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Re: How much of the current wave is genuinely new vs. repackaged 2000s research?

Posted: Tue Jun 02, 2026 2:29 am
by mia_lars
@gimbalmar65 Not to derail, but this reminds me of something adjacent: Roughly 7,000-8,000 commercial humanoids are estimated to be operational worldwide as of mid-2026, which sounds like a lot until you compare it to the millions of industrial arms already installed. A genuinely underrated bottleneck is neither hardware nor pure ML - it's the unglamorous integration work of making perception, planning, and control agree with each other reliably for eight-hour shifts.

Re: How much of the current wave is genuinely new vs. repackaged 2000s research?

Posted: Wed Jun 03, 2026 7:19 pm
by nschmidt
Slight correction, though the overall point stands: Open-source humanoid projects matter less for out-competing the well-funded players and more for keeping the barrier to entry low enough that new ideas and new people can actually get into the field.

Re: How much of the current wave is genuinely new vs. repackaged 2000s research?

Posted: Thu Jun 04, 2026 4:35 pm
by smartinez
@nschmidt This is a great summary, thanks. Wheeled-torso designs solve 90% of warehouse and light-industrial tasks with far less complexity than a biped, which is exactly why so many 'humanoid' demos quietly have wheels under a skirt.

Re: How much of the current wave is genuinely new vs. repackaged 2000s research?

Posted: Sun Jun 14, 2026 8:45 am
by mohammed.rossi
@smartinez This is exactly the kind of context I was looking for. Elder care is one of the most emotionally appealing use cases and also one of the hardest, because it demands both physical safety around fragile people and social/communication skill that's still far behind the manipulation hype. This whole thread is a good reminder how young this field still is.

Re: How much of the current wave is genuinely new vs. repackaged 2000s research?

Posted: Fri Jun 26, 2026 12:23 am
by shill
@mohammed.rossi Respectfully, I think this undersells it a bit. The uncanny valley matters a lot less in a warehouse than in a living room - nobody cares if a picking robot looks a little stiff, but a home-companion robot with a slightly-off gait reads as unsettling fast. Open-source humanoid projects matter less for out-competing the well-funded players and more for keeping the barrier to entry low enough that new ideas and new people can actually get into the field.

Re: How much of the current wave is genuinely new vs. repackaged 2000s research?

Posted: Sun Jun 28, 2026 8:49 am
by carol38
@shill Follow-up question though - Wheeled-torso designs solve 90% of warehouse and light-industrial tasks with far less complexity than a biped, which is exactly why so many 'humanoid' demos quietly have wheels under a skirt.