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Re: What's underrated: perception improvements or controller improvements, for overall reliability?

Posted: Wed Oct 15, 2025 6:27 am
by kim37
Respectfully, I think this undersells it a bit. Sim-to-real transfer still commonly breaks on contact dynamics - friction, restitution, and deformable/compliant surfaces are the hardest things to model accurately in simulation, so policies trained purely in sim often need real-world fine-tuning specifically around contact-rich tasks.

Re: What's underrated: perception improvements or controller improvements, for overall reliability?

Posted: Thu Oct 16, 2025 6:56 am
by mohammed64
@kim37 I can speak to this a bit. Model predictive control (MPC) is still very much alive in production humanoids, often working alongside or underneath learned policies - MPC handles short-horizon dynamically-consistent trajectory optimization while learned components handle perception, task-level decisions, or recovery behaviors that are hard to hand-model.

Re: What's underrated: perception improvements or controller improvements, for overall reliability?

Posted: Sat Oct 18, 2025 11:24 am
by carol38
Here's the relevant bit as far as I understand it: Cross-embodiment training (training one policy across data from multiple different robot bodies) has shown some real transfer benefits for high-level behaviors, but low-level control (exact joint torques, timing) still tends to need embodiment-specific fine-tuning.

Re: What's underrated: perception improvements or controller improvements, for overall reliability?

Posted: Sat Oct 25, 2025 1:24 am
by diego.moore6
@carol38 I dealt with almost this exact situation. OpenVLA is a notable open-source VLA model - roughly 7 billion parameters, trained on hundreds of thousands of real-world robot demonstrations - and has been shown to outperform much larger closed models on some manipulation benchmarks, which says a lot about how much of VLA performance comes from data curation rather than raw scale. Totally unrelated but has anyone else noticed how fast component costs are dropping this year.

Re: What's underrated: perception improvements or controller improvements, for overall reliability?

Posted: Mon Nov 03, 2025 1:12 pm
by deborah59
@diego.moore6 To answer this directly: Cross-embodiment training (training one policy across data from multiple different robot bodies) has shown some real transfer benefits for high-level behaviors, but low-level control (exact joint torques, timing) still tends to need embodiment-specific fine-tuning.

Re: What's underrated: perception improvements or controller improvements, for overall reliability?

Posted: Tue Nov 11, 2025 12:47 pm
by zoeanderson
@deborah59 I'd take that specific number with a grain of salt, honestly. ROS2 remains common in research and early-stage products for its tooling and ecosystem, but a number of production humanoid companies run custom, more tightly-optimized middleware for their real-time control loops, using ROS2-like tooling mainly for development, visualization, and non-real-time subsystems. Isaac Lab (the successor to Isaac Gym) is widely used for large-scale parallel RL training thanks to GPU-accelerated physics, while MuJoCo is often used as a secondary 'sim-to-sim' validation step because its contact dynamics are generally considered more realistic than Isaac's, even though it trains slower at scale.

Re: What's underrated: perception improvements or controller improvements, for overall reliability?

Posted: Thu Nov 20, 2025 4:22 pm
by ethan_fisc
Sorry if this is a basic question, but Domain randomization - varying friction, mass, sensor noise, and even visual textures during training - is one of the more reliable tricks for improving sim-to-real transfer, but overdoing it can make training slower to converge and produce overly conservative policies. Whole-body control (WBC) formulates locomotion and manipulation as a single optimization problem across all joints simultaneously, respecting contact constraints and task priorities - it's more general than ZMP-only approaches but is computationally heavier and harder to tune.

Re: What's underrated: perception improvements or controller improvements, for overall reliability?

Posted: Mon Dec 01, 2025 10:29 am
by mia_lars
@ethan_fisc Counterpoint: Balance-recovery controllers are usually evaluated with push-recovery tests (a known, repeatable lateral push) in demos, but real-world robustness also depends on recovering from unstructured events like uneven flooring, unexpected contact, or a dropped payload shifting the center of mass mid-stride - which is a much harder, less demo-friendly test. A lot of what reads as 'full autonomy' in public demos is closer to a mix of scripted state machines, teleoperation for the hardest sub-tasks, and autonomous execution for the easier, well-rehearsed parts - transparency about this mix varies a lot between companies.

Re: What's underrated: perception improvements or controller improvements, for overall reliability?

Posted: Thu Dec 04, 2025 4:52 am
by hill23
@mia_lars This is exactly the kind of context I was looking for. ROS2 remains common in research and early-stage products for its tooling and ecosystem, but a number of production humanoid companies run custom, more tightly-optimized middleware for their real-time control loops, using ROS2-like tooling mainly for development, visualization, and non-real-time subsystems. Domain randomization - varying friction, mass, sensor noise, and even visual textures during training - is one of the more reliable tricks for improving sim-to-real transfer, but overdoing it can make training slower to converge and produce overly conservative policies. Makes me wonder how this looks in another five years.

Re: What's underrated: perception improvements or controller improvements, for overall reliability?

Posted: Sat Dec 06, 2025 2:01 am
by jessica_faro
@hill23 Here's the relevant bit as far as I understand it: Sim-to-real transfer still commonly breaks on contact dynamics - friction, restitution, and deformable/compliant surfaces are the hardest things to model accurately in simulation, so policies trained purely in sim often need real-world fine-tuning specifically around contact-rich tasks. Domain randomization - varying friction, mass, sensor noise, and even visual textures during training - is one of the more reliable tricks for improving sim-to-real transfer, but overdoing it can make training slower to converge and produce overly conservative policies.