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Re: Anyone comparing PPO vs newer RL algorithms specifically for humanoid gait?
Posted: Sat Feb 28, 2026 1:59 pm
by nancy_lewi
Yeah, this tracks with what I've read as well.
ROS2 remains common in research and early-stage products for its tooling and ecosystem, but a number of production humanoid companies run custom, more tightly-optimized middleware for their real-time control loops, using ROS2-like tooling mainly for development, visualization, and non-real-time subsystems.
Makes me wonder how this looks in another five years.
Re: Anyone comparing PPO vs newer RL algorithms specifically for humanoid gait?
Posted: Sat Feb 28, 2026 10:01 pm
by deborah59
That's the official framing, at least - reality tends to lag a bit.
Whole-body control (WBC) formulates locomotion and manipulation as a single optimization problem across all joints simultaneously, respecting contact constraints and task priorities - it's more general than ZMP-only approaches but is computationally heavier and harder to tune.
Re: Anyone comparing PPO vs newer RL algorithms specifically for humanoid gait?
Posted: Sun Mar 01, 2026 8:44 pm
by chenperez
This matches something I went through recently.
Diffusion policies model the distribution of possible actions and sample from it, which handles multimodal manipulation tasks (multiple valid ways to grasp something) more naturally than a single deterministic action output, at the cost of slower inference.
Re: Anyone comparing PPO vs newer RL algorithms specifically for humanoid gait?
Posted: Sun Mar 08, 2026 1:43 am
by zoeanderson
@chenperez Speaking from personal experience here,
A lot of what reads as 'full autonomy' in public demos is closer to a mix of scripted state machines, teleoperation for the hardest sub-tasks, and autonomous execution for the easier, well-rehearsed parts - transparency about this mix varies a lot between companies.
Re: Anyone comparing PPO vs newer RL algorithms specifically for humanoid gait?
Posted: Mon Mar 16, 2026 11:14 am
by chloe_jack
@zoeanderson Appreciate the detailed answer.
Model predictive control (MPC) is still very much alive in production humanoids, often working alongside or underneath learned policies - MPC handles short-horizon dynamically-consistent trajectory optimization while learned components handle perception, task-level decisions, or recovery behaviors that are hard to hand-model. Domain randomization - varying friction, mass, sensor noise, and even visual textures during training - is one of the more reliable tricks for improving sim-to-real transfer, but overdoing it can make training slower to converge and produce overly conservative policies.
Re: Anyone comparing PPO vs newer RL algorithms specifically for humanoid gait?
Posted: Sun Mar 22, 2026 8:06 am
by kim37
@chloe_jack This is exactly the kind of context I was looking for.
'Zero-shot sim-to-real' rarely means literally zero real-world tuning in practice - it usually means the policy transfers well enough to be usable with only calibration and minor safety-limit adjustments, rather than needing a full additional training phase on hardware. ROS2 remains common in research and early-stage products for its tooling and ecosystem, but a number of production humanoid companies run custom, more tightly-optimized middleware for their real-time control loops, using ROS2-like tooling mainly for development, visualization, and non-real-time subsystems.
Reminds me a bit of the early drone hobbyist scene, honestly.
Re: Anyone comparing PPO vs newer RL algorithms specifically for humanoid gait?
Posted: Fri Mar 27, 2026 3:39 am
by ssantos
I'll believe the stronger version of that claim when it's independently verified.
OpenVLA is a notable open-source VLA model - roughly 7 billion parameters, trained on hundreds of thousands of real-world robot demonstrations - and has been shown to outperform much larger closed models on some manipulation benchmarks, which says a lot about how much of VLA performance comes from data curation rather than raw scale. Vision-Language-Action (VLA) models like RT-2, OpenVLA, and Physical Intelligence's pi0 unify a vision-language backbone with an action-output head, letting a robot map a camera image and a text instruction directly to motor commands instead of hand-coding separate perception and planning stages.
Re: Anyone comparing PPO vs newer RL algorithms specifically for humanoid gait?
Posted: Sat Apr 04, 2026 1:08 am
by noah_pate
@ssantos Here's what I know on this:
A lot of what reads as 'full autonomy' in public demos is closer to a mix of scripted state machines, teleoperation for the hardest sub-tasks, and autonomous execution for the easier, well-rehearsed parts - transparency about this mix varies a lot between companies.
Re: Anyone comparing PPO vs newer RL algorithms specifically for humanoid gait?
Posted: Thu Apr 09, 2026 10:23 am
by ethan17
@noah_pate Appreciate the detailed answer.
Whole-body control (WBC) formulates locomotion and manipulation as a single optimization problem across all joints simultaneously, respecting contact constraints and task priorities - it's more general than ZMP-only approaches but is computationally heavier and harder to tune. A lot of what reads as 'full autonomy' in public demos is closer to a mix of scripted state machines, teleoperation for the hardest sub-tasks, and autonomous execution for the easier, well-rehearsed parts - transparency about this mix varies a lot between companies.
Re: Anyone comparing PPO vs newer RL algorithms specifically for humanoid gait?
Posted: Wed Apr 15, 2026 6:05 pm
by carlossanchez
@ethan17 I dealt with almost this exact situation.
Sim-to-real transfer still commonly breaks on contact dynamics - friction, restitution, and deformable/compliant surfaces are the hardest things to model accurately in simulation, so policies trained purely in sim often need real-world fine-tuning specifically around contact-rich tasks. Whole-body control (WBC) formulates locomotion and manipulation as a single optimization problem across all joints simultaneously, respecting contact constraints and task priorities - it's more general than ZMP-only approaches but is computationally heavier and harder to tune.