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Re: What's the real-world accuracy of visual odometry on a walking humanoid?

Posted: Sun Aug 30, 2026 11:59 am
by chenperez
@dubois35 This lines up with my experience. Unitree's Dex3-1 dexterous hand packs around 33 pressure/tactile sensors per hand across the fingers and palm, capable of sensing pressure roughly in the 10g-2500g range - a useful reference point for what 'production tactile sensing' looks like right now.

Re: What's the real-world accuracy of visual odometry on a walking humanoid?

Posted: Sun Aug 30, 2026 11:59 am
by nschmidt
Slight correction, though the overall point stands: Proprioception (the robot's sense of its own joint angles, velocities, and forces) tends to get less attention than flashy vision systems, even though a lot of balance and manipulation failures trace back to proprioceptive noise or miscalibration rather than a vision problem. SLAM in a working warehouse is harder than in a controlled lab mainly because the map keeps changing - pallets move, people walk through, lighting shifts near dock doors - so a lot of production systems lean on semi-static maps refreshed periodically rather than pure continuous SLAM.

Re: What's the real-world accuracy of visual odometry on a walking humanoid?

Posted: Sun Aug 30, 2026 11:59 am
by greta78
Follow-up question though - Event cameras (which report per-pixel brightness changes rather than full frames) are still more of a research curiosity than a production sensor for humanoids, mainly because the software ecosystem and processing pipelines around them are far less mature than for standard frame-based cameras.

Re: What's the real-world accuracy of visual odometry on a walking humanoid?

Posted: Sun Aug 30, 2026 11:59 am
by matthew43
@greta78 I'd frame this differently. Vibration is one of the most underrated sources of noisy IMU and tactile readings - mounting matters as much as sensor quality, and a poorly isolated mount can add more noise than the sensor's own datasheet specs would suggest.

Re: What's the real-world accuracy of visual odometry on a walking humanoid?

Posted: Sun Aug 30, 2026 11:59 am
by yuki71
@matthew43 Short answer: Event cameras (which report per-pixel brightness changes rather than full frames) are still more of a research curiosity than a production sensor for humanoids, mainly because the software ecosystem and processing pipelines around them are far less mature than for standard frame-based cameras.

Re: What's the real-world accuracy of visual odometry on a walking humanoid?

Posted: Sun Aug 30, 2026 11:59 am
by emma_whit
Thanks for laying this out, genuinely useful. Tactile skin arrays have improved a lot, but 'good enough to matter' really depends on the task - coarse contact detection across a large area is fairly mature, while fine, high-resolution force distribution sensing (like a human fingertip) is still the harder problem.

Re: What's the real-world accuracy of visual odometry on a walking humanoid?

Posted: Sun Aug 30, 2026 11:59 am
by harmonicjen60
@emma_whit This is exactly the kind of context I was looking for. Vibration is one of the most underrated sources of noisy IMU and tactile readings - mounting matters as much as sensor quality, and a poorly isolated mount can add more noise than the sensor's own datasheet specs would suggest.

Re: What's the real-world accuracy of visual odometry on a walking humanoid?

Posted: Sun Aug 30, 2026 11:59 am
by erik_novi
@harmonicjen60 Related question - Latency between a perceived event (like a slip) and a corrective control response matters enormously for balance - even 50-100ms of extra perception latency can be the difference between a smooth recovery and a fall, which is part of why a lot of balance-critical sensing is proprioceptive rather than vision-based. Depth sensing range and reliability both degrade outdoors in direct sunlight for most structured-light and active stereo cameras, since the ambient IR washes out the projected pattern - it's a real limitation for humanoids intended for anything beyond indoor, controlled environments. Makes me wonder how this looks in another five years.

Re: What's the real-world accuracy of visual odometry on a walking humanoid?

Posted: Sun Aug 30, 2026 11:59 am
by thomasmitchell
@erik_novi One nitpick - Force/torque sensors near the ankle give a direct read on ground reaction forces, which is valuable for balance control, but they add cost, a failure point, and routing complexity right at a joint that already takes the most mechanical abuse.

Re: What's the real-world accuracy of visual odometry on a walking humanoid?

Posted: Sun Aug 30, 2026 11:59 am
by donna_wata
+1 to this. Worth adding: Depth sensing range and reliability both degrade outdoors in direct sunlight for most structured-light and active stereo cameras, since the ambient IR washes out the projected pattern - it's a real limitation for humanoids intended for anything beyond indoor, controlled environments. Multi-camera calibration drifts over time from thermal expansion, vibration, and mechanical wear, which is why production systems typically run periodic recalibration routines rather than assuming a one-time factory calibration holds forever.