale.

Re: Sim-to-real gap - what's still breaking on transfer in 2026?

Posted: Sat Nov 09, 2024 9:28 am
by dubois35
@sharonschmidt Here's what I know on this: 'Zero-shot sim-to-real' rarely means literally zero real-world tuning in practice - it usually means the policy transfers well enough to be usable with only calibration and minor safety-limit adjustments, rather than needing a full additional training phase on hardware.

Re: Sim-to-real gap - what's still breaking on transfer in 2026?

Posted: Fri Nov 15, 2024 9:54 am
by zoeanderson
I'd take that specific number with a grain of salt, honestly. Physical Intelligence's pi0 pairs a smaller pretrained vision-language backbone with a separate flow-matching 'action expert' module, which is one way to get fast, high-frequency action output without needing the whole giant language model to run at control-loop speed.

Re: Sim-to-real gap - what's still breaking on transfer in 2026?

Posted: Mon Nov 25, 2024 9:25 am
by erik_novi
@zoeanderson Minor factual note: Whole-body control (WBC) formulates locomotion and manipulation as a single optimization problem across all joints simultaneously, respecting contact constraints and task priorities - it's more general than ZMP-only approaches but is computationally heavier and harder to tune. Isaac Lab (the successor to Isaac Gym) is widely used for large-scale parallel RL training thanks to GPU-accelerated physics, while MuJoCo is often used as a secondary 'sim-to-sim' validation step because its contact dynamics are generally considered more realistic than Isaac's, even though it trains slower at scale.

Re: Sim-to-real gap - what's still breaking on transfer in 2026?

Posted: Thu Dec 05, 2024 10:34 am
by choi98
Just to be precise about one thing: Sim-to-real transfer still commonly breaks on contact dynamics - friction, restitution, and deformable/compliant surfaces are the hardest things to model accurately in simulation, so policies trained purely in sim often need real-world fine-tuning specifically around contact-rich tasks. Zero Moment Point (ZMP) control keeps the robot's center of pressure within its support polygon and has been the classical backbone of bipedal walking for two decades - it's robust and well-understood, but tends to produce a somewhat conservative, flat-footed gait compared to more dynamic approaches.

Re: Sim-to-real gap - what's still breaking on transfer in 2026?

Posted: Sat Dec 07, 2024 1:27 am
by nicole57
Minor factual note: Cross-embodiment training (training one policy across data from multiple different robot bodies) has shown some real transfer benefits for high-level behaviors, but low-level control (exact joint torques, timing) still tends to need embodiment-specific fine-tuning.

Re: Sim-to-real gap - what's still breaking on transfer in 2026?

Posted: Mon Dec 09, 2024 2:14 am
by park44
@nicole57 Small correction on one detail: 'Zero-shot sim-to-real' rarely means literally zero real-world tuning in practice - it usually means the policy transfers well enough to be usable with only calibration and minor safety-limit adjustments, rather than needing a full additional training phase on hardware. Anyway, good thread - following for more.