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Re: What does 'zero-shot sim-to-real' actually mean in practice? Is it ever really zero-shot?

Posted: Fri Jun 06, 2025 12:05 pm
by carol.robinson
To answer this directly: Sim-to-real transfer still commonly breaks on contact dynamics - friction, restitution, and deformable/compliant surfaces are the hardest things to model accurately in simulation, so policies trained purely in sim often need real-world fine-tuning specifically around contact-rich tasks.

Re: What does 'zero-shot sim-to-real' actually mean in practice? Is it ever really zero-shot?

Posted: Sun Jun 08, 2025 8:26 am
by barbara.jones
@carol.robinson One nitpick - Cross-embodiment training (training one policy across data from multiple different robot bodies) has shown some real transfer benefits for high-level behaviors, but low-level control (exact joint torques, timing) still tends to need embodiment-specific fine-tuning.

Re: What does 'zero-shot sim-to-real' actually mean in practice? Is it ever really zero-shot?

Posted: Tue Jun 10, 2025 3:18 am
by ramirez77
@barbara.jones Small correction on one detail: Cross-embodiment training (training one policy across data from multiple different robot bodies) has shown some real transfer benefits for high-level behaviors, but low-level control (exact joint torques, timing) still tends to need embodiment-specific fine-tuning.

Re: What does 'zero-shot sim-to-real' actually mean in practice? Is it ever really zero-shot?

Posted: Wed Jun 18, 2025 10:50 am
by carlossanchez
I dealt with almost this exact situation. Physical Intelligence's pi0 pairs a smaller pretrained vision-language backbone with a separate flow-matching 'action expert' module, which is one way to get fast, high-frequency action output without needing the whole giant language model to run at control-loop speed. Sim-to-real transfer still commonly breaks on contact dynamics - friction, restitution, and deformable/compliant surfaces are the hardest things to model accurately in simulation, so policies trained purely in sim often need real-world fine-tuning specifically around contact-rich tasks.

Re: What does 'zero-shot sim-to-real' actually mean in practice? Is it ever really zero-shot?

Posted: Wed Jun 25, 2025 10:41 am
by matthew43
This matches what I've seen too. Whole-body control (WBC) formulates locomotion and manipulation as a single optimization problem across all joints simultaneously, respecting contact constraints and task priorities - it's more general than ZMP-only approaches but is computationally heavier and harder to tune.