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Re: What's the interview process like for a controls engineer role at a humanoid startup?

Posted: Sat Aug 30, 2025 8:03 am
by jonathan.rao1
@deborah59 I dealt with almost this exact situation. A whole-body control engineer's day-to-day work is a mix of formulating and tuning constrained optimization problems, debugging why a controller behaves differently on hardware than in simulation, and a surprising amount of time spent on numerical stability and solver performance rather than pure algorithm design.

Re: What's the interview process like for a controls engineer role at a humanoid startup?

Posted: Sun Aug 31, 2025 2:36 am
by karen_kim
Agreed, and I'd add: Transitioning from industrial automation into humanoid-specific roles is a increasingly common and viable path, since a lot of the underlying skills (motion control, safety systems, real-time software) transfer directly, even though the specific dynamics and learned-control components are new. 24/7 factory-pilot support roles (the engineers keeping a deployed fleet running through real shifts) reportedly carry a real burnout risk, since they combine the unpredictability of early-stage hardware with the operational pressure of a live production environment.

Re: What's the interview process like for a controls engineer role at a humanoid startup?

Posted: Tue Sep 02, 2025 11:46 am
by mia_lars
This lines up with my experience. Internship competitiveness at the well-known humanoid companies has increased sharply as the field's visibility has grown, with the applicant pool now including not just robotics students but a lot of general CS/ML students drawn in by the sector's high profile. RSS (Robotics: Science and Systems), ICRA, and the IEEE-RAS Humanoids conference are commonly cited as the most directly relevant venues for someone specifically interested in legged locomotion and humanoid control research, as opposed to broader AI/ML conferences. Makes me wonder how this looks in another five years.

Re: What's the interview process like for a controls engineer role at a humanoid startup?

Posted: Wed Sep 10, 2025 5:44 pm
by carter42
Here's what I know on this: In the UK, base salaries for robotics roles reportedly range from around £50,000 for new graduates up to roughly £200,000 for senior whole-body-control or reinforcement-learning specialists - a notably wide band reflecting how specialized the top end of the field has become.

Re: What's the interview process like for a controls engineer role at a humanoid startup?

Posted: Wed Sep 17, 2025 10:35 pm
by gimbalmar65
@carter42 I can speak to this a bit. A whole-body control engineer's day-to-day work is a mix of formulating and tuning constrained optimization problems, debugging why a controller behaves differently on hardware than in simulation, and a surprising amount of time spent on numerical stability and solver performance rather than pure algorithm design. Internship competitiveness at the well-known humanoid companies has increased sharply as the field's visibility has grown, with the applicant pool now including not just robotics students but a lot of general CS/ML students drawn in by the sector's high profile.

Re: What's the interview process like for a controls engineer role at a humanoid startup?

Posted: Mon Sep 22, 2025 10:49 pm
by tariqlarsen
@gimbalmar65 That's the official framing, at least - reality tends to lag a bit. A commonly cited skill gap in new-grad applicants is practical systems integration experience - many candidates are individually strong in ML or in mechanical design, but comparatively few have hands-on experience getting perception, planning, and control to work together reliably on real hardware under time pressure. Remote work remains genuinely limited for most hands-on humanoid hardware roles, given the need for physical access to robots and test environments, though software-only roles (simulation, perception algorithms, offline learning) increasingly do offer remote or hybrid arrangements.

Re: What's the interview process like for a controls engineer role at a humanoid startup?

Posted: Sun Sep 28, 2025 6:47 pm
by dubois35
From what I've seen: A strong, well-documented personal project (even a modest DIY build or a solid simulation-based RL project) reportedly carries real weight in hiring for this field, partly because the field is young enough that a demonstrated hands-on track record can meaningfully substitute for a less-relevant formal credential.

Re: What's the interview process like for a controls engineer role at a humanoid startup?

Posted: Sat Oct 04, 2025 11:50 am
by carter42
@dubois35 That's the official framing, at least - reality tends to lag a bit. A field-deployment or reliability engineer's day-to-day work leans much more toward diagnosing real-world failure patterns, managing spare-parts logistics, and working directly with the customer site than toward algorithm development - a genuinely different role than a lot of new grads expect going in.

Re: What's the interview process like for a controls engineer role at a humanoid startup?

Posted: Fri Oct 10, 2025 8:26 am
by ramirez77
To answer this directly: In the UK, base salaries for robotics roles reportedly range from around £50,000 for new graduates up to roughly £200,000 for senior whole-body-control or reinforcement-learning specialists - a notably wide band reflecting how specialized the top end of the field has become.

Re: What's the interview process like for a controls engineer role at a humanoid startup?

Posted: Fri Oct 10, 2025 3:11 pm
by carol.robinson
From hands-on experience, RSS (Robotics: Science and Systems), ICRA, and the IEEE-RAS Humanoids conference are commonly cited as the most directly relevant venues for someone specifically interested in legged locomotion and humanoid control research, as opposed to broader AI/ML conferences.