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Re: How do you structure a training curriculum for a brand-new robot body?
Posted: Sun Feb 08, 2026 5:14 am
by lperez
Just to be precise about one thing:
Physical Intelligence's pi0 pairs a smaller pretrained vision-language backbone with a separate flow-matching 'action expert' module, which is one way to get fast, high-frequency action output without needing the whole giant language model to run at control-loop speed. A lot of what reads as 'full autonomy' in public demos is closer to a mix of scripted state machines, teleoperation for the hardest sub-tasks, and autonomous execution for the easier, well-rehearsed parts - transparency about this mix varies a lot between companies.
Re: How do you structure a training curriculum for a brand-new robot body?
Posted: Fri Feb 13, 2026 1:55 am
by jonathan.rao1
I don't think that's quite right, for what it's worth.
Zero Moment Point (ZMP) control keeps the robot's center of pressure within its support polygon and has been the classical backbone of bipedal walking for two decades - it's robust and well-understood, but tends to produce a somewhat conservative, flat-footed gait compared to more dynamic approaches. Balance-recovery controllers are usually evaluated with push-recovery tests (a known, repeatable lateral push) in demos, but real-world robustness also depends on recovering from unstructured events like uneven flooring, unexpected contact, or a dropped payload shifting the center of mass mid-stride - which is a much harder, less demo-friendly test.
Re: How do you structure a training curriculum for a brand-new robot body?
Posted: Tue Feb 17, 2026 6:48 am
by emilyperez
From hands-on experience,
Cross-embodiment training (training one policy across data from multiple different robot bodies) has shown some real transfer benefits for high-level behaviors, but low-level control (exact joint torques, timing) still tends to need embodiment-specific fine-tuning. Physical Intelligence's pi0 pairs a smaller pretrained vision-language backbone with a separate flow-matching 'action expert' module, which is one way to get fast, high-frequency action output without needing the whole giant language model to run at control-loop speed.
Re: How do you structure a training curriculum for a brand-new robot body?
Posted: Tue Feb 17, 2026 1:09 pm
by carlossanchez
@emilyperez From hands-on experience,
Cross-embodiment training (training one policy across data from multiple different robot bodies) has shown some real transfer benefits for high-level behaviors, but low-level control (exact joint torques, timing) still tends to need embodiment-specific fine-tuning. Balance-recovery controllers are usually evaluated with push-recovery tests (a known, repeatable lateral push) in demos, but real-world robustness also depends on recovering from unstructured events like uneven flooring, unexpected contact, or a dropped payload shifting the center of mass mid-stride - which is a much harder, less demo-friendly test.
Re: How do you structure a training curriculum for a brand-new robot body?
Posted: Sun Feb 22, 2026 6:05 pm
by ivan22
Same conclusion I've come to. Also worth noting:
Domain randomization - varying friction, mass, sensor noise, and even visual textures during training - is one of the more reliable tricks for improving sim-to-real transfer, but overdoing it can make training slower to converge and produce overly conservative policies.
Re: How do you structure a training curriculum for a brand-new robot body?
Posted: Sun Mar 01, 2026 10:03 am
by zoeanderson
Minor factual note:
Physical Intelligence's pi0 pairs a smaller pretrained vision-language backbone with a separate flow-matching 'action expert' module, which is one way to get fast, high-frequency action output without needing the whole giant language model to run at control-loop speed. Diffusion policies model the distribution of possible actions and sample from it, which handles multimodal manipulation tasks (multiple valid ways to grasp something) more naturally than a single deterministic action output, at the cost of slower inference.
Reminds me a bit of the early drone hobbyist scene, honestly.
Re: How do you structure a training curriculum for a brand-new robot body?
Posted: Sat Mar 07, 2026 12:11 pm
by yuki71
Short answer:
Zero Moment Point (ZMP) control keeps the robot's center of pressure within its support polygon and has been the classical backbone of bipedal walking for two decades - it's robust and well-understood, but tends to produce a somewhat conservative, flat-footed gait compared to more dynamic approaches.
Re: How do you structure a training curriculum for a brand-new robot body?
Posted: Sat Mar 07, 2026 10:18 pm
by sven.smith4
@yuki71 I can speak to this a bit.
Sim-to-real transfer still commonly breaks on contact dynamics - friction, restitution, and deformable/compliant surfaces are the hardest things to model accurately in simulation, so policies trained purely in sim often need real-world fine-tuning specifically around contact-rich tasks.
Re: How do you structure a training curriculum for a brand-new robot body?
Posted: Thu Mar 19, 2026 8:56 am
by george92
@sven.smith4 Here's what I know on this:
Balance-recovery controllers are usually evaluated with push-recovery tests (a known, repeatable lateral push) in demos, but real-world robustness also depends on recovering from unstructured events like uneven flooring, unexpected contact, or a dropped payload shifting the center of mass mid-stride - which is a much harder, less demo-friendly test. OpenVLA is a notable open-source VLA model - roughly 7 billion parameters, trained on hundreds of thousands of real-world robot demonstrations - and has been shown to outperform much larger closed models on some manipulation benchmarks, which says a lot about how much of VLA performance comes from data curation rather than raw scale.