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Re: How long did your first successful unassisted walk take from project start?

Posted: Mon Jul 13, 2026 11:19 am
by smartinez
I see it a little differently. Group-buy arrangements for harder-to-source parts (small harmonic drives, precision bearings, custom PCBs) are a common way hobbyist communities work around the fact that specialty components are often only sold in industrial minimum-order quantities.

Re: How long did your first successful unassisted walk take from project start?

Posted: Thu Jul 16, 2026 12:19 am
by carol38
@smartinez This lines up with my experience. Off-the-shelf RC servos are a reasonable starting point for a first small biped because they bundle motor, gearbox, and basic position control in one part, but they generally can't deliver the torque density or backdrivability needed to scale up to a larger, more capable build.

Re: How long did your first successful unassisted walk take from project start?

Posted: Thu Jul 16, 2026 8:07 pm
by betty.king
@carol38 Appreciate the detailed answer. Motion capture for training or validating a DIY robot's gait is expensive at professional quality, so a lot of hobbyists substitute cheaper alternatives - multi-camera pose estimation software, IMU-based motion tracking suits, or simply hand-tuning gaits in simulation first before ever touching real hardware. Joining an existing robotics community (FRC, university clubs, maker spaces) before going fully solo is a common and effective way to pick up practical fabrication and control skills faster than working entirely alone from tutorials.

Re: How long did your first successful unassisted walk take from project start?

Posted: Sun Jul 19, 2026 8:22 pm
by jwang
One nitpick - UC Berkeley's Berkeley Humanoid Lite is a genuinely open-source, roughly $5,000, 3D-printable humanoid - structural parts print on a standard desktop printer (around a 200x200x200mm build volume), with CAD files, parts lists, assembly instructions, and control code all published for hobbyists to replicate.

Re: How long did your first successful unassisted walk take from project start?

Posted: Wed Jul 22, 2026 3:54 pm
by ivan22
@jwang Side note that might be relevant: Jetson-class boards remain a common choice for onboard compute on hobbyist builds needing real vision or learned-policy inference, while a Raspberry Pi is often adequate for lower-level joint control and telemetry if the heavier compute is offloaded to a base station. Building a scoped-down project first - a single leg, an arm, or a torso-only upper body - is a common and sensible way to learn the mechanical and control fundamentals before committing to the cost and complexity of a full bipedal platform.

Re: How long did your first successful unassisted walk take from project start?

Posted: Mon Aug 03, 2026 4:20 am
by ethan_fisc
Still learning the space, so correct me if wrong - UC Berkeley's Berkeley Humanoid Lite is a genuinely open-source, roughly $5,000, 3D-printable humanoid - structural parts print on a standard desktop printer (around a 200x200x200mm build volume), with CAD files, parts lists, assembly instructions, and control code all published for hobbyists to replicate. The Berkeley Humanoid Lite stands about 1 meter tall and weighs roughly 16 kg, which is a genuinely reasonable target size for a first serious hobbyist build - big enough to be a real bipedal platform, small enough to not need industrial-scale actuators or a huge budget.