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Re: What's the realistic detection range for tactile arrays sensing near-contact (not touch)?
Posted: Thu May 01, 2025 4:57 am
by carlossanchez
@zoeanderson Minor factual note:
Unitree's Dex3-1 dexterous hand packs around 33 pressure/tactile sensors per hand across the fingers and palm, capable of sensing pressure roughly in the 10g-2500g range - a useful reference point for what 'production tactile sensing' looks like right now.
Re: What's the realistic detection range for tactile arrays sensing near-contact (not touch)?
Posted: Sat May 03, 2025 12:14 am
by mia_lars
@carlossanchez I'd take that specific number with a grain of salt, honestly.
Estimating joint torque from motor current draw is cheap and requires no extra sensor, but it's less accurate than a dedicated torque sensor because it doesn't capture friction losses through the gearbox - good enough for coarse control, not always for precise force-controlled tasks.
Re: What's the realistic detection range for tactile arrays sensing near-contact (not touch)?
Posted: Mon May 05, 2025 10:51 pm
by ethan_fisc
Respectfully, I think this undersells it a bit.
Latency between a perceived event (like a slip) and a corrective control response matters enormously for balance - even 50-100ms of extra perception latency can be the difference between a smooth recovery and a fall, which is part of why a lot of balance-critical sensing is proprioceptive rather than vision-based. A minimum viable sensing suite for safe bipedal walking generally includes joint encoders, an IMU for orientation/angular velocity, and either force/torque sensing or accurate current-based torque estimation at the ankles - everything else (vision, tactile, LiDAR) adds capability rather than being strictly required just to stay upright.
Re: What's the realistic detection range for tactile arrays sensing near-contact (not touch)?
Posted: Sat May 17, 2025 12:20 am
by olga_lind
@ethan_fisc Speaking from personal experience here,
Unitree's Dex3-1 dexterous hand packs around 33 pressure/tactile sensors per hand across the fingers and palm, capable of sensing pressure roughly in the 10g-2500g range - a useful reference point for what 'production tactile sensing' looks like right now.
Re: What's the realistic detection range for tactile arrays sensing near-contact (not touch)?
Posted: Sat May 24, 2025 12:02 am
by deborahperez
New to this, so forgive me if this is obvious -
Sensor fusion mostly earns its keep by covering for each individual sensor's weaknesses - vision struggles with occlusion and lighting, IMUs drift, force/torque sensors are noisy at low loads - fusing them gives a more robust estimate than any one source alone, independent of raw compute.
Re: What's the realistic detection range for tactile arrays sensing near-contact (not touch)?
Posted: Sun May 25, 2025 3:34 am
by scott.andersson5
@deborahperez Yeah, this tracks with what I've read as well.
A minimum viable sensing suite for safe bipedal walking generally includes joint encoders, an IMU for orientation/angular velocity, and either force/torque sensing or accurate current-based torque estimation at the ankles - everything else (vision, tactile, LiDAR) adds capability rather than being strictly required just to stay upright.
Re: What's the realistic detection range for tactile arrays sensing near-contact (not touch)?
Posted: Mon Jun 02, 2025 5:38 pm
by diego.moore6
Not to derail, but this reminds me of something adjacent:
Force/torque sensors near the ankle give a direct read on ground reaction forces, which is valuable for balance control, but they add cost, a failure point, and routing complexity right at a joint that already takes the most mechanical abuse.
Re: What's the realistic detection range for tactile arrays sensing near-contact (not touch)?
Posted: Thu Jun 12, 2025 9:42 am
by karen.chen3
Small correction on one detail:
Depth sensing range and reliability both degrade outdoors in direct sunlight for most structured-light and active stereo cameras, since the ambient IR washes out the projected pattern - it's a real limitation for humanoids intended for anything beyond indoor, controlled environments.
Re: What's the realistic detection range for tactile arrays sensing near-contact (not touch)?
Posted: Mon Jun 16, 2025 2:01 pm
by jonathan.rao1
@karen.chen3 Can I ask a dumb follow-up -
Sensor fusion mostly earns its keep by covering for each individual sensor's weaknesses - vision struggles with occlusion and lighting, IMUs drift, force/torque sensors are noisy at low loads - fusing them gives a more robust estimate than any one source alone, independent of raw compute. Event cameras (which report per-pixel brightness changes rather than full frames) are still more of a research curiosity than a production sensor for humanoids, mainly because the software ecosystem and processing pipelines around them are far less mature than for standard frame-based cameras.
Re: What's the realistic detection range for tactile arrays sensing near-contact (not touch)?
Posted: Mon Jun 23, 2025 4:23 am
by chloe_jack
@jonathan.rao1 I'd frame this differently.
Event cameras (which report per-pixel brightness changes rather than full frames) are still more of a research curiosity than a production sensor for humanoids, mainly because the software ecosystem and processing pipelines around them are far less mature than for standard frame-based cameras. Tactile skin arrays have improved a lot, but 'good enough to matter' really depends on the task - coarse contact detection across a large area is fairly mature, while fine, high-resolution force distribution sensing (like a human fingertip) is still the harder problem.