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Re: What's a good beginner sensor fusion project before tackling a full robot?
Posted: Wed Jun 10, 2026 7:16 pm
by joseph.robinson
@niklassantos Not to derail, but this reminds me of something adjacent:
Depth sensing range and reliability both degrade outdoors in direct sunlight for most structured-light and active stereo cameras, since the ambient IR washes out the projected pattern - it's a real limitation for humanoids intended for anything beyond indoor, controlled environments.
Re: What's a good beginner sensor fusion project before tackling a full robot?
Posted: Sat Jun 20, 2026 1:39 pm
by richard36
New to this, so forgive me if this is obvious -
Depth sensing range and reliability both degrade outdoors in direct sunlight for most structured-light and active stereo cameras, since the ambient IR washes out the projected pattern - it's a real limitation for humanoids intended for anything beyond indoor, controlled environments. Estimating joint torque from motor current draw is cheap and requires no extra sensor, but it's less accurate than a dedicated torque sensor because it doesn't capture friction losses through the gearbox - good enough for coarse control, not always for precise force-controlled tasks.
Re: What's a good beginner sensor fusion project before tackling a full robot?
Posted: Wed Jul 01, 2026 10:26 pm
by amara.brown
I can speak to this a bit.
Proprioception (the robot's sense of its own joint angles, velocities, and forces) tends to get less attention than flashy vision systems, even though a lot of balance and manipulation failures trace back to proprioceptive noise or miscalibration rather than a vision problem.
Re: What's a good beginner sensor fusion project before tackling a full robot?
Posted: Tue Jul 07, 2026 10:29 pm
by diego.moore6
Pretty much this. One thing to add:
Sensor fusion mostly earns its keep by covering for each individual sensor's weaknesses - vision struggles with occlusion and lighting, IMUs drift, force/torque sensors are noisy at low loads - fusing them gives a more robust estimate than any one source alone, independent of raw compute.
Re: What's a good beginner sensor fusion project before tackling a full robot?
Posted: Sun Jul 12, 2026 1:45 pm
by park44
@diego.moore6 Worth being a little skeptical of the marketing angle here.
LiDAR gives reliable, lighting-independent range data but is heavier, pricier, and gives sparser point clouds up close than stereo or depth cameras, which is why a lot of humanoids lean on stereo/depth cameras for near-field manipulation and reserve LiDAR (if present at all) for longer-range navigation.
Re: What's a good beginner sensor fusion project before tackling a full robot?
Posted: Fri Jul 17, 2026 12:56 pm
by dchen
That's the official framing, at least - reality tends to lag a bit.
Unitree's Dex3-1 dexterous hand packs around 33 pressure/tactile sensors per hand across the fingers and palm, capable of sensing pressure roughly in the 10g-2500g range - a useful reference point for what 'production tactile sensing' looks like right now. Latency between a perceived event (like a slip) and a corrective control response matters enormously for balance - even 50-100ms of extra perception latency can be the difference between a smooth recovery and a fall, which is part of why a lot of balance-critical sensing is proprioceptive rather than vision-based.
Re: What's a good beginner sensor fusion project before tackling a full robot?
Posted: Sun Jul 26, 2026 1:32 am
by richard36
@dchen This matches something I went through recently.
Tactile skin arrays have improved a lot, but 'good enough to matter' really depends on the task - coarse contact detection across a large area is fairly mature, while fine, high-resolution force distribution sensing (like a human fingertip) is still the harder problem.
Totally unrelated but has anyone else noticed how fast component costs are dropping this year.
Re: What's a good beginner sensor fusion project before tackling a full robot?
Posted: Thu Aug 06, 2026 7:36 pm
by deborah59
@richard36 Ran into exactly this myself.
Unitree's Dex3-1 dexterous hand packs around 33 pressure/tactile sensors per hand across the fingers and palm, capable of sensing pressure roughly in the 10g-2500g range - a useful reference point for what 'production tactile sensing' looks like right now.
Re: What's a good beginner sensor fusion project before tackling a full robot?
Posted: Wed Aug 12, 2026 4:43 pm
by michaelroberts
@deborah59 I'd take that specific number with a grain of salt, honestly.
Proprioception (the robot's sense of its own joint angles, velocities, and forces) tends to get less attention than flashy vision systems, even though a lot of balance and manipulation failures trace back to proprioceptive noise or miscalibration rather than a vision problem.
Re: What's a good beginner sensor fusion project before tackling a full robot?
Posted: Mon Aug 17, 2026 8:51 am
by diego.moore6
@michaelroberts Here's the relevant bit as far as I understand it:
Unitree's Dex3-1 dexterous hand packs around 33 pressure/tactile sensors per hand across the fingers and palm, capable of sensing pressure roughly in the 10g-2500g range - a useful reference point for what 'production tactile sensing' looks like right now. IMU drift over time (bias instability) is usually the real culprit behind slowly diverging state estimates, not noise - it's typically handled with sensor fusion against other references (visual odometry, joint kinematics) rather than trying to eliminate drift at the source.
Reminds me a bit of the early drone hobbyist scene, honestly.