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Re: What's the current state of the art in tactile sensing arrays?
Posted: Mon Dec 22, 2025 9:12 pm
by barbara.jones
Just to be precise about one thing:
Tactile skin arrays have improved a lot, but 'good enough to matter' really depends on the task - coarse contact detection across a large area is fairly mature, while fine, high-resolution force distribution sensing (like a human fingertip) is still the harder problem.
Re: What's the current state of the art in tactile sensing arrays?
Posted: Wed Dec 24, 2025 9:46 pm
by zoeanderson
Here's the relevant bit as far as I understand it:
Multi-camera calibration drifts over time from thermal expansion, vibration, and mechanical wear, which is why production systems typically run periodic recalibration routines rather than assuming a one-time factory calibration holds forever.
Re: What's the current state of the art in tactile sensing arrays?
Posted: Fri Dec 26, 2025 11:19 pm
by garcia51
@zoeanderson Slightly off-topic, but related:
Proprioception (the robot's sense of its own joint angles, velocities, and forces) tends to get less attention than flashy vision systems, even though a lot of balance and manipulation failures trace back to proprioceptive noise or miscalibration rather than a vision problem.
Re: What's the current state of the art in tactile sensing arrays?
Posted: Tue Dec 30, 2025 8:15 pm
by ethan17
Just to be precise about one thing:
Tactile skin arrays have improved a lot, but 'good enough to matter' really depends on the task - coarse contact detection across a large area is fairly mature, while fine, high-resolution force distribution sensing (like a human fingertip) is still the harder problem.
Totally unrelated but has anyone else noticed how fast component costs are dropping this year.
Re: What's the current state of the art in tactile sensing arrays?
Posted: Fri Jan 09, 2026 6:29 am
by barbara50
@ethan17 Here's what I know on this:
Latency between a perceived event (like a slip) and a corrective control response matters enormously for balance - even 50-100ms of extra perception latency can be the difference between a smooth recovery and a fall, which is part of why a lot of balance-critical sensing is proprioceptive rather than vision-based. Vibration is one of the most underrated sources of noisy IMU and tactile readings - mounting matters as much as sensor quality, and a poorly isolated mount can add more noise than the sensor's own datasheet specs would suggest.
Re: What's the current state of the art in tactile sensing arrays?
Posted: Mon Jan 19, 2026 5:02 pm
by johnrossi
@barbara50 That's the official framing, at least - reality tends to lag a bit.
LiDAR gives reliable, lighting-independent range data but is heavier, pricier, and gives sparser point clouds up close than stereo or depth cameras, which is why a lot of humanoids lean on stereo/depth cameras for near-field manipulation and reserve LiDAR (if present at all) for longer-range navigation. Estimating joint torque from motor current draw is cheap and requires no extra sensor, but it's less accurate than a dedicated torque sensor because it doesn't capture friction losses through the gearbox - good enough for coarse control, not always for precise force-controlled tasks.
Re: What's the current state of the art in tactile sensing arrays?
Posted: Thu Jan 29, 2026 12:08 pm
by diego.moore6
Agreed, and I'd add:
Force/torque sensors near the ankle give a direct read on ground reaction forces, which is valuable for balance control, but they add cost, a failure point, and routing complexity right at a joint that already takes the most mechanical abuse.
Re: What's the current state of the art in tactile sensing arrays?
Posted: Sat Jan 31, 2026 11:12 am
by george92
@diego.moore6 Counterpoint:
Sensor fusion mostly earns its keep by covering for each individual sensor's weaknesses - vision struggles with occlusion and lighting, IMUs drift, force/torque sensors are noisy at low loads - fusing them gives a more robust estimate than any one source alone, independent of raw compute.
Reminds me a bit of the early drone hobbyist scene, honestly.
Re: What's the current state of the art in tactile sensing arrays?
Posted: Wed Feb 04, 2026 12:39 pm
by giulia.roberts4
@george92 This matches what I've seen too.
Estimating joint torque from motor current draw is cheap and requires no extra sensor, but it's less accurate than a dedicated torque sensor because it doesn't capture friction losses through the gearbox - good enough for coarse control, not always for precise force-controlled tasks. Latency between a perceived event (like a slip) and a corrective control response matters enormously for balance - even 50-100ms of extra perception latency can be the difference between a smooth recovery and a fall, which is part of why a lot of balance-critical sensing is proprioceptive rather than vision-based.
Re: What's the current state of the art in tactile sensing arrays?
Posted: Mon Feb 09, 2026 3:57 am
by carter42
@giulia.roberts4 To answer this directly:
Sensor fusion mostly earns its keep by covering for each individual sensor's weaknesses - vision struggles with occlusion and lighting, IMUs drift, force/torque sensors are noisy at low loads - fusing them gives a more robust estimate than any one source alone, independent of raw compute.