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Re: 16 DoF hands vs simpler 3-finger grippers - is the complexity worth it yet?

Posted: Wed Oct 09, 2024 2:37 pm
by kwilliams
@deborahperez Can I ask a dumb follow-up - Object occlusion by the robot's own hand during the final approach to a grasp is a common and annoying perception problem - the closer the hand gets to a good grasp position, the more it blocks the camera's view of exactly what it's about to grab.

Re: 16 DoF hands vs simpler 3-finger grippers - is the complexity worth it yet?

Posted: Thu Oct 10, 2024 1:05 am
by williams84
Worth being a little skeptical of the marketing angle here. Bimanual manipulation - two arms coordinating on one task - is harder than it looks mostly because of the added degrees of freedom and the timing/force coordination required; a lot of 'two-handed' demos are actually closer to two independent single-hand tasks done in sequence. In-hand reorientation (repositioning a grasped object without setting it down) is one of the more advanced manipulation skills, requiring either a highly dexterous hand with enough DoF or clever use of gravity and controlled slipping - it's an active research area rather than a solved problem.

Re: 16 DoF hands vs simpler 3-finger grippers - is the complexity worth it yet?

Posted: Thu Oct 10, 2024 6:40 am
by kwilliams
@williams84 Slight correction, though the overall point stands: Grasp planning for deformable or non-rigid objects (bags, cables, cloth) remains one of the genuinely unsolved problems in manipulation - rigid-body grasp models simply don't capture how the object will behave once contact starts.

Re: 16 DoF hands vs simpler 3-finger grippers - is the complexity worth it yet?

Posted: Sun Oct 13, 2024 1:18 pm
by erik_novi
+1 to this. Worth adding: Tendon-driven fingers let you move the heavier actuators back into the palm or forearm, keeping the fingers themselves light and fast, but they introduce cable routing, tensioning, and long-term wear problems that direct-actuated fingers don't have.

Re: 16 DoF hands vs simpler 3-finger grippers - is the complexity worth it yet?

Posted: Wed Oct 16, 2024 3:02 pm
by scott21
@erik_novi Minor factual note: Figure's fourth-generation Dexterous Hand (on Figure 02/03) reportedly offers 16 degrees of freedom per hand with sensors integrated into each finger, aimed at fine force control tasks like handling small electronic components without crushing them. Object occlusion by the robot's own hand during the final approach to a grasp is a common and annoying perception problem - the closer the hand gets to a good grasp position, the more it blocks the camera's view of exactly what it's about to grab.

Re: 16 DoF hands vs simpler 3-finger grippers - is the complexity worth it yet?

Posted: Tue Oct 22, 2024 11:17 am
by kwilliams
Minor factual note: Tendon-driven fingers let you move the heavier actuators back into the palm or forearm, keeping the fingers themselves light and fast, but they introduce cable routing, tensioning, and long-term wear problems that direct-actuated fingers don't have. Compliant wrists that absorb impact during a bad approach or misjudged contact reduce mechanical stress on the whole arm, which matters a lot for long-term reliability even though it's a less visible feature than the hand itself.

Re: 16 DoF hands vs simpler 3-finger grippers - is the complexity worth it yet?

Posted: Mon Oct 28, 2024 7:33 am
by scott21
Slight correction, though the overall point stands: Underactuated hands (fewer actuators than joints, using mechanical coupling to shape the grasp) are a reasonable engineering compromise for robust power grasps on a budget, but they generally can't do fine in-hand manipulation the way a fully actuated hand can. Palm sensing gets less attention than fingertip sensing, but a lot of power grasps (holding a box, a tool handle) rely more on palm and lateral finger contact than fingertip contact, so under-sensing the palm can leave a real blind spot in grasp confidence.

Re: 16 DoF hands vs simpler 3-finger grippers - is the complexity worth it yet?

Posted: Sat Nov 02, 2024 11:33 pm
by scott.andersson5
@scott21 Here's what I know on this: Wet, oily, or otherwise low-friction objects are still a genuine edge case for most current hands, since tactile sensing and grasp-force controllers are typically tuned and validated on dry, higher-friction test objects.

Re: 16 DoF hands vs simpler 3-finger grippers - is the complexity worth it yet?

Posted: Wed Nov 06, 2024 6:44 pm
by scott21
@scott.andersson5 Agreed, and I'd add: Figure's fourth-generation Dexterous Hand (on Figure 02/03) reportedly offers 16 degrees of freedom per hand with sensors integrated into each finger, aimed at fine force control tasks like handling small electronic components without crushing them.

Re: 16 DoF hands vs simpler 3-finger grippers - is the complexity worth it yet?

Posted: Sat Nov 09, 2024 5:59 pm
by kwilliams
I don't think that's quite right, for what it's worth. Vision-based grasp confidence estimation (predicting success before attempting a grasp) and tactile-based confirmation (confirming after contact) are complementary rather than competing - vision helps you choose a grasp, tactile tells you if it actually worked. Reminds me a bit of the early drone hobbyist scene, honestly.