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Re: Multi-camera calibration headaches on a full humanoid rig
Posted: Sat Aug 23, 2025 7:32 am
by ethan_fisc
One nitpick -
Vibration is one of the most underrated sources of noisy IMU and tactile readings - mounting matters as much as sensor quality, and a poorly isolated mount can add more noise than the sensor's own datasheet specs would suggest.
Re: Multi-camera calibration headaches on a full humanoid rig
Posted: Sun Aug 24, 2025 1:55 am
by jhansen
Genuine beginner question -
Event cameras (which report per-pixel brightness changes rather than full frames) are still more of a research curiosity than a production sensor for humanoids, mainly because the software ecosystem and processing pipelines around them are far less mature than for standard frame-based cameras. Estimating joint torque from motor current draw is cheap and requires no extra sensor, but it's less accurate than a dedicated torque sensor because it doesn't capture friction losses through the gearbox - good enough for coarse control, not always for precise force-controlled tasks.
Totally unrelated but has anyone else noticed how fast component costs are dropping this year.
Re: Multi-camera calibration headaches on a full humanoid rig
Posted: Tue Aug 26, 2025 7:38 pm
by dchen
@jhansen I see it a little differently.
Unitree's Dex3-1 dexterous hand packs around 33 pressure/tactile sensors per hand across the fingers and palm, capable of sensing pressure roughly in the 10g-2500g range - a useful reference point for what 'production tactile sensing' looks like right now.
Re: Multi-camera calibration headaches on a full humanoid rig
Posted: Sun Sep 07, 2025 11:03 am
by williams84
Yeah, this tracks with what I've read as well.
Estimating joint torque from motor current draw is cheap and requires no extra sensor, but it's less accurate than a dedicated torque sensor because it doesn't capture friction losses through the gearbox - good enough for coarse control, not always for precise force-controlled tasks.
Re: Multi-camera calibration headaches on a full humanoid rig
Posted: Sun Sep 14, 2025 2:32 am
by park44
@williams84 To answer this directly:
Multi-camera calibration drifts over time from thermal expansion, vibration, and mechanical wear, which is why production systems typically run periodic recalibration routines rather than assuming a one-time factory calibration holds forever.
Re: Multi-camera calibration headaches on a full humanoid rig
Posted: Fri Sep 19, 2025 9:05 am
by carter42
I don't think that's quite right, for what it's worth.
Event cameras (which report per-pixel brightness changes rather than full frames) are still more of a research curiosity than a production sensor for humanoids, mainly because the software ecosystem and processing pipelines around them are far less mature than for standard frame-based cameras.
Makes me wonder how this looks in another five years.