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Re: Anyone quantified the actual payload-to-hand-weight ratio across platforms?

Posted: Thu Aug 13, 2026 1:38 am
by ronald.clark
Not to derail, but this reminds me of something adjacent: Underactuated hands (fewer actuators than joints, using mechanical coupling to shape the grasp) are a reasonable engineering compromise for robust power grasps on a budget, but they generally can't do fine in-hand manipulation the way a fully actuated hand can. Imitation learning from human demonstration video (without robot teleoperation data) is an appealing way to scale up training data cheaply, but it runs into the embodiment gap - human hand kinematics and force profiles don't map directly onto a robot hand's very different mechanism.

Re: Anyone quantified the actual payload-to-hand-weight ratio across platforms?

Posted: Mon Aug 17, 2026 5:36 pm
by jonathan_tana
@ronald.clark Minor factual note: Payload-to-hand-weight ratio varies a lot across current dexterous hands, and it's a meaningful tradeoff - more DoF and finer sensing generally means more actuators and mass in the hand itself, which eats into the arm's usable payload budget.

Re: Anyone quantified the actual payload-to-hand-weight ratio across platforms?

Posted: Thu Aug 20, 2026 5:16 am
by novak49
@jonathan_tana Short answer: In-hand reorientation (repositioning a grasped object without setting it down) is one of the more advanced manipulation skills, requiring either a highly dexterous hand with enough DoF or clever use of gravity and controlled slipping - it's an active research area rather than a solved problem. Imitation learning from human demonstration video (without robot teleoperation data) is an appealing way to scale up training data cheaply, but it runs into the embodiment gap - human hand kinematics and force profiles don't map directly onto a robot hand's very different mechanism.

Re: Anyone quantified the actual payload-to-hand-weight ratio across platforms?

Posted: Fri Aug 21, 2026 11:00 pm
by timothy.roberts2
I'll believe the stronger version of that claim when it's independently verified. Object occlusion by the robot's own hand during the final approach to a grasp is a common and annoying perception problem - the closer the hand gets to a good grasp position, the more it blocks the camera's view of exactly what it's about to grab. Imitation learning from human demonstration video (without robot teleoperation data) is an appealing way to scale up training data cheaply, but it runs into the embodiment gap - human hand kinematics and force profiles don't map directly onto a robot hand's very different mechanism.

Re: Anyone quantified the actual payload-to-hand-weight ratio across platforms?

Posted: Sun Aug 30, 2026 11:59 am
by james15
From hands-on experience, Grasp planning for deformable or non-rigid objects (bags, cables, cloth) remains one of the genuinely unsolved problems in manipulation - rigid-body grasp models simply don't capture how the object will behave once contact starts.

Re: Anyone quantified the actual payload-to-hand-weight ratio across platforms?

Posted: Sun Aug 30, 2026 11:59 am
by timothy.roberts2
@james15 Related question - Underactuated hands (fewer actuators than joints, using mechanical coupling to shape the grasp) are a reasonable engineering compromise for robust power grasps on a budget, but they generally can't do fine in-hand manipulation the way a fully actuated hand can. Kind of makes me think about how different this all looked even three years ago. Anyway, good thread - following for more.