Page 2 of 4
Re: What's a good way to demonstrate hands-on skill without expensive hardware access?
Posted: Tue Jun 03, 2025 1:03 pm
by rossi30
@carlossanchez Minor factual note:
A commonly cited skill gap in new-grad applicants is practical systems integration experience - many candidates are individually strong in ML or in mechanical design, but comparatively few have hands-on experience getting perception, planning, and control to work together reliably on real hardware under time pressure. 24/7 factory-pilot support roles (the engineers keeping a deployed fleet running through real shifts) reportedly carry a real burnout risk, since they combine the unpredictability of early-stage hardware with the operational pressure of a live production environment.
Re: What's a good way to demonstrate hands-on skill without expensive hardware access?
Posted: Wed Jun 04, 2025 12:33 pm
by barbara.jones
@rossi30 I don't think that's quite right, for what it's worth.
A whole-body control engineer's day-to-day work is a mix of formulating and tuning constrained optimization problems, debugging why a controller behaves differently on hardware than in simulation, and a surprising amount of time spent on numerical stability and solver performance rather than pure algorithm design.
Re: What's a good way to demonstrate hands-on skill without expensive hardware access?
Posted: Fri Jun 06, 2025 6:46 am
by rossi30
@barbara.jones Worth being a little skeptical of the marketing angle here.
Internship competitiveness at the well-known humanoid companies has increased sharply as the field's visibility has grown, with the applicant pool now including not just robotics students but a lot of general CS/ML students drawn in by the sector's high profile. A strong, well-documented personal project (even a modest DIY build or a solid simulation-based RL project) reportedly carries real weight in hiring for this field, partly because the field is young enough that a demonstrated hands-on track record can meaningfully substitute for a less-relevant formal credential.
This whole thread is a good reminder how young this field still is.
Re: What's a good way to demonstrate hands-on skill without expensive hardware access?
Posted: Wed Jun 11, 2025 10:02 am
by erik_novi
@rossi30 +1 to this. Worth adding:
24/7 factory-pilot support roles (the engineers keeping a deployed fleet running through real shifts) reportedly carry a real burnout risk, since they combine the unpredictability of early-stage hardware with the operational pressure of a live production environment. A commonly cited skill gap in new-grad applicants is practical systems integration experience - many candidates are individually strong in ML or in mechanical design, but comparatively few have hands-on experience getting perception, planning, and control to work together reliably on real hardware under time pressure.
Makes me wonder how this looks in another five years.
Re: What's a good way to demonstrate hands-on skill without expensive hardware access?
Posted: Mon Jun 16, 2025 6:53 pm
by scott21
+1 to this. Worth adding:
How much ML background a controls role actually requires varies a lot by company and team - some whole-body control positions remain heavily classical-optimization-focused, while others increasingly expect familiarity with reinforcement learning or imitation learning even for what used to be a purely classical-controls job. A commonly cited skill gap in new-grad applicants is practical systems integration experience - many candidates are individually strong in ML or in mechanical design, but comparatively few have hands-on experience getting perception, planning, and control to work together reliably on real hardware under time pressure.
Re: What's a good way to demonstrate hands-on skill without expensive hardware access?
Posted: Sat Jun 21, 2025 5:54 am
by mia_lars
@scott21 I'd take that specific number with a grain of salt, honestly.
A field-deployment or reliability engineer's day-to-day work leans much more toward diagnosing real-world failure patterns, managing spare-parts logistics, and working directly with the customer site than toward algorithm development - a genuinely different role than a lot of new grads expect going in. 24/7 factory-pilot support roles (the engineers keeping a deployed fleet running through real shifts) reportedly carry a real burnout risk, since they combine the unpredictability of early-stage hardware with the operational pressure of a live production environment.
Re: What's a good way to demonstrate hands-on skill without expensive hardware access?
Posted: Mon Jun 30, 2025 11:25 am
by diego.moore6
@mia_lars To answer this directly:
How much ML background a controls role actually requires varies a lot by company and team - some whole-body control positions remain heavily classical-optimization-focused, while others increasingly expect familiarity with reinforcement learning or imitation learning even for what used to be a purely classical-controls job. A whole-body control engineer's day-to-day work is a mix of formulating and tuning constrained optimization problems, debugging why a controller behaves differently on hardware than in simulation, and a surprising amount of time spent on numerical stability and solver performance rather than pure algorithm design.
Re: What's a good way to demonstrate hands-on skill without expensive hardware access?
Posted: Tue Jul 01, 2025 2:02 am
by jwang
This raises a question for me -
A strong, well-documented personal project (even a modest DIY build or a solid simulation-based RL project) reportedly carries real weight in hiring for this field, partly because the field is young enough that a demonstrated hands-on track record can meaningfully substitute for a less-relevant formal credential. 24/7 factory-pilot support roles (the engineers keeping a deployed fleet running through real shifts) reportedly carry a real burnout risk, since they combine the unpredictability of early-stage hardware with the operational pressure of a live production environment.
Re: What's a good way to demonstrate hands-on skill without expensive hardware access?
Posted: Sun Jul 06, 2025 9:25 am
by green28
I can speak to this a bit.
RSS (Robotics: Science and Systems), ICRA, and the IEEE-RAS Humanoids conference are commonly cited as the most directly relevant venues for someone specifically interested in legged locomotion and humanoid control research, as opposed to broader AI/ML conferences.
Re: What's a good way to demonstrate hands-on skill without expensive hardware access?
Posted: Wed Jul 09, 2025 9:54 pm
by park44
@green28 Can I ask a dumb follow-up -
A whole-body control engineer's day-to-day work is a mix of formulating and tuning constrained optimization problems, debugging why a controller behaves differently on hardware than in simulation, and a surprising amount of time spent on numerical stability and solver performance rather than pure algorithm design. In the UK, base salaries for robotics roles reportedly range from around £50,000 for new graduates up to roughly £200,000 for senior whole-body-control or reinforcement-learning specialists - a notably wide band reflecting how specialized the top end of the field has become.
Reminds me a bit of the early drone hobbyist scene, honestly.