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Re: Why is 2 hours still the realistic runtime ceiling for most humanoids?
Posted: Thu Sep 12, 2024 12:04 pm
by deborahperez
New to this, so forgive me if this is obvious -
Distributed power architectures (multiple smaller packs or local capacitor buffering near high-draw actuators) can reduce peak current demands on the main bus and improve fault isolation, at the cost of added complexity versus a single central pack. Higher-voltage power architectures reduce resistive losses and current draw through the wiring harness for a given power level, which is part of why some newer platforms are moving away from lower-voltage packs as total system power demand climbs.
Re: Why is 2 hours still the realistic runtime ceiling for most humanoids?
Posted: Thu Sep 12, 2024 1:57 pm
by dubois35
Speaking from personal experience here,
Regenerative braking on humanoid joints can recover some energy during deceleration phases of walking, but the actual energy recovered is modest compared to a vehicle, since humanoid joints don't sustain the same continuous high-speed rotation that makes regen worthwhile in EVs. A BMS (battery management system) has to guard against transient current spikes from sudden gait changes or lifting motions, not just steady-state draw - peak current headroom and fast-acting protection logic matter as much as total capacity for real-world duty cycles.