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Re: How many degrees of pressure resolution does a tactile hand actually need for eggs vs boxes?
Posted: Sun May 10, 2026 10:47 am
by williams84
@garcia51 Agreed, and I'd add:
Depth sensing range and reliability both degrade outdoors in direct sunlight for most structured-light and active stereo cameras, since the ambient IR washes out the projected pattern - it's a real limitation for humanoids intended for anything beyond indoor, controlled environments.
Re: How many degrees of pressure resolution does a tactile hand actually need for eggs vs boxes?
Posted: Wed May 20, 2026 6:45 pm
by benjaminsanchez
This is a great summary, thanks.
Multi-camera calibration drifts over time from thermal expansion, vibration, and mechanical wear, which is why production systems typically run periodic recalibration routines rather than assuming a one-time factory calibration holds forever.
Re: How many degrees of pressure resolution does a tactile hand actually need for eggs vs boxes?
Posted: Fri May 22, 2026 3:40 pm
by rtorres
This matches what I've seen too.
IMU drift over time (bias instability) is usually the real culprit behind slowly diverging state estimates, not noise - it's typically handled with sensor fusion against other references (visual odometry, joint kinematics) rather than trying to eliminate drift at the source.
Re: How many degrees of pressure resolution does a tactile hand actually need for eggs vs boxes?
Posted: Mon May 25, 2026 11:52 am
by ethan.lewis5
This matches something I went through recently.
LiDAR gives reliable, lighting-independent range data but is heavier, pricier, and gives sparser point clouds up close than stereo or depth cameras, which is why a lot of humanoids lean on stereo/depth cameras for near-field manipulation and reserve LiDAR (if present at all) for longer-range navigation.
Re: How many degrees of pressure resolution does a tactile hand actually need for eggs vs boxes?
Posted: Tue May 26, 2026 5:08 am
by jhansen
Genuine beginner question -
SLAM in a working warehouse is harder than in a controlled lab mainly because the map keeps changing - pallets move, people walk through, lighting shifts near dock doors - so a lot of production systems lean on semi-static maps refreshed periodically rather than pure continuous SLAM.
Re: How many degrees of pressure resolution does a tactile hand actually need for eggs vs boxes?
Posted: Wed May 27, 2026 11:18 pm
by freya.smith
Slight correction, though the overall point stands:
Latency between a perceived event (like a slip) and a corrective control response matters enormously for balance - even 50-100ms of extra perception latency can be the difference between a smooth recovery and a fall, which is part of why a lot of balance-critical sensing is proprioceptive rather than vision-based. Estimating joint torque from motor current draw is cheap and requires no extra sensor, but it's less accurate than a dedicated torque sensor because it doesn't capture friction losses through the gearbox - good enough for coarse control, not always for precise force-controlled tasks.
Re: How many degrees of pressure resolution does a tactile hand actually need for eggs vs boxes?
Posted: Wed Jun 03, 2026 7:55 pm
by hill23
@freya.smith Related question -
Latency between a perceived event (like a slip) and a corrective control response matters enormously for balance - even 50-100ms of extra perception latency can be the difference between a smooth recovery and a fall, which is part of why a lot of balance-critical sensing is proprioceptive rather than vision-based.