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Re: Solid-state batteries in humanoids - real progress or still mostly PR?

Posted: Sun Sep 29, 2024 3:12 am
by deborahperez
Genuine beginner question - Fast charging accelerates capacity fade over repeated cycles, so fleet operators generally have to choose between minimizing downtime (fast charging) and maximizing pack lifespan (slower charging or swap-based approaches) rather than getting both for free. A BMS (battery management system) has to guard against transient current spikes from sudden gait changes or lifting motions, not just steady-state draw - peak current headroom and fast-acting protection logic matter as much as total capacity for real-world duty cycles.

Re: Solid-state batteries in humanoids - real progress or still mostly PR?

Posted: Mon Sep 30, 2024 10:20 am
by kwilliams
@deborahperez Here's what I know on this: Idle/standing power draw is often surprisingly close to a meaningful fraction of active walking power draw once you account for onboard compute, sensors, and balance-holding torque - 'doing nothing' still costs real energy on a humanoid. Reminds me a bit of the early drone hobbyist scene, honestly.

Re: Solid-state batteries in humanoids - real progress or still mostly PR?

Posted: Mon Sep 30, 2024 12:47 pm
by williams84
This is a great summary, thanks. Distributed power architectures (multiple smaller packs or local capacitor buffering near high-draw actuators) can reduce peak current demands on the main bus and improve fault isolation, at the cost of added complexity versus a single central pack. A BMS (battery management system) has to guard against transient current spikes from sudden gait changes or lifting motions, not just steady-state draw - peak current headroom and fast-acting protection logic matter as much as total capacity for real-world duty cycles.

Re: Solid-state batteries in humanoids - real progress or still mostly PR?

Posted: Sun Oct 06, 2024 6:54 pm
by kwilliams
This lines up with my experience. DC-DC conversion losses across all the individual actuator drivers add up across a whole robot - it's a less glamorous efficiency question than battery chemistry, but power electronics efficiency meaningfully affects real-world runtime too. Thermal margin in a densely packed humanoid chassis is often the real limiting factor on sustained performance, not raw motor power - actuators get thermally throttled well before they'd hit their absolute torque limits, especially during repeated high-load cycles like continuous lifting.

Re: Solid-state batteries in humanoids - real progress or still mostly PR?

Posted: Fri Oct 11, 2024 8:57 am
by camila.jackson0
I dealt with almost this exact situation. Regenerative braking on humanoid joints can recover some energy during deceleration phases of walking, but the actual energy recovered is modest compared to a vehicle, since humanoid joints don't sustain the same continuous high-speed rotation that makes regen worthwhile in EVs. Makes me wonder how this looks in another five years.