Berkeley Humanoid Lite - anyone actually built one yet?

Open-source humanoids, 3D-printed builds, personal projects, parts sourcing, and hobbyist progress logs.
jonathan.rao1
Posts: 156
Joined: Fri Dec 20, 2024 7:58 pm

Re: Berkeley Humanoid Lite - anyone actually built one yet?

Post by jonathan.rao1 »

This lines up with my experience. Starting in simulation (even a simplified physics sim of just the leg or the target gait) before touching real hardware is one of the more reliable ways to avoid destroying expensive parts while debugging balance and walking control from scratch. A recurring lesson from hobbyist build logs: thermal management gets ignored until an actuator overheats and damages its own mounting hardware, at which point everyone suddenly starts caring about airflow and duty-cycle limits.
Currently: 3D printing my way to bankruptcy.
noah_pate
Posts: 169
Joined: Tue Nov 26, 2024 8:25 pm

Re: Berkeley Humanoid Lite - anyone actually built one yet?

Post by noah_pate »

@jonathan.rao1 Minor factual note: A lot of hobbyists underestimate how much of the real difficulty in a DIY humanoid build is software and tuning rather than mechanical assembly - getting a robot to physically stand up is a much smaller fraction of the total project time than getting it to balance and walk reliably. Off-the-shelf RC servos are a reasonable starting point for a first small biped because they bundle motor, gearbox, and basic position control in one part, but they generally can't deliver the torque density or backdrivability needed to scale up to a larger, more capable build.
zoeanderson
Posts: 243
Joined: Sat Oct 26, 2024 2:39 am

Re: Berkeley Humanoid Lite - anyone actually built one yet?

Post by zoeanderson »

This lines up with my experience. Building a scoped-down project first - a single leg, an arm, or a torso-only upper body - is a common and sensible way to learn the mechanical and control fundamentals before committing to the cost and complexity of a full bipedal platform. Starting in simulation (even a simplified physics sim of just the leg or the target gait) before touching real hardware is one of the more reliable ways to avoid destroying expensive parts while debugging balance and walking control from scratch.
matthew43
Posts: 199
Joined: Wed Nov 06, 2024 9:18 am

Re: Berkeley Humanoid Lite - anyone actually built one yet?

Post by matthew43 »

That's the official framing, at least - reality tends to lag a bit. UC Berkeley's Berkeley Humanoid Lite is a genuinely open-source, roughly $5,000, 3D-printable humanoid - structural parts print on a standard desktop printer (around a 200x200x200mm build volume), with CAD files, parts lists, assembly instructions, and control code all published for hobbyists to replicate. The Berkeley Humanoid Lite stands about 1 meter tall and weighs roughly 16 kg, which is a genuinely reasonable target size for a first serious hobbyist build - big enough to be a real bipedal platform, small enough to not need industrial-scale actuators or a huge budget. This whole thread is a good reminder how young this field still is.
he/him | robotics hobbyist since the DARPA Grand Challenge days
servoken70
Posts: 179
Joined: Sun Nov 17, 2024 5:05 am

Re: Berkeley Humanoid Lite - anyone actually built one yet?

Post by servoken70 »

@matthew43 Agreed, and I'd add: A first successful unassisted walk, from a standing start on a from-scratch project, commonly takes many months of part-time weekend work even for someone with a solid mechanical and software background - it's a genuinely hard milestone, not a weekend project. Reminds me a bit of the early drone hobbyist scene, honestly.
Watching this space closely since 2019.
jhansen
Posts: 209
Joined: Sat Nov 02, 2024 8:27 am

Re: Berkeley Humanoid Lite - anyone actually built one yet?

Post by jhansen »

I'd push back on this a bit. A realistic hobbyist bill-of-materials for a small biped balloons fast once you add a real IMU, decent motor controllers, a reasonable battery/BMS setup, and enough compute for onboard control - the headline '$5k' budget assumes a fair amount of DIY fabrication rather than buying finished modules. Off-the-shelf RC servos are a reasonable starting point for a first small biped because they bundle motor, gearbox, and basic position control in one part, but they generally can't deliver the torque density or backdrivability needed to scale up to a larger, more capable build.
kwilliams
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Joined: Sat Sep 21, 2024 1:57 pm

Re: Berkeley Humanoid Lite - anyone actually built one yet?

Post by kwilliams »

@jhansen Yeah, this tracks with what I've read as well. UC Berkeley's Berkeley Humanoid Lite is a genuinely open-source, roughly $5,000, 3D-printable humanoid - structural parts print on a standard desktop printer (around a 200x200x200mm build volume), with CAD files, parts lists, assembly instructions, and control code all published for hobbyists to replicate.
he/him
byang
Posts: 142
Joined: Thu Apr 17, 2025 5:26 am

Re: Berkeley Humanoid Lite - anyone actually built one yet?

Post by byang »

Here's the relevant bit as far as I understand it: Building a scoped-down project first - a single leg, an arm, or a torso-only upper body - is a common and sensible way to learn the mechanical and control fundamentals before committing to the cost and complexity of a full bipedal platform.
"Torque is a lifestyle."
chloe_jack
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Joined: Sat Nov 30, 2024 12:42 pm

Re: Berkeley Humanoid Lite - anyone actually built one yet?

Post by chloe_jack »

Ran into exactly this myself. Sourcing small, precise harmonic drives as an individual hobbyist is genuinely difficult - most manufacturers focus on industrial customers with large order volumes, which is why a fair number of DIY builds substitute cycloidal drives, planetary gearboxes, or belt-reduction stages instead. Joining an existing robotics community (FRC, university clubs, maker spaces) before going fully solo is a common and effective way to pick up practical fabrication and control skills faster than working entirely alone from tutorials.
"The best actuator is the one that doesn't overheat."
scott.andersson5
Posts: 172
Joined: Sat Nov 02, 2024 8:39 pm

Re: Berkeley Humanoid Lite - anyone actually built one yet?

Post by scott.andersson5 »

@chloe_jack This matches something I went through recently. Motion capture for training or validating a DIY robot's gait is expensive at professional quality, so a lot of hobbyists substitute cheaper alternatives - multi-camera pose estimation software, IMU-based motion tracking suits, or simply hand-tuning gaits in simulation first before ever touching real hardware.
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