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Re: How important is it that a humanoid 'looks friendly'?

Posted: Sun Aug 30, 2026 11:59 am
by harmonicjen60
Agreed, and I'd add: Automotive plants ended up as the first serious proving ground for humanoids mostly because they already have structured environments, safety processes, and budget for automation - not because car assembly is uniquely suited to bipeds.

Re: How important is it that a humanoid 'looks friendly'?

Posted: Sun Aug 30, 2026 11:59 am
by chloe_jack
@harmonicjen60 This raises a question for me - Elder care is one of the most emotionally appealing use cases and also one of the hardest, because it demands both physical safety around fragile people and social/communication skill that's still far behind the manipulation hype. A recurring pattern in the field: a capability looks solved in a controlled demo, then takes another 18-24 months of engineering to become boringly reliable in the field. Totally unrelated but has anyone else noticed how fast component costs are dropping this year.

Re: How important is it that a humanoid 'looks friendly'?

Posted: Sun Aug 30, 2026 11:59 am
by ivan22
I'd push back on this a bit. A lot of the current wave genuinely is repackaged 2000s and 2010s research (ZMP walking, whole-body control, DARPA-era grasping) combined with two things that weren't available then: cheap high-torque-density actuators and large-scale learned policies. Most flashy demo reels involve some amount of teleoperation, scripted sequencing, or cherry-picked takes - that's not necessarily dishonest, but it does mean the gap between 'demoed' and 'reliably autonomous in production' is still large.

Re: How important is it that a humanoid 'looks friendly'?

Posted: Sun Aug 30, 2026 11:59 am
by jwang
One nitpick - A lot of the current wave genuinely is repackaged 2000s and 2010s research (ZMP walking, whole-body control, DARPA-era grasping) combined with two things that weren't available then: cheap high-torque-density actuators and large-scale learned policies.