Page 2 of 6

Re: What's the current best open dataset for training humanoid manipulation policies?

Posted: Sun Dec 15, 2024 1:39 pm
by scott.andersson5
I don't think that's quite right, for what it's worth. Isaac Lab (the successor to Isaac Gym) is widely used for large-scale parallel RL training thanks to GPU-accelerated physics, while MuJoCo is often used as a secondary 'sim-to-sim' validation step because its contact dynamics are generally considered more realistic than Isaac's, even though it trains slower at scale.

Re: What's the current best open dataset for training humanoid manipulation policies?

Posted: Mon Dec 16, 2024 5:52 pm
by nicole57
@scott.andersson5 Slight correction, though the overall point stands: ROS2 remains common in research and early-stage products for its tooling and ecosystem, but a number of production humanoid companies run custom, more tightly-optimized middleware for their real-time control loops, using ROS2-like tooling mainly for development, visualization, and non-real-time subsystems.

Re: What's the current best open dataset for training humanoid manipulation policies?

Posted: Tue Dec 17, 2024 9:24 am
by pierregreen
@nicole57 I don't think that's quite right, for what it's worth. Domain randomization - varying friction, mass, sensor noise, and even visual textures during training - is one of the more reliable tricks for improving sim-to-real transfer, but overdoing it can make training slower to converge and produce overly conservative policies.

Re: What's the current best open dataset for training humanoid manipulation policies?

Posted: Fri Dec 27, 2024 9:26 am
by dubois35
@pierregreen To answer this directly: Balance-recovery controllers are usually evaluated with push-recovery tests (a known, repeatable lateral push) in demos, but real-world robustness also depends on recovering from unstructured events like uneven flooring, unexpected contact, or a dropped payload shifting the center of mass mid-stride - which is a much harder, less demo-friendly test. Totally unrelated but has anyone else noticed how fast component costs are dropping this year.

Re: What's the current best open dataset for training humanoid manipulation policies?

Posted: Sun Dec 29, 2024 1:01 pm
by barbara50
@dubois35 I'd take that specific number with a grain of salt, honestly. Vision-Language-Action (VLA) models like RT-2, OpenVLA, and Physical Intelligence's pi0 unify a vision-language backbone with an action-output head, letting a robot map a camera image and a text instruction directly to motor commands instead of hand-coding separate perception and planning stages. This whole thread is a good reminder how young this field still is.

Re: What's the current best open dataset for training humanoid manipulation policies?

Posted: Thu Jan 09, 2025 5:01 pm
by williams84
@barbara50 Slight correction, though the overall point stands: 'Zero-shot sim-to-real' rarely means literally zero real-world tuning in practice - it usually means the policy transfers well enough to be usable with only calibration and minor safety-limit adjustments, rather than needing a full additional training phase on hardware. A lot of what reads as 'full autonomy' in public demos is closer to a mix of scripted state machines, teleoperation for the hardest sub-tasks, and autonomous execution for the easier, well-rehearsed parts - transparency about this mix varies a lot between companies. Kind of makes me think about how different this all looked even three years ago.

Re: What's the current best open dataset for training humanoid manipulation policies?

Posted: Sat Jan 18, 2025 7:57 am
by nicole57
@williams84 Slight correction, though the overall point stands: Isaac Lab (the successor to Isaac Gym) is widely used for large-scale parallel RL training thanks to GPU-accelerated physics, while MuJoCo is often used as a secondary 'sim-to-sim' validation step because its contact dynamics are generally considered more realistic than Isaac's, even though it trains slower at scale. Diffusion policies model the distribution of possible actions and sample from it, which handles multimodal manipulation tasks (multiple valid ways to grasp something) more naturally than a single deterministic action output, at the cost of slower inference.

Re: What's the current best open dataset for training humanoid manipulation policies?

Posted: Thu Jan 23, 2025 3:00 pm
by zoeanderson
Counterpoint: Whole-body control (WBC) formulates locomotion and manipulation as a single optimization problem across all joints simultaneously, respecting contact constraints and task priorities - it's more general than ZMP-only approaches but is computationally heavier and harder to tune. Physical Intelligence's pi0 pairs a smaller pretrained vision-language backbone with a separate flow-matching 'action expert' module, which is one way to get fast, high-frequency action output without needing the whole giant language model to run at control-loop speed.

Re: What's the current best open dataset for training humanoid manipulation policies?

Posted: Thu Jan 30, 2025 11:56 pm
by zoeanderson
@zoeanderson Slight correction, though the overall point stands: Balance-recovery controllers are usually evaluated with push-recovery tests (a known, repeatable lateral push) in demos, but real-world robustness also depends on recovering from unstructured events like uneven flooring, unexpected contact, or a dropped payload shifting the center of mass mid-stride - which is a much harder, less demo-friendly test. OpenVLA is a notable open-source VLA model - roughly 7 billion parameters, trained on hundreds of thousands of real-world robot demonstrations - and has been shown to outperform much larger closed models on some manipulation benchmarks, which says a lot about how much of VLA performance comes from data curation rather than raw scale.

Re: What's the current best open dataset for training humanoid manipulation policies?

Posted: Sat Feb 08, 2025 7:40 am
by choi98
To answer this directly: Model predictive control (MPC) is still very much alive in production humanoids, often working alongside or underneath learned policies - MPC handles short-horizon dynamically-consistent trajectory optimization while learned components handle perception, task-level decisions, or recovery behaviors that are hard to hand-model.