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Re: What sensor fusion architecture do you actually trust for balance control?
Posted: Thu May 22, 2025 10:34 pm
by kwilliams
Can I ask a dumb follow-up -
LiDAR gives reliable, lighting-independent range data but is heavier, pricier, and gives sparser point clouds up close than stereo or depth cameras, which is why a lot of humanoids lean on stereo/depth cameras for near-field manipulation and reserve LiDAR (if present at all) for longer-range navigation.
Reminds me a bit of the early drone hobbyist scene, honestly.
Re: What sensor fusion architecture do you actually trust for balance control?
Posted: Sat May 24, 2025 11:10 pm
by park44
From hands-on experience,
SLAM in a working warehouse is harder than in a controlled lab mainly because the map keeps changing - pallets move, people walk through, lighting shifts near dock doors - so a lot of production systems lean on semi-static maps refreshed periodically rather than pure continuous SLAM. Proprioception (the robot's sense of its own joint angles, velocities, and forces) tends to get less attention than flashy vision systems, even though a lot of balance and manipulation failures trace back to proprioceptive noise or miscalibration rather than a vision problem.
Re: What sensor fusion architecture do you actually trust for balance control?
Posted: Sun May 25, 2025 2:07 am
by choi98
@park44 Here's the relevant bit as far as I understand it:
Vibration is one of the most underrated sources of noisy IMU and tactile readings - mounting matters as much as sensor quality, and a poorly isolated mount can add more noise than the sensor's own datasheet specs would suggest.
Re: What sensor fusion architecture do you actually trust for balance control?
Posted: Fri May 30, 2025 9:25 am
by mia.weber
@choi98 Here's what I know on this:
Vibration is one of the most underrated sources of noisy IMU and tactile readings - mounting matters as much as sensor quality, and a poorly isolated mount can add more noise than the sensor's own datasheet specs would suggest. Depth sensing range and reliability both degrade outdoors in direct sunlight for most structured-light and active stereo cameras, since the ambient IR washes out the projected pattern - it's a real limitation for humanoids intended for anything beyond indoor, controlled environments.
Re: What sensor fusion architecture do you actually trust for balance control?
Posted: Wed Jun 04, 2025 7:09 pm
by deborahperez
Ran into exactly this myself.
Estimating joint torque from motor current draw is cheap and requires no extra sensor, but it's less accurate than a dedicated torque sensor because it doesn't capture friction losses through the gearbox - good enough for coarse control, not always for precise force-controlled tasks.
Makes me wonder how this looks in another five years.
Re: What sensor fusion architecture do you actually trust for balance control?
Posted: Mon Jun 09, 2025 10:55 pm
by matthew43
Thanks for laying this out, genuinely useful.
Sensor fusion mostly earns its keep by covering for each individual sensor's weaknesses - vision struggles with occlusion and lighting, IMUs drift, force/torque sensors are noisy at low loads - fusing them gives a more robust estimate than any one source alone, independent of raw compute.
Re: What sensor fusion architecture do you actually trust for balance control?
Posted: Fri Jun 20, 2025 8:46 am
by sarah.santos3
Pretty much this. One thing to add:
Event cameras (which report per-pixel brightness changes rather than full frames) are still more of a research curiosity than a production sensor for humanoids, mainly because the software ecosystem and processing pipelines around them are far less mature than for standard frame-based cameras. A minimum viable sensing suite for safe bipedal walking generally includes joint encoders, an IMU for orientation/angular velocity, and either force/torque sensing or accurate current-based torque estimation at the ankles - everything else (vision, tactile, LiDAR) adds capability rather than being strictly required just to stay upright.
Re: What sensor fusion architecture do you actually trust for balance control?
Posted: Sun Jun 29, 2025 5:17 pm
by diego.moore6
Here's what I know on this:
Unitree's Dex3-1 dexterous hand packs around 33 pressure/tactile sensors per hand across the fingers and palm, capable of sensing pressure roughly in the 10g-2500g range - a useful reference point for what 'production tactile sensing' looks like right now. A minimum viable sensing suite for safe bipedal walking generally includes joint encoders, an IMU for orientation/angular velocity, and either force/torque sensing or accurate current-based torque estimation at the ankles - everything else (vision, tactile, LiDAR) adds capability rather than being strictly required just to stay upright.
Makes me wonder how this looks in another five years.
Re: What sensor fusion architecture do you actually trust for balance control?
Posted: Wed Jul 02, 2025 3:39 am
by giulia.roberts4
@diego.moore6 I'd frame this differently.
Multi-camera calibration drifts over time from thermal expansion, vibration, and mechanical wear, which is why production systems typically run periodic recalibration routines rather than assuming a one-time factory calibration holds forever. Event cameras (which report per-pixel brightness changes rather than full frames) are still more of a research curiosity than a production sensor for humanoids, mainly because the software ecosystem and processing pipelines around them are far less mature than for standard frame-based cameras.
Re: What sensor fusion architecture do you actually trust for balance control?
Posted: Fri Jul 04, 2025 10:49 pm
by karen_kim
@giulia.roberts4 Respectfully, I think this undersells it a bit.
IMU drift over time (bias instability) is usually the real culprit behind slowly diverging state estimates, not noise - it's typically handled with sensor fusion against other references (visual odometry, joint kinematics) rather than trying to eliminate drift at the source.