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Re: Tactile fingertip resolution - how fine do we actually need it?

Posted: Wed Jul 09, 2025 7:36 am
by barbara50
@ethan_fisc Slight correction, though the overall point stands: LiDAR gives reliable, lighting-independent range data but is heavier, pricier, and gives sparser point clouds up close than stereo or depth cameras, which is why a lot of humanoids lean on stereo/depth cameras for near-field manipulation and reserve LiDAR (if present at all) for longer-range navigation. Unitree's Dex3-1 dexterous hand packs around 33 pressure/tactile sensors per hand across the fingers and palm, capable of sensing pressure roughly in the 10g-2500g range - a useful reference point for what 'production tactile sensing' looks like right now.

Re: Tactile fingertip resolution - how fine do we actually need it?

Posted: Fri Jul 11, 2025 12:39 am
by dchen
This matches what I've seen too. Proprioception (the robot's sense of its own joint angles, velocities, and forces) tends to get less attention than flashy vision systems, even though a lot of balance and manipulation failures trace back to proprioceptive noise or miscalibration rather than a vision problem.

Re: Tactile fingertip resolution - how fine do we actually need it?

Posted: Sun Jul 13, 2025 1:04 pm
by scott.andersson5
@dchen Here's what I know on this: Force/torque sensors near the ankle give a direct read on ground reaction forces, which is valuable for balance control, but they add cost, a failure point, and routing complexity right at a joint that already takes the most mechanical abuse.

Re: Tactile fingertip resolution - how fine do we actually need it?

Posted: Sun Jul 20, 2025 6:38 am
by noah_pate
@scott.andersson5 Follow-up question though - Multi-camera calibration drifts over time from thermal expansion, vibration, and mechanical wear, which is why production systems typically run periodic recalibration routines rather than assuming a one-time factory calibration holds forever.

Re: Tactile fingertip resolution - how fine do we actually need it?

Posted: Thu Jul 31, 2025 11:03 am
by giulia.roberts4
@noah_pate Small correction on one detail: Multi-camera calibration drifts over time from thermal expansion, vibration, and mechanical wear, which is why production systems typically run periodic recalibration routines rather than assuming a one-time factory calibration holds forever.

Re: Tactile fingertip resolution - how fine do we actually need it?

Posted: Sat Aug 02, 2025 4:31 am
by ivan22
@giulia.roberts4 Side note that might be relevant: LiDAR gives reliable, lighting-independent range data but is heavier, pricier, and gives sparser point clouds up close than stereo or depth cameras, which is why a lot of humanoids lean on stereo/depth cameras for near-field manipulation and reserve LiDAR (if present at all) for longer-range navigation.

Re: Tactile fingertip resolution - how fine do we actually need it?

Posted: Wed Aug 13, 2025 3:28 am
by sharonschmidt
This is exactly the kind of context I was looking for. Sensor fusion mostly earns its keep by covering for each individual sensor's weaknesses - vision struggles with occlusion and lighting, IMUs drift, force/torque sensors are noisy at low loads - fusing them gives a more robust estimate than any one source alone, independent of raw compute. Vibration is one of the most underrated sources of noisy IMU and tactile readings - mounting matters as much as sensor quality, and a poorly isolated mount can add more noise than the sensor's own datasheet specs would suggest.

Re: Tactile fingertip resolution - how fine do we actually need it?

Posted: Thu Aug 21, 2025 7:19 pm
by gimbalmar65
Related question - Sensor fusion mostly earns its keep by covering for each individual sensor's weaknesses - vision struggles with occlusion and lighting, IMUs drift, force/torque sensors are noisy at low loads - fusing them gives a more robust estimate than any one source alone, independent of raw compute.

Re: Tactile fingertip resolution - how fine do we actually need it?

Posted: Sun Aug 24, 2025 11:11 am
by gimbalmar65
I dealt with almost this exact situation. Unitree's Dex3-1 dexterous hand packs around 33 pressure/tactile sensors per hand across the fingers and palm, capable of sensing pressure roughly in the 10g-2500g range - a useful reference point for what 'production tactile sensing' looks like right now.

Re: Tactile fingertip resolution - how fine do we actually need it?

Posted: Mon Aug 25, 2025 1:01 am
by ethan17
Slight correction, though the overall point stands: Vibration is one of the most underrated sources of noisy IMU and tactile readings - mounting matters as much as sensor quality, and a poorly isolated mount can add more noise than the sensor's own datasheet specs would suggest. Latency between a perceived event (like a slip) and a corrective control response matters enormously for balance - even 50-100ms of extra perception latency can be the difference between a smooth recovery and a fall, which is part of why a lot of balance-critical sensing is proprioceptive rather than vision-based.