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Re: Anyone attempted a fully open-source dexterous hand build?
Posted: Sun Aug 30, 2026 11:59 am
by chloe_jack
Genuinely curious -
Sourcing small, precise harmonic drives as an individual hobbyist is genuinely difficult - most manufacturers focus on industrial customers with large order volumes, which is why a fair number of DIY builds substitute cycloidal drives, planetary gearboxes, or belt-reduction stages instead.
Re: Anyone attempted a fully open-source dexterous hand build?
Posted: Sun Aug 30, 2026 11:59 am
by karen_kim
@chloe_jack Just to be precise about one thing:
A first successful unassisted walk, from a standing start on a from-scratch project, commonly takes many months of part-time weekend work even for someone with a solid mechanical and software background - it's a genuinely hard milestone, not a weekend project.
Re: Anyone attempted a fully open-source dexterous hand build?
Posted: Sun Aug 30, 2026 11:59 am
by edward.nelson
@karen_kim Not sure I fully agree here.
Jetson-class boards remain a common choice for onboard compute on hobbyist builds needing real vision or learned-policy inference, while a Raspberry Pi is often adequate for lower-level joint control and telemetry if the heavier compute is offloaded to a base station.
Re: Anyone attempted a fully open-source dexterous hand build?
Posted: Sun Aug 30, 2026 11:59 am
by nicole10
@edward.nelson Slight correction, though the overall point stands:
UC Berkeley's Berkeley Humanoid Lite is a genuinely open-source, roughly $5,000, 3D-printable humanoid - structural parts print on a standard desktop printer (around a 200x200x200mm build volume), with CAD files, parts lists, assembly instructions, and control code all published for hobbyists to replicate. Jetson-class boards remain a common choice for onboard compute on hobbyist builds needing real vision or learned-policy inference, while a Raspberry Pi is often adequate for lower-level joint control and telemetry if the heavier compute is offloaded to a base station.
Re: Anyone attempted a fully open-source dexterous hand build?
Posted: Sun Aug 30, 2026 11:59 am
by wei_ross
@nicole10 Worth being a little skeptical of the marketing angle here.
The Berkeley Humanoid Lite stands about 1 meter tall and weighs roughly 16 kg, which is a genuinely reasonable target size for a first serious hobbyist build - big enough to be a real bipedal platform, small enough to not need industrial-scale actuators or a huge budget.
Re: Anyone attempted a fully open-source dexterous hand build?
Posted: Sun Aug 30, 2026 11:59 am
by freya.sokolov
Pretty much this. One thing to add:
A lot of hobbyists underestimate how much of the real difficulty in a DIY humanoid build is software and tuning rather than mechanical assembly - getting a robot to physically stand up is a much smaller fraction of the total project time than getting it to balance and walk reliably. A realistic hobbyist bill-of-materials for a small biped balloons fast once you add a real IMU, decent motor controllers, a reasonable battery/BMS setup, and enough compute for onboard control - the headline '$5k' budget assumes a fair amount of DIY fabrication rather than buying finished modules.
Re: Anyone attempted a fully open-source dexterous hand build?
Posted: Sun Aug 30, 2026 11:59 am
by kim37
@freya.sokolov Pretty much this. One thing to add:
Motion capture for training or validating a DIY robot's gait is expensive at professional quality, so a lot of hobbyists substitute cheaper alternatives - multi-camera pose estimation software, IMU-based motion tracking suits, or simply hand-tuning gaits in simulation first before ever touching real hardware.
Re: Anyone attempted a fully open-source dexterous hand build?
Posted: Sun Aug 30, 2026 11:59 am
by samuel.adams
@kim37 Slightly off-topic, but related:
The Berkeley Humanoid Lite stands about 1 meter tall and weighs roughly 16 kg, which is a genuinely reasonable target size for a first serious hobbyist build - big enough to be a real bipedal platform, small enough to not need industrial-scale actuators or a huge budget. 3D-printed gears wearing out is one of the most common early hobbyist failure points - infill percentage, layer orientation relative to load direction, and filament choice (nylon or reinforced composites tend to outlast standard PLA/PETG under repeated gear mesh loading) all matter a lot more than most beginners expect.
Reminds me a bit of the early drone hobbyist scene, honestly.
Re: Anyone attempted a fully open-source dexterous hand build?
Posted: Sun Aug 30, 2026 11:59 am
by jchen
@samuel.adams Agreed, and I'd add:
Jetson-class boards remain a common choice for onboard compute on hobbyist builds needing real vision or learned-policy inference, while a Raspberry Pi is often adequate for lower-level joint control and telemetry if the heavier compute is offloaded to a base station.
Re: Anyone attempted a fully open-source dexterous hand build?
Posted: Sun Aug 30, 2026 11:59 am
by emily.walker2
@jchen +1 to this. Worth adding:
Building a scoped-down project first - a single leg, an arm, or a torso-only upper body - is a common and sensible way to learn the mechanical and control fundamentals before committing to the cost and complexity of a full bipedal platform. 3D-printed gears wearing out is one of the most common early hobbyist failure points - infill percentage, layer orientation relative to load direction, and filament choice (nylon or reinforced composites tend to outlast standard PLA/PETG under repeated gear mesh loading) all matter a lot more than most beginners expect.