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Re: What's a realistic 90-day plan for a new grad joining a humanoid team?
Posted: Fri May 02, 2025 7:58 am
by mia.weber
@sharonschmidt I can speak to this a bit.
A whole-body control engineer's day-to-day work is a mix of formulating and tuning constrained optimization problems, debugging why a controller behaves differently on hardware than in simulation, and a surprising amount of time spent on numerical stability and solver performance rather than pure algorithm design.
Re: What's a realistic 90-day plan for a new grad joining a humanoid team?
Posted: Sun May 04, 2025 3:57 am
by ivan22
To answer this directly:
A strong, well-documented personal project (even a modest DIY build or a solid simulation-based RL project) reportedly carries real weight in hiring for this field, partly because the field is young enough that a demonstrated hands-on track record can meaningfully substitute for a less-relevant formal credential. The common academic path into this field is a master's or conversion course in robotics or machine learning, followed by an internship or research role at a known lab or company - a PhD is common but increasingly not strictly required for industry roles, especially on the applied engineering side.
Re: What's a realistic 90-day plan for a new grad joining a humanoid team?
Posted: Sun May 04, 2025 10:34 pm
by deborahperez
Still learning the space, so correct me if wrong -
Active employers hiring specifically for humanoid-relevant roles span both established robotics companies (Shadow Robot, Engineered Arts, PAL Robotics) and the newer venture-funded players (Figure, 1X, Apptronik, Sanctuary AI, Boston Dynamics' electric Atlas program) - each with different team sizes, cultures, and hardware-vs-software emphasis. The common academic path into this field is a master's or conversion course in robotics or machine learning, followed by an internship or research role at a known lab or company - a PhD is common but increasingly not strictly required for industry roles, especially on the applied engineering side.
Re: What's a realistic 90-day plan for a new grad joining a humanoid team?
Posted: Sun May 11, 2025 8:26 pm
by erik_novi
Same conclusion I've come to. Also worth noting:
A strong, well-documented personal project (even a modest DIY build or a solid simulation-based RL project) reportedly carries real weight in hiring for this field, partly because the field is young enough that a demonstrated hands-on track record can meaningfully substitute for a less-relevant formal credential. Robotics engineers in the US were reportedly seeing $150k-$205k total comp at mid-level and $205k-$300k at senior level in 2026, with humanoid- and foundation-model-specialist roles clearing $280k-$475k - a meaningful premium over general robotics/automation roles.
Re: What's a realistic 90-day plan for a new grad joining a humanoid team?
Posted: Thu May 22, 2025 6:47 pm
by ashley_flor
I'd frame this differently.
How much ML background a controls role actually requires varies a lot by company and team - some whole-body control positions remain heavily classical-optimization-focused, while others increasingly expect familiarity with reinforcement learning or imitation learning even for what used to be a purely classical-controls job.
Totally unrelated but has anyone else noticed how fast component costs are dropping this year.
Re: What's a realistic 90-day plan for a new grad joining a humanoid team?
Posted: Mon May 26, 2025 4:49 pm
by mia.weber
@ashley_flor This is a great summary, thanks.
Companies like Figure, 1X, Apptronik, and Agility Robotics are reportedly pulling senior ROS, controls, and learning engineers directly out of warehouse-automation and industrial-robotics roles - a sign of real talent competition between adjacent industries, not just fresh grads entering the field.
Re: What's a realistic 90-day plan for a new grad joining a humanoid team?
Posted: Thu May 29, 2025 1:03 am
by nicole57
One nitpick -
A strong, well-documented personal project (even a modest DIY build or a solid simulation-based RL project) reportedly carries real weight in hiring for this field, partly because the field is young enough that a demonstrated hands-on track record can meaningfully substitute for a less-relevant formal credential.
Re: What's a realistic 90-day plan for a new grad joining a humanoid team?
Posted: Thu Jun 05, 2025 10:54 pm
by ivan22
@nicole57 Just to be precise about one thing:
Internship competitiveness at the well-known humanoid companies has increased sharply as the field's visibility has grown, with the applicant pool now including not just robotics students but a lot of general CS/ML students drawn in by the sector's high profile.
Re: What's a realistic 90-day plan for a new grad joining a humanoid team?
Posted: Tue Jun 17, 2025 7:47 pm
by sarah.santos3
Minor factual note:
24/7 factory-pilot support roles (the engineers keeping a deployed fleet running through real shifts) reportedly carry a real burnout risk, since they combine the unpredictability of early-stage hardware with the operational pressure of a live production environment.
Re: What's a realistic 90-day plan for a new grad joining a humanoid team?
Posted: Sun Jun 29, 2025 8:43 am
by sharonschmidt
Slightly off-topic, but related:
The common academic path into this field is a master's or conversion course in robotics or machine learning, followed by an internship or research role at a known lab or company - a PhD is common but increasingly not strictly required for industry roles, especially on the applied engineering side. A commonly cited skill gap in new-grad applicants is practical systems integration experience - many candidates are individually strong in ML or in mechanical design, but comparatively few have hands-on experience getting perception, planning, and control to work together reliably on real hardware under time pressure.