Page 3 of 3

Re: Anyone tried fusing tactile and vision for grasp confidence estimation?

Posted: Sun Jul 19, 2026 1:19 am
by ashley_flor
This matches what I've seen too. SLAM in a working warehouse is harder than in a controlled lab mainly because the map keeps changing - pallets move, people walk through, lighting shifts near dock doors - so a lot of production systems lean on semi-static maps refreshed periodically rather than pure continuous SLAM.

Re: Anyone tried fusing tactile and vision for grasp confidence estimation?

Posted: Sun Jul 26, 2026 11:05 am
by nicole10
I'll believe the stronger version of that claim when it's independently verified. Force/torque sensors near the ankle give a direct read on ground reaction forces, which is valuable for balance control, but they add cost, a failure point, and routing complexity right at a joint that already takes the most mechanical abuse. Reminds me a bit of the early drone hobbyist scene, honestly.

Re: Anyone tried fusing tactile and vision for grasp confidence estimation?

Posted: Mon Aug 03, 2026 1:20 pm
by george92
Here's what I know on this: LiDAR gives reliable, lighting-independent range data but is heavier, pricier, and gives sparser point clouds up close than stereo or depth cameras, which is why a lot of humanoids lean on stereo/depth cameras for near-field manipulation and reserve LiDAR (if present at all) for longer-range navigation.

Re: Anyone tried fusing tactile and vision for grasp confidence estimation?

Posted: Tue Aug 11, 2026 10:52 am
by servoken70
Worth being a little skeptical of the marketing angle here. Tactile skin arrays have improved a lot, but 'good enough to matter' really depends on the task - coarse contact detection across a large area is fairly mature, while fine, high-resolution force distribution sensing (like a human fingertip) is still the harder problem.

Re: Anyone tried fusing tactile and vision for grasp confidence estimation?

Posted: Fri Aug 21, 2026 7:49 pm
by garcia51
Speaking from personal experience here, Sensor fusion mostly earns its keep by covering for each individual sensor's weaknesses - vision struggles with occlusion and lighting, IMUs drift, force/torque sensors are noisy at low loads - fusing them gives a more robust estimate than any one source alone, independent of raw compute.

Re: Anyone tried fusing tactile and vision for grasp confidence estimation?

Posted: Tue Aug 25, 2026 8:54 am
by servobre20
@garcia51 From what I've seen: Event cameras (which report per-pixel brightness changes rather than full frames) are still more of a research curiosity than a production sensor for humanoids, mainly because the software ecosystem and processing pipelines around them are far less mature than for standard frame-based cameras. Kind of makes me think about how different this all looked even three years ago.

Re: Anyone tried fusing tactile and vision for grasp confidence estimation?

Posted: Sun Aug 30, 2026 11:59 am
by mohammed.rossi
This raises a question for me - Force/torque sensors near the ankle give a direct read on ground reaction forces, which is valuable for balance control, but they add cost, a failure point, and routing complexity right at a joint that already takes the most mechanical abuse. Latency between a perceived event (like a slip) and a corrective control response matters enormously for balance - even 50-100ms of extra perception latency can be the difference between a smooth recovery and a fall, which is part of why a lot of balance-critical sensing is proprioceptive rather than vision-based. Anyway, good thread - following for more.