Page 2 of 3

Re: What's your favorite open-source locomotion RL framework right now?

Posted: Wed Apr 01, 2026 2:36 am
by deborah59
@rivera14 Appreciate the detailed answer. Sim-to-real transfer still commonly breaks on contact dynamics - friction, restitution, and deformable/compliant surfaces are the hardest things to model accurately in simulation, so policies trained purely in sim often need real-world fine-tuning specifically around contact-rich tasks.

Re: What's your favorite open-source locomotion RL framework right now?

Posted: Thu Apr 02, 2026 2:30 am
by williams84
That's the official framing, at least - reality tends to lag a bit. A lot of what reads as 'full autonomy' in public demos is closer to a mix of scripted state machines, teleoperation for the hardest sub-tasks, and autonomous execution for the easier, well-rehearsed parts - transparency about this mix varies a lot between companies.

Re: What's your favorite open-source locomotion RL framework right now?

Posted: Fri Apr 03, 2026 3:32 pm
by brian.campbell
New to this, so forgive me if this is obvious - Diffusion policies model the distribution of possible actions and sample from it, which handles multimodal manipulation tasks (multiple valid ways to grasp something) more naturally than a single deterministic action output, at the cost of slower inference. ROS2 remains common in research and early-stage products for its tooling and ecosystem, but a number of production humanoid companies run custom, more tightly-optimized middleware for their real-time control loops, using ROS2-like tooling mainly for development, visualization, and non-real-time subsystems.

Re: What's your favorite open-source locomotion RL framework right now?

Posted: Sun Apr 12, 2026 8:26 pm
by forgecam45
Speaking from personal experience here, OpenVLA is a notable open-source VLA model - roughly 7 billion parameters, trained on hundreds of thousands of real-world robot demonstrations - and has been shown to outperform much larger closed models on some manipulation benchmarks, which says a lot about how much of VLA performance comes from data curation rather than raw scale.

Re: What's your favorite open-source locomotion RL framework right now?

Posted: Mon Apr 13, 2026 6:59 pm
by nicole57
@forgecam45 Just to be precise about one thing: 'Zero-shot sim-to-real' rarely means literally zero real-world tuning in practice - it usually means the policy transfers well enough to be usable with only calibration and minor safety-limit adjustments, rather than needing a full additional training phase on hardware.

Re: What's your favorite open-source locomotion RL framework right now?

Posted: Wed Apr 22, 2026 2:04 pm
by deborah59
Ran into exactly this myself. Whole-body control (WBC) formulates locomotion and manipulation as a single optimization problem across all joints simultaneously, respecting contact constraints and task priorities - it's more general than ZMP-only approaches but is computationally heavier and harder to tune. 'Zero-shot sim-to-real' rarely means literally zero real-world tuning in practice - it usually means the policy transfers well enough to be usable with only calibration and minor safety-limit adjustments, rather than needing a full additional training phase on hardware. Totally unrelated but has anyone else noticed how fast component costs are dropping this year.

Re: What's your favorite open-source locomotion RL framework right now?

Posted: Tue Apr 28, 2026 11:07 pm
by erik_novi
This is a great summary, thanks. Cross-embodiment training (training one policy across data from multiple different robot bodies) has shown some real transfer benefits for high-level behaviors, but low-level control (exact joint torques, timing) still tends to need embodiment-specific fine-tuning.

Re: What's your favorite open-source locomotion RL framework right now?

Posted: Sun May 10, 2026 4:22 pm
by noah_pate
From what I've seen: 'Zero-shot sim-to-real' rarely means literally zero real-world tuning in practice - it usually means the policy transfers well enough to be usable with only calibration and minor safety-limit adjustments, rather than needing a full additional training phase on hardware. Model predictive control (MPC) is still very much alive in production humanoids, often working alongside or underneath learned policies - MPC handles short-horizon dynamically-consistent trajectory optimization while learned components handle perception, task-level decisions, or recovery behaviors that are hard to hand-model.

Re: What's your favorite open-source locomotion RL framework right now?

Posted: Wed May 13, 2026 1:53 am
by lbianchi
I can speak to this a bit. Isaac Lab (the successor to Isaac Gym) is widely used for large-scale parallel RL training thanks to GPU-accelerated physics, while MuJoCo is often used as a secondary 'sim-to-sim' validation step because its contact dynamics are generally considered more realistic than Isaac's, even though it trains slower at scale.

Re: What's your favorite open-source locomotion RL framework right now?

Posted: Wed May 20, 2026 12:27 pm
by niklassantos
@lbianchi +1 to this. Worth adding: Diffusion policies model the distribution of possible actions and sample from it, which handles multimodal manipulation tasks (multiple valid ways to grasp something) more naturally than a single deterministic action output, at the cost of slower inference. Domain randomization - varying friction, mass, sensor noise, and even visual textures during training - is one of the more reliable tricks for improving sim-to-real transfer, but overdoing it can make training slower to converge and produce overly conservative policies.