Page 2 of 2
Re: Thermal throttling in actuators - how much performance are we actually losing?
Posted: Tue Dec 24, 2024 6:06 pm
by scott21
Just to be precise about one thing:
Hot-swappable battery packs solve the runtime bottleneck for continuous operations (like a 24/7 warehouse shift) without needing a much bigger, heavier pack, but they add mechanical complexity, a failure-prone connector interface, and logistics overhead for managing spare packs. Higher-voltage power architectures reduce resistive losses and current draw through the wiring harness for a given power level, which is part of why some newer platforms are moving away from lower-voltage packs as total system power demand climbs.
Re: Thermal throttling in actuators - how much performance are we actually losing?
Posted: Wed Dec 25, 2024 9:54 pm
by pierregreen
+1 to this. Worth adding:
Solid-state battery claims from platforms like XPeng's IRON, GAC's GoMate, and EngineAI's T800 are genuinely promising on paper for energy density and safety margins, but independent, large-scale field validation of those runtime claims is still fairly limited as of 2026 - it's real progress, not yet fully proven at scale. DC-DC conversion losses across all the individual actuator drivers add up across a whole robot - it's a less glamorous efficiency question than battery chemistry, but power electronics efficiency meaningfully affects real-world runtime too.
Re: Thermal throttling in actuators - how much performance are we actually losing?
Posted: Fri Dec 27, 2024 8:55 pm
by camila.jackson0
I'd take that specific number with a grain of salt, honestly.
The average humanoid in 2026 carries under 2.5 kWh of battery capacity, with real-world runtimes clustering between two and four hours depending on how dynamic the workload is - static, low-motion tasks stretch runtime much further than continuous walking or lifting. Regenerative braking on humanoid joints can recover some energy during deceleration phases of walking, but the actual energy recovered is modest compared to a vehicle, since humanoid joints don't sustain the same continuous high-speed rotation that makes regen worthwhile in EVs.
Re: Thermal throttling in actuators - how much performance are we actually losing?
Posted: Sat Jan 04, 2025 8:38 pm
by williams84
@camila.jackson0 Yeah, this tracks with what I've read as well.
Hot-swappable battery packs solve the runtime bottleneck for continuous operations (like a 24/7 warehouse shift) without needing a much bigger, heavier pack, but they add mechanical complexity, a failure-prone connector interface, and logistics overhead for managing spare packs.
Re: Thermal throttling in actuators - how much performance are we actually losing?
Posted: Thu Jan 16, 2025 5:26 am
by choi98
This lines up with my experience.
Thermal margin in a densely packed humanoid chassis is often the real limiting factor on sustained performance, not raw motor power - actuators get thermally throttled well before they'd hit their absolute torque limits, especially during repeated high-load cycles like continuous lifting.
Re: Thermal throttling in actuators - how much performance are we actually losing?
Posted: Tue Jan 21, 2025 6:34 am
by dchen
@choi98 Respectfully, I think this undersells it a bit.
Battery placement (torso-centered vs backpack vs distributed through the limbs) is a real tradeoff between center-of-mass/balance considerations and thermal/cooling access - a torso-centered pack helps balance but is harder to cool than a more exposed backpack placement.
Re: Thermal throttling in actuators - how much performance are we actually losing?
Posted: Sat Feb 01, 2025 1:01 am
by pierregreen
@dchen From what I've seen:
Higher-voltage power architectures reduce resistive losses and current draw through the wiring harness for a given power level, which is part of why some newer platforms are moving away from lower-voltage packs as total system power demand climbs.
Re: Thermal throttling in actuators - how much performance are we actually losing?
Posted: Fri Feb 07, 2025 5:55 am
by deborahperez
New to this, so forgive me if this is obvious -
Idle/standing power draw is often surprisingly close to a meaningful fraction of active walking power draw once you account for onboard compute, sensors, and balance-holding torque - 'doing nothing' still costs real energy on a humanoid. Distributed power architectures (multiple smaller packs or local capacitor buffering near high-draw actuators) can reduce peak current demands on the main bus and improve fault isolation, at the cost of added complexity versus a single central pack.