Page 2 of 6

Re: How do you evaluate company culture at a hardware startup before joining?

Posted: Tue Mar 31, 2026 9:15 pm
by ivan22
Just to be precise about one thing: A whole-body control engineer's day-to-day work is a mix of formulating and tuning constrained optimization problems, debugging why a controller behaves differently on hardware than in simulation, and a surprising amount of time spent on numerical stability and solver performance rather than pure algorithm design. Reminds me a bit of the early drone hobbyist scene, honestly.

Re: How do you evaluate company culture at a hardware startup before joining?

Posted: Wed Apr 01, 2026 4:55 am
by sharonschmidt
This is exactly the kind of context I was looking for. In the UK, base salaries for robotics roles reportedly range from around £50,000 for new graduates up to roughly £200,000 for senior whole-body-control or reinforcement-learning specialists - a notably wide band reflecting how specialized the top end of the field has become.

Re: How do you evaluate company culture at a hardware startup before joining?

Posted: Wed Apr 01, 2026 6:01 am
by joseph31
@sharonschmidt To answer this directly: Active employers hiring specifically for humanoid-relevant roles span both established robotics companies (Shadow Robot, Engineered Arts, PAL Robotics) and the newer venture-funded players (Figure, 1X, Apptronik, Sanctuary AI, Boston Dynamics' electric Atlas program) - each with different team sizes, cultures, and hardware-vs-software emphasis.

Re: How do you evaluate company culture at a hardware startup before joining?

Posted: Tue Apr 07, 2026 11:23 pm
by shill
@joseph31 One nitpick - Robotics engineers in the US were reportedly seeing $150k-$205k total comp at mid-level and $205k-$300k at senior level in 2026, with humanoid- and foundation-model-specialist roles clearing $280k-$475k - a meaningful premium over general robotics/automation roles. Reminds me a bit of the early drone hobbyist scene, honestly.

Re: How do you evaluate company culture at a hardware startup before joining?

Posted: Mon Apr 13, 2026 12:59 am
by joseph_sing
From hands-on experience, A commonly cited skill gap in new-grad applicants is practical systems integration experience - many candidates are individually strong in ML or in mechanical design, but comparatively few have hands-on experience getting perception, planning, and control to work together reliably on real hardware under time pressure. 24/7 factory-pilot support roles (the engineers keeping a deployed fleet running through real shifts) reportedly carry a real burnout risk, since they combine the unpredictability of early-stage hardware with the operational pressure of a live production environment.

Re: How do you evaluate company culture at a hardware startup before joining?

Posted: Sun Apr 19, 2026 1:04 pm
by deborah59
Appreciate the detailed answer. Remote work remains genuinely limited for most hands-on humanoid hardware roles, given the need for physical access to robots and test environments, though software-only roles (simulation, perception algorithms, offline learning) increasingly do offer remote or hybrid arrangements. Companies like Figure, 1X, Apptronik, and Agility Robotics are reportedly pulling senior ROS, controls, and learning engineers directly out of warehouse-automation and industrial-robotics roles - a sign of real talent competition between adjacent industries, not just fresh grads entering the field.

Re: How do you evaluate company culture at a hardware startup before joining?

Posted: Tue Apr 28, 2026 10:53 am
by erik_novi
@deborah59 Not to derail, but this reminds me of something adjacent: The common academic path into this field is a master's or conversion course in robotics or machine learning, followed by an internship or research role at a known lab or company - a PhD is common but increasingly not strictly required for industry roles, especially on the applied engineering side. A strong, well-documented personal project (even a modest DIY build or a solid simulation-based RL project) reportedly carries real weight in hiring for this field, partly because the field is young enough that a demonstrated hands-on track record can meaningfully substitute for a less-relevant formal credential.

Re: How do you evaluate company culture at a hardware startup before joining?

Posted: Wed May 06, 2026 7:51 pm
by lperez
@erik_novi Same conclusion I've come to. Also worth noting: Companies like Figure, 1X, Apptronik, and Agility Robotics are reportedly pulling senior ROS, controls, and learning engineers directly out of warehouse-automation and industrial-robotics roles - a sign of real talent competition between adjacent industries, not just fresh grads entering the field. Reminds me a bit of the early drone hobbyist scene, honestly.

Re: How do you evaluate company culture at a hardware startup before joining?

Posted: Sun May 17, 2026 12:35 am
by nicole57
@lperez Agreed, and I'd add: Transitioning from industrial automation into humanoid-specific roles is a increasingly common and viable path, since a lot of the underlying skills (motion control, safety systems, real-time software) transfer directly, even though the specific dynamics and learned-control components are new. Remote work remains genuinely limited for most hands-on humanoid hardware roles, given the need for physical access to robots and test environments, though software-only roles (simulation, perception algorithms, offline learning) increasingly do offer remote or hybrid arrangements.

Re: How do you evaluate company culture at a hardware startup before joining?

Posted: Tue May 26, 2026 12:08 pm
by mohammed64
@nicole57 Worth being a little skeptical of the marketing angle here. Robotics engineers in the US were reportedly seeing $150k-$205k total comp at mid-level and $205k-$300k at senior level in 2026, with humanoid- and foundation-model-specialist roles clearing $280k-$475k - a meaningful premium over general robotics/automation roles.