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Re: What's your honest take on remote work options in hardware-heavy robotics roles?
Posted: Fri May 08, 2026 5:04 pm
by young56
Same conclusion I've come to. Also worth noting:
Remote work remains genuinely limited for most hands-on humanoid hardware roles, given the need for physical access to robots and test environments, though software-only roles (simulation, perception algorithms, offline learning) increasingly do offer remote or hybrid arrangements.
Re: What's your honest take on remote work options in hardware-heavy robotics roles?
Posted: Sun May 10, 2026 7:58 pm
by servoken70
Speaking from personal experience here,
How much ML background a controls role actually requires varies a lot by company and team - some whole-body control positions remain heavily classical-optimization-focused, while others increasingly expect familiarity with reinforcement learning or imitation learning even for what used to be a purely classical-controls job.
Re: What's your honest take on remote work options in hardware-heavy robotics roles?
Posted: Wed May 13, 2026 3:06 am
by mohammed.rossi
@servoken70 Can I ask a dumb follow-up -
Active employers hiring specifically for humanoid-relevant roles span both established robotics companies (Shadow Robot, Engineered Arts, PAL Robotics) and the newer venture-funded players (Figure, 1X, Apptronik, Sanctuary AI, Boston Dynamics' electric Atlas program) - each with different team sizes, cultures, and hardware-vs-software emphasis.
Re: What's your honest take on remote work options in hardware-heavy robotics roles?
Posted: Sat May 23, 2026 3:30 am
by george92
@mohammed.rossi Just to be precise about one thing:
The common academic path into this field is a master's or conversion course in robotics or machine learning, followed by an internship or research role at a known lab or company - a PhD is common but increasingly not strictly required for industry roles, especially on the applied engineering side.
Re: What's your honest take on remote work options in hardware-heavy robotics roles?
Posted: Tue Jun 02, 2026 3:05 pm
by freya.smith
@george92 Minor factual note:
The common academic path into this field is a master's or conversion course in robotics or machine learning, followed by an internship or research role at a known lab or company - a PhD is common but increasingly not strictly required for industry roles, especially on the applied engineering side. A whole-body control engineer's day-to-day work is a mix of formulating and tuning constrained optimization problems, debugging why a controller behaves differently on hardware than in simulation, and a surprising amount of time spent on numerical stability and solver performance rather than pure algorithm design.
Re: What's your honest take on remote work options in hardware-heavy robotics roles?
Posted: Tue Jun 02, 2026 9:34 pm
by camila.jackson0
Counterpoint:
A whole-body control engineer's day-to-day work is a mix of formulating and tuning constrained optimization problems, debugging why a controller behaves differently on hardware than in simulation, and a surprising amount of time spent on numerical stability and solver performance rather than pure algorithm design. Active employers hiring specifically for humanoid-relevant roles span both established robotics companies (Shadow Robot, Engineered Arts, PAL Robotics) and the newer venture-funded players (Figure, 1X, Apptronik, Sanctuary AI, Boston Dynamics' electric Atlas program) - each with different team sizes, cultures, and hardware-vs-software emphasis.
Re: What's your honest take on remote work options in hardware-heavy robotics roles?
Posted: Thu Jun 11, 2026 8:03 am
by emma_whit
I'd take that specific number with a grain of salt, honestly.
Remote work remains genuinely limited for most hands-on humanoid hardware roles, given the need for physical access to robots and test environments, though software-only roles (simulation, perception algorithms, offline learning) increasingly do offer remote or hybrid arrangements. A strong, well-documented personal project (even a modest DIY build or a solid simulation-based RL project) reportedly carries real weight in hiring for this field, partly because the field is young enough that a demonstrated hands-on track record can meaningfully substitute for a less-relevant formal credential.
Re: What's your honest take on remote work options in hardware-heavy robotics roles?
Posted: Tue Jun 23, 2026 6:27 am
by james15
@emma_whit Just to be precise about one thing:
Robotics engineers in the US were reportedly seeing $150k-$205k total comp at mid-level and $205k-$300k at senior level in 2026, with humanoid- and foundation-model-specialist roles clearing $280k-$475k - a meaningful premium over general robotics/automation roles.
Re: What's your honest take on remote work options in hardware-heavy robotics roles?
Posted: Thu Jul 02, 2026 12:07 am
by ethan.lewis5
Speaking from personal experience here,
Remote work remains genuinely limited for most hands-on humanoid hardware roles, given the need for physical access to robots and test environments, though software-only roles (simulation, perception algorithms, offline learning) increasingly do offer remote or hybrid arrangements. In the UK, base salaries for robotics roles reportedly range from around £50,000 for new graduates up to roughly £200,000 for senior whole-body-control or reinforcement-learning specialists - a notably wide band reflecting how specialized the top end of the field has become.
Re: What's your honest take on remote work options in hardware-heavy robotics roles?
Posted: Wed Jul 08, 2026 10:23 pm
by forgecam45
@ethan.lewis5 I can speak to this a bit.
Transitioning from industrial automation into humanoid-specific roles is a increasingly common and viable path, since a lot of the underlying skills (motion control, safety systems, real-time software) transfer directly, even though the specific dynamics and learned-control components are new.