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Re: How do you validate depth camera accuracy at typical grasp distances?
Posted: Fri Aug 14, 2026 6:41 am
by tariqlarsen
@young56 Agreed, and I'd add:
LiDAR gives reliable, lighting-independent range data but is heavier, pricier, and gives sparser point clouds up close than stereo or depth cameras, which is why a lot of humanoids lean on stereo/depth cameras for near-field manipulation and reserve LiDAR (if present at all) for longer-range navigation.
Re: How do you validate depth camera accuracy at typical grasp distances?
Posted: Sat Aug 15, 2026 10:07 am
by yuki71
Still learning the space, so correct me if wrong -
Tactile skin arrays have improved a lot, but 'good enough to matter' really depends on the task - coarse contact detection across a large area is fairly mature, while fine, high-resolution force distribution sensing (like a human fingertip) is still the harder problem.
Re: How do you validate depth camera accuracy at typical grasp distances?
Posted: Sat Aug 15, 2026 5:14 pm
by servosan90
Genuine beginner question -
A minimum viable sensing suite for safe bipedal walking generally includes joint encoders, an IMU for orientation/angular velocity, and either force/torque sensing or accurate current-based torque estimation at the ankles - everything else (vision, tactile, LiDAR) adds capability rather than being strictly required just to stay upright.
Re: How do you validate depth camera accuracy at typical grasp distances?
Posted: Sat Aug 22, 2026 10:30 am
by thomasmitchell
Agreed, and I'd add:
Estimating joint torque from motor current draw is cheap and requires no extra sensor, but it's less accurate than a dedicated torque sensor because it doesn't capture friction losses through the gearbox - good enough for coarse control, not always for precise force-controlled tasks.
Re: How do you validate depth camera accuracy at typical grasp distances?
Posted: Sun Aug 30, 2026 11:59 am
by mohammed.rossi
Tangent, but worth mentioning:
Sensor fusion mostly earns its keep by covering for each individual sensor's weaknesses - vision struggles with occlusion and lighting, IMUs drift, force/torque sensors are noisy at low loads - fusing them gives a more robust estimate than any one source alone, independent of raw compute.
Re: How do you validate depth camera accuracy at typical grasp distances?
Posted: Sun Aug 30, 2026 11:59 am
by rossi30
Pretty much this. One thing to add:
Proprioception (the robot's sense of its own joint angles, velocities, and forces) tends to get less attention than flashy vision systems, even though a lot of balance and manipulation failures trace back to proprioceptive noise or miscalibration rather than a vision problem. Latency between a perceived event (like a slip) and a corrective control response matters enormously for balance - even 50-100ms of extra perception latency can be the difference between a smooth recovery and a fall, which is part of why a lot of balance-critical sensing is proprioceptive rather than vision-based.
Re: How do you validate depth camera accuracy at typical grasp distances?
Posted: Sun Aug 30, 2026 11:59 am
by omar.farouk
I dealt with almost this exact situation.
SLAM in a working warehouse is harder than in a controlled lab mainly because the map keeps changing - pallets move, people walk through, lighting shifts near dock doors - so a lot of production systems lean on semi-static maps refreshed periodically rather than pure continuous SLAM. IMU drift over time (bias instability) is usually the real culprit behind slowly diverging state estimates, not noise - it's typically handled with sensor fusion against other references (visual odometry, joint kinematics) rather than trying to eliminate drift at the source.
This whole thread is a good reminder how young this field still is.
Re: How do you validate depth camera accuracy at typical grasp distances?
Posted: Sun Aug 30, 2026 11:59 am
by elarsen
Respectfully, I think this undersells it a bit.
Estimating joint torque from motor current draw is cheap and requires no extra sensor, but it's less accurate than a dedicated torque sensor because it doesn't capture friction losses through the gearbox - good enough for coarse control, not always for precise force-controlled tasks. LiDAR gives reliable, lighting-independent range data but is heavier, pricier, and gives sparser point clouds up close than stereo or depth cameras, which is why a lot of humanoids lean on stereo/depth cameras for near-field manipulation and reserve LiDAR (if present at all) for longer-range navigation.
Totally unrelated but has anyone else noticed how fast component costs are dropping this year.
Re: How do you validate depth camera accuracy at typical grasp distances?
Posted: Sun Aug 30, 2026 11:59 am
by williams84
@elarsen +1 to this. Worth adding:
Sensor fusion mostly earns its keep by covering for each individual sensor's weaknesses - vision struggles with occlusion and lighting, IMUs drift, force/torque sensors are noisy at low loads - fusing them gives a more robust estimate than any one source alone, independent of raw compute. IMU drift over time (bias instability) is usually the real culprit behind slowly diverging state estimates, not noise - it's typically handled with sensor fusion against other references (visual odometry, joint kinematics) rather than trying to eliminate drift at the source.
Re: How do you validate depth camera accuracy at typical grasp distances?
Posted: Sun Aug 30, 2026 11:59 am
by zoeanderson
@williams84 Not sure I fully agree here.
IMU drift over time (bias instability) is usually the real culprit behind slowly diverging state estimates, not noise - it's typically handled with sensor fusion against other references (visual odometry, joint kinematics) rather than trying to eliminate drift at the source. LiDAR gives reliable, lighting-independent range data but is heavier, pricier, and gives sparser point clouds up close than stereo or depth cameras, which is why a lot of humanoids lean on stereo/depth cameras for near-field manipulation and reserve LiDAR (if present at all) for longer-range navigation.