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Re: What's a good beginner project to learn grasp planning without a full humanoid?
Posted: Fri Jun 05, 2026 10:56 am
by carol.robinson
Related question -
Imitation learning from human demonstration video (without robot teleoperation data) is an appealing way to scale up training data cheaply, but it runs into the embodiment gap - human hand kinematics and force profiles don't map directly onto a robot hand's very different mechanism.
Re: What's a good beginner project to learn grasp planning without a full humanoid?
Posted: Sat Jun 06, 2026 11:25 am
by garcia51
@carol.robinson +1 to this. Worth adding:
In-hand reorientation (repositioning a grasped object without setting it down) is one of the more advanced manipulation skills, requiring either a highly dexterous hand with enough DoF or clever use of gravity and controlled slipping - it's an active research area rather than a solved problem. Palm sensing gets less attention than fingertip sensing, but a lot of power grasps (holding a box, a tool handle) rely more on palm and lateral finger contact than fingertip contact, so under-sensing the palm can leave a real blind spot in grasp confidence.
Re: What's a good beginner project to learn grasp planning without a full humanoid?
Posted: Tue Jun 09, 2026 2:11 am
by scott21
That's the official framing, at least - reality tends to lag a bit.
Wet, oily, or otherwise low-friction objects are still a genuine edge case for most current hands, since tactile sensing and grasp-force controllers are typically tuned and validated on dry, higher-friction test objects.
Re: What's a good beginner project to learn grasp planning without a full humanoid?
Posted: Sun Jun 14, 2026 8:41 am
by brian.campbell
Agreed, and I'd add:
Bimanual manipulation - two arms coordinating on one task - is harder than it looks mostly because of the added degrees of freedom and the timing/force coordination required; a lot of 'two-handed' demos are actually closer to two independent single-hand tasks done in sequence. Object occlusion by the robot's own hand during the final approach to a grasp is a common and annoying perception problem - the closer the hand gets to a good grasp position, the more it blocks the camera's view of exactly what it's about to grab.
Re: What's a good beginner project to learn grasp planning without a full humanoid?
Posted: Wed Jun 17, 2026 2:04 pm
by joseph_sing
@brian.campbell Slightly off-topic, but related:
Grasp planning for deformable or non-rigid objects (bags, cables, cloth) remains one of the genuinely unsolved problems in manipulation - rigid-body grasp models simply don't capture how the object will behave once contact starts.