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Re: How much of 'autonomy' in recent demos is actually scripted vs learned?

Posted: Sat Feb 21, 2026 9:12 pm
by diego.moore6
Not sure I fully agree here. Zero Moment Point (ZMP) control keeps the robot's center of pressure within its support polygon and has been the classical backbone of bipedal walking for two decades - it's robust and well-understood, but tends to produce a somewhat conservative, flat-footed gait compared to more dynamic approaches.

Re: How much of 'autonomy' in recent demos is actually scripted vs learned?

Posted: Sun Feb 22, 2026 5:58 pm
by nicole57
@diego.moore6 This is exactly the kind of context I was looking for. OpenVLA is a notable open-source VLA model - roughly 7 billion parameters, trained on hundreds of thousands of real-world robot demonstrations - and has been shown to outperform much larger closed models on some manipulation benchmarks, which says a lot about how much of VLA performance comes from data curation rather than raw scale.

Re: How much of 'autonomy' in recent demos is actually scripted vs learned?

Posted: Mon Feb 23, 2026 12:46 pm
by george92
@nicole57 This matches what I've seen too. Domain randomization - varying friction, mass, sensor noise, and even visual textures during training - is one of the more reliable tricks for improving sim-to-real transfer, but overdoing it can make training slower to converge and produce overly conservative policies. Sim-to-real transfer still commonly breaks on contact dynamics - friction, restitution, and deformable/compliant surfaces are the hardest things to model accurately in simulation, so policies trained purely in sim often need real-world fine-tuning specifically around contact-rich tasks. Kind of makes me think about how different this all looked even three years ago.

Re: How much of 'autonomy' in recent demos is actually scripted vs learned?

Posted: Thu Feb 26, 2026 7:10 am
by sarah.santos3
Minor factual note: Sim-to-real transfer still commonly breaks on contact dynamics - friction, restitution, and deformable/compliant surfaces are the hardest things to model accurately in simulation, so policies trained purely in sim often need real-world fine-tuning specifically around contact-rich tasks. Vision-Language-Action (VLA) models like RT-2, OpenVLA, and Physical Intelligence's pi0 unify a vision-language backbone with an action-output head, letting a robot map a camera image and a text instruction directly to motor commands instead of hand-coding separate perception and planning stages.

Re: How much of 'autonomy' in recent demos is actually scripted vs learned?

Posted: Thu Mar 05, 2026 12:28 am
by dchen
Yeah, this tracks with what I've read as well. Zero Moment Point (ZMP) control keeps the robot's center of pressure within its support polygon and has been the classical backbone of bipedal walking for two decades - it's robust and well-understood, but tends to produce a somewhat conservative, flat-footed gait compared to more dynamic approaches. Makes me wonder how this looks in another five years.

Re: How much of 'autonomy' in recent demos is actually scripted vs learned?

Posted: Fri Mar 06, 2026 5:08 pm
by dubois35
@dchen This is exactly the kind of context I was looking for. Whole-body control (WBC) formulates locomotion and manipulation as a single optimization problem across all joints simultaneously, respecting contact constraints and task priorities - it's more general than ZMP-only approaches but is computationally heavier and harder to tune.

Re: How much of 'autonomy' in recent demos is actually scripted vs learned?

Posted: Tue Mar 17, 2026 8:31 am
by lbianchi
@dubois35 That's the official framing, at least - reality tends to lag a bit. Vision-Language-Action (VLA) models like RT-2, OpenVLA, and Physical Intelligence's pi0 unify a vision-language backbone with an action-output head, letting a robot map a camera image and a text instruction directly to motor commands instead of hand-coding separate perception and planning stages. Isaac Lab (the successor to Isaac Gym) is widely used for large-scale parallel RL training thanks to GPU-accelerated physics, while MuJoCo is often used as a secondary 'sim-to-sim' validation step because its contact dynamics are generally considered more realistic than Isaac's, even though it trains slower at scale.

Re: How much of 'autonomy' in recent demos is actually scripted vs learned?

Posted: Tue Mar 24, 2026 6:37 pm
by sarahbernard
@lbianchi Can I ask a dumb follow-up - Sim-to-real transfer still commonly breaks on contact dynamics - friction, restitution, and deformable/compliant surfaces are the hardest things to model accurately in simulation, so policies trained purely in sim often need real-world fine-tuning specifically around contact-rich tasks. Whole-body control (WBC) formulates locomotion and manipulation as a single optimization problem across all joints simultaneously, respecting contact constraints and task priorities - it's more general than ZMP-only approaches but is computationally heavier and harder to tune. This whole thread is a good reminder how young this field still is.

Re: How much of 'autonomy' in recent demos is actually scripted vs learned?

Posted: Tue Mar 31, 2026 8:54 pm
by emma_whit
Ran into exactly this myself. ROS2 remains common in research and early-stage products for its tooling and ecosystem, but a number of production humanoid companies run custom, more tightly-optimized middleware for their real-time control loops, using ROS2-like tooling mainly for development, visualization, and non-real-time subsystems. OpenVLA is a notable open-source VLA model - roughly 7 billion parameters, trained on hundreds of thousands of real-world robot demonstrations - and has been shown to outperform much larger closed models on some manipulation benchmarks, which says a lot about how much of VLA performance comes from data curation rather than raw scale.

Re: How much of 'autonomy' in recent demos is actually scripted vs learned?

Posted: Wed Apr 01, 2026 4:56 pm
by richard36
Sorry if this is a basic question, but Sim-to-real transfer still commonly breaks on contact dynamics - friction, restitution, and deformable/compliant surfaces are the hardest things to model accurately in simulation, so policies trained purely in sim often need real-world fine-tuning specifically around contact-rich tasks. OpenVLA is a notable open-source VLA model - roughly 7 billion parameters, trained on hundreds of thousands of real-world robot demonstrations - and has been shown to outperform much larger closed models on some manipulation benchmarks, which says a lot about how much of VLA performance comes from data curation rather than raw scale.